Charlie Kemek
2008-10-04, 12:55 PM
Duskbow
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Arcane Spellcasting|
Enhance ranged weapon|
melee to range
1st|+1|+2|+0|+2|Ranged Arcane Channeling|
+1 level of existing class|
+1|
1st level spells
2nd|+2|+3|+0|+3|Imbue ranged weapon|
+1 level of existing class|
+2|
1st level spells
3rd|+3|+3|+1|+3|ranged Spell power +1|
+1 level of existing class|
+3|
2nd level spells
4th|+4|+4|+1|+4|Seeker ranged weapon|
+1 level of existing class|
+4|
2nd level spells
5th|+5|+4|+1|+4||
+1 level of existing class|
+5|
3rd level spells
6th|+6|+5|+2|+5|phase ranged weapon|
+1 level of existing class|
+6|
3rd level spells
7th|+7|+5|+2|+5|ranged Spell power +2|
+1 level of existing class|
+7|
4th level spells
8th|+8|+6|+2|+6|Hail of ranged weapons|
+1 level of existing class|
+8|
4th level spells
9th|+9|+6|+3|+6||
+1 level of existing class|
+9|
5th level spells
10th|+10|+7|+3|+7|Ranged arcane channeling (full attack), ranged weapon of Death|
+1 level of existing class|
+10|
5th level spells
[/table]
Hit Die: 1d8
Requirements
To qualify to become a duskbow, a character must fulfill all the following criteria.
Base Attack Bonus
+6.
Feats
Point Blank Shot, Precise Shot.
Spells
Ability to cast 2nd-level arcane spells.
Special
ability to cast spells through a melee weapon (such as
Class Skills
The Duskbow’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Spot (Wis), Survival (Wis), and Use Rope (Dex).
Skill Points at Each Level
2 + Int modifier.
Class Features
All of the following are Class Features of the Duskbow prestige class.
Weapon and Armor Proficiency
a duskbow is proficient with all simple and martial weapons, and all types of bows.
Spellcasting
When a new duskbow level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class before he became an duskbow, he must decide to which class he adds each level of archmage for the purpose of determining spells per day. However, the levels only increase spells up to 6th level, but even if you learn 7th level spells, your 6th level spells and lower still increas as if you had gained another level in the spellcasting class.
Enhance ranged weapon (Su)
At 1st level, every nonmagical ranged weapon a duskbow throws/nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an duskbow’s magic weapons only function for her. For every two levels the character advances past 1st level in the prestige class, the magic ranged weapons/ranged weapons she creates gain +1 greater potency (+1 at 1st level, +2 at 2rd level, +3 at 3th level, and so on). However, the weapon's actual enhancement bonus cannot go above 1/2 the duskbow's level (rounded up), and thus the duskbow may instead add special abilities to the weapon. in order to change the abilities of a weapon, the duskbow must spend 10 minutes of meditation without any distractions.
Ranged arcane channeling (Su)
a duskbow may use their ability to channel into melee weapons with ranged weapons also. nothing else changes about the ability.
Melee to ranged (Su)
A duskbow learns to modify spells originally designed to work with melee weapons to work with ranged weapons. as on the table above, the duskbow may change any spell of the given level or below that only works with melee weapons.
Imbue ranged weapon (Sp)
At 2nd level, a duskbow gains the ability to place an area spell upon an ranged weapon. When the ranged weapon is fired, the spell’s area is centered on where the ranged weapon lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the ranged weapon. The ranged weapon must be fired in the round the spell is cast, or the spell is wasted.
Alternatively, a Duskbow may instead imbune a touch spell in an ranged weapon, and may give it the range of a splash weapon, dealing 1 point of damage per damage dice to anyone adjacent to the target.
Ranged spell power (Su)
as the duskblade ability (and stacks with the duskblade ability), except that it works with ranged weapons.
Seeker ranged weapon (Sp)
At 4th level, a duskbow can launch an ranged weapon once per day per class level at a target known to her within range, and the ranged weapon travels to the target, even around corners. Only an unavoidable obstacle or the limit of the ranged weapon’s range prevents the ranged weapon’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the ranged weapon is part of the action).
Phase ranged weapon (Sp)
At 6th level, a duskbow can launch an ranged weapon once per day per class level at a target known to her within range, and the ranged weapon travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the ranged weapon.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally.
Using this ability is a standard action (and shooting the ranged weapon is part of the action).
Hail of ranged weapons (Sp)
In lieu of her regular attacks, once per day per class level, a Duskbow of 8th level or higher can fire an ranged weapon at each and every target within range, to a maximum of one target for every Duskbow level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single ranged weapon.
ranged weapon of Death (Sp)
At 10th level, a duskbow can create an ranged weapon of death that forces the target, if damaged by the ranged weapon’s attack, to make a Fortitude save (DC equals 10+the duskbow's level+the duskbow's primary casting modifier) or be slain immediately. It takes one day to make an ranged weapon of death, and the ranged weapon only functions for the Duskbow who created it. The ranged weapon of death lasts no longer than one year, and the archer can only have one such ranged weapon in existence at a time.
Ranged arcane Channeling (Su):
as the duskblade ability, except that it only works with a ranged weapon.
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Arcane Spellcasting|
Enhance ranged weapon|
melee to range
1st|+1|+2|+0|+2|Ranged Arcane Channeling|
+1 level of existing class|
+1|
1st level spells
2nd|+2|+3|+0|+3|Imbue ranged weapon|
+1 level of existing class|
+2|
1st level spells
3rd|+3|+3|+1|+3|ranged Spell power +1|
+1 level of existing class|
+3|
2nd level spells
4th|+4|+4|+1|+4|Seeker ranged weapon|
+1 level of existing class|
+4|
2nd level spells
5th|+5|+4|+1|+4||
+1 level of existing class|
+5|
3rd level spells
6th|+6|+5|+2|+5|phase ranged weapon|
+1 level of existing class|
+6|
3rd level spells
7th|+7|+5|+2|+5|ranged Spell power +2|
+1 level of existing class|
+7|
4th level spells
8th|+8|+6|+2|+6|Hail of ranged weapons|
+1 level of existing class|
+8|
4th level spells
9th|+9|+6|+3|+6||
+1 level of existing class|
+9|
5th level spells
10th|+10|+7|+3|+7|Ranged arcane channeling (full attack), ranged weapon of Death|
+1 level of existing class|
+10|
5th level spells
[/table]
Hit Die: 1d8
Requirements
To qualify to become a duskbow, a character must fulfill all the following criteria.
Base Attack Bonus
+6.
Feats
Point Blank Shot, Precise Shot.
Spells
Ability to cast 2nd-level arcane spells.
Special
ability to cast spells through a melee weapon (such as
Class Skills
The Duskbow’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Spot (Wis), Survival (Wis), and Use Rope (Dex).
Skill Points at Each Level
2 + Int modifier.
Class Features
All of the following are Class Features of the Duskbow prestige class.
Weapon and Armor Proficiency
a duskbow is proficient with all simple and martial weapons, and all types of bows.
Spellcasting
When a new duskbow level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class before he became an duskbow, he must decide to which class he adds each level of archmage for the purpose of determining spells per day. However, the levels only increase spells up to 6th level, but even if you learn 7th level spells, your 6th level spells and lower still increas as if you had gained another level in the spellcasting class.
Enhance ranged weapon (Su)
At 1st level, every nonmagical ranged weapon a duskbow throws/nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an duskbow’s magic weapons only function for her. For every two levels the character advances past 1st level in the prestige class, the magic ranged weapons/ranged weapons she creates gain +1 greater potency (+1 at 1st level, +2 at 2rd level, +3 at 3th level, and so on). However, the weapon's actual enhancement bonus cannot go above 1/2 the duskbow's level (rounded up), and thus the duskbow may instead add special abilities to the weapon. in order to change the abilities of a weapon, the duskbow must spend 10 minutes of meditation without any distractions.
Ranged arcane channeling (Su)
a duskbow may use their ability to channel into melee weapons with ranged weapons also. nothing else changes about the ability.
Melee to ranged (Su)
A duskbow learns to modify spells originally designed to work with melee weapons to work with ranged weapons. as on the table above, the duskbow may change any spell of the given level or below that only works with melee weapons.
Imbue ranged weapon (Sp)
At 2nd level, a duskbow gains the ability to place an area spell upon an ranged weapon. When the ranged weapon is fired, the spell’s area is centered on where the ranged weapon lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the ranged weapon. The ranged weapon must be fired in the round the spell is cast, or the spell is wasted.
Alternatively, a Duskbow may instead imbune a touch spell in an ranged weapon, and may give it the range of a splash weapon, dealing 1 point of damage per damage dice to anyone adjacent to the target.
Ranged spell power (Su)
as the duskblade ability (and stacks with the duskblade ability), except that it works with ranged weapons.
Seeker ranged weapon (Sp)
At 4th level, a duskbow can launch an ranged weapon once per day per class level at a target known to her within range, and the ranged weapon travels to the target, even around corners. Only an unavoidable obstacle or the limit of the ranged weapon’s range prevents the ranged weapon’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the ranged weapon is part of the action).
Phase ranged weapon (Sp)
At 6th level, a duskbow can launch an ranged weapon once per day per class level at a target known to her within range, and the ranged weapon travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the ranged weapon.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally.
Using this ability is a standard action (and shooting the ranged weapon is part of the action).
Hail of ranged weapons (Sp)
In lieu of her regular attacks, once per day per class level, a Duskbow of 8th level or higher can fire an ranged weapon at each and every target within range, to a maximum of one target for every Duskbow level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single ranged weapon.
ranged weapon of Death (Sp)
At 10th level, a duskbow can create an ranged weapon of death that forces the target, if damaged by the ranged weapon’s attack, to make a Fortitude save (DC equals 10+the duskbow's level+the duskbow's primary casting modifier) or be slain immediately. It takes one day to make an ranged weapon of death, and the ranged weapon only functions for the Duskbow who created it. The ranged weapon of death lasts no longer than one year, and the archer can only have one such ranged weapon in existence at a time.
Ranged arcane Channeling (Su):
as the duskblade ability, except that it only works with a ranged weapon.