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Zakama
2008-10-05, 11:31 PM
Anybody else partake in this noble hobby? I used to be more into it, was off for a while, and recently got back in the swing of things.

If you have no idea what I'm talking about, Nerf modding is altering the guns and darts to shoot farther and faster.

It'd be sooo cool if other people from GitP did this... :smallcool:

Unique
2008-10-05, 11:51 PM
Anybody else partake in this noble hobby? I used to be more into it, was off for a while, and recently got back in the swing of things.

If you have no idea what I'm talking about, Nerf modding is altering the guns and darts to shoot farther and faster.

It'd be sooo cool if other people from GitP did this... :smallcool:No. But I am intrigued.

Tirian
2008-10-05, 11:54 PM
It seems mildly troubling if someone fired a Nerf toy expecting the projectile to be harmless, only to find that it wasn't.

On the other hand, my nephew pointed out to me that the latest Hammacher-Schmelling (or however you spell it) catalog contains several guns that can fire marshmallows upwards of forty feet.

Zakama
2008-10-05, 11:57 PM
No. But I am intrigued.

Wonderful! What guns, if any, do you have?

MeklorIlavator
2008-10-06, 12:07 AM
It seems mildly troubling if someone fired a Nerf toy expecting the projectile to be harmless, only to find that it wasn't.

Yeah, from what I've heard, you have to be really careful. A club at my college has weekly nerf fights, and there are some modders there but they have rules for what can see play (no modding darts, can't overpower it, have to be willing to be shot by it/the master of arms has to be willing to be shot by it).

We do have one story of a gun that was horribly overpowered. They shot it at one of those ceilings you always see in highschools, where the ceiling is made of plywood. You can still see a nerf dart sized hole in one of the tiles.

I have picked up a couple of things from the guys who mod the guns, like how to make a good sniper(involves a rocket launcher and pvc), or the fact that the thick crayola markers make better tubes for nerf darts. Or just some info on the vulnerabilities of certain guns(the Maverik jams alot, though I can attest this) or the way the longshot darts twist in mid air, decreasing accuracy.

Edit:
Does anyone have any opinions on the firefly?

Icewalker
2008-10-06, 12:20 AM
I know very little about it myself, but a close friend of mine is very into this. Has huge amounts of modded stuff, a load of them really interesting, including a 3B which he made like a shotgun such that there is a hinge in the middle where you can open the barrel, slide in two darts, and close it up again and fire.

chiasaur11
2008-10-06, 12:24 AM
I just have the N-Strike maverick and the pen.

And this seemed relevant (http://www.penny-arcade.com/comic/2006/01/04/).

Zeb The Troll
2008-10-06, 05:47 AM
... or the way the longshot darts twist in mid air, decreasing accuracy.That's interesting, considering real firearms induce rotation in order to increase accuracy. So do quarterbacks. :smallcool:

Charity
2008-10-06, 07:27 AM
A little knowledge is a dangerous thing...

I am no longer allowed (http://www.youtube.com/watch?v=zEhQ_1oKMkw) to mod any of the kids toys :smallfrown:

Not really me btw

Keyword

Rev. George
2008-10-06, 07:37 AM
That's interesting, considering real firearms induce rotation in order to increase accuracy.

You are speaking of rotation along the longitudinal axis. "spin" if you will. The longshot rounds are tip heavy, and will rotate about the horizontal axis ("tumble")

And yeah, I mod. bigger springs, brass barrels, etc ...oh, and kick ass paint jobs. Mainly do it for a Sci-fi Larp I occasionally play.

-+G

Charity
2008-10-06, 09:57 AM
Oh so they are designed to do more internal damage (http://en.wikipedia.org/wiki/Full_metal_jacket_bullet)

Narmoth
2008-10-06, 11:00 AM
Ok, since this seem to be a thread about gun modding, I have a question:

I want to make a special gun for a sci-fi larp.
It's going to be a revolver that uses machine gun amo strip in stead of the normal barrel (the amo strip is pulled through by the barrel roating mechanism). Any suggestions?

sktarq
2008-10-06, 04:04 PM
Big focus is going to be on how to chamber the ammo from the belt.

Jack Squat
2008-10-06, 04:17 PM
I do some NERF gun modding. I'm actually working on getting apart my RapidFire 20 at the moment, anyone have any advice on how to take care of the glue on them?

I really, really want to get a Vulcan and mod it, but my parents'll kill me if I bring home another NERF gun. Maybe if I can convince enough friends to pitch in and get me it for Christmas...

Lycan 01
2008-10-06, 05:35 PM
Ok, since this seem to be a thread about gun modding, I have a question:

I want to make a special gun for a sci-fi larp.
It's going to be a revolver that uses machine gun amo strip in stead of the normal barrel (the amo strip is pulled through by the barrel roating mechanism). Any suggestions?


Have you played Bioshock? The fully upgraded revolver features something like this. Its a 24-round belt that rotates through the gun and around a cylinder off to the right. You fire, belt rotates... I would LOVE a gun like that, real, nerf, pellet, or otherwise.


My college has Nerf wars all the time. I'm considering getting a Nerf gun to join the fun... but what should I get? :smallconfused:

reorith
2008-10-06, 05:36 PM
Have you played Bioshock? The fully upgraded revolver features something like this. Its a 24-round belt that rotates through the gun and around a cylinder off to the right. You fire, belt rotates... I would LOVE a gun like that, real, nerf, pellet, or otherwise.


My college has Nerf wars all the time. I'm considering getting a Nerf gun to join the fun... but what should I get? :smallconfused:

get a mosin nagant and surprise everyone.

Crispy Dave
2008-10-06, 05:49 PM
Ive had a friend who I always thought a little childish for his love of nerf guns now im intrigued and want to show up to his house with a modded nerf gun just to surprise him.

Now to find out the best guns to do so. GOOGLE HO!

Jack Squat
2008-10-06, 05:50 PM
My college has Nerf wars all the time. I'm considering getting a Nerf gun to join the fun... but what should I get? :smallconfused:

A Vulcan:
http://img263.imageshack.us/img263/5783/nerfct5.jpg
They're about $40 at Wal Mart, $50 at Toys R Us

or Longshot CS-6 Recon:
http://www.thinkgeek.com/images/products/zoom/nerf_recon_cf6.jpg
Retail about $20

and a Maverick for backup:
http://www.doobybrain.com/wp-content/uploads/2007/11/nerf-maverick.jpg
Which goes for about $8 last I checked.

I'd also recommend taking out the air restrictors on anything you do get, as it basically doubles the distance.



EDIT: @^: I'd recommend modding either the Longshot or Recon if you're looking to impress. The Maverick's got some pretty cool mods as well, which turns it into a great russian roulette gun.

Silence
2008-10-06, 05:54 PM
I have one of these:

http://www.hasbro.com/nerf/images/nstrike-maverick.gif

How do I mod it?

Jack Squat
2008-10-06, 05:58 PM
What do you want to do to it? The most common are taking out the air restrictors and making it so the cylinder comes out enough to reload more than two at a time (it also lets it swivel more freely).

I'll try and find pics depending on what you want to do...I don't have one I can show the before steps on.

chiasaur11
2008-10-06, 06:02 PM
Have you played Bioshock? The fully upgraded revolver features something like this. Its a 24-round belt that rotates through the gun and around a cylinder off to the right. You fire, belt rotates... I would LOVE a gun like that, real, nerf, pellet, or otherwise.


My college has Nerf wars all the time. I'm considering getting a Nerf gun to join the fun... but what should I get? :smallconfused:

The Maverick is fun.

6 shots. More than enough to nerf anything that moves.
Decent rate of fire, a little prone to jamming if you go really fast, though.

Silence
2008-10-06, 06:06 PM
What do you want to do to it? The most common are taking out the air restrictors and making it so the cylinder comes out enough to reload more than two at a time (it also lets it swivel more freely).

I'll try and find pics depending on what you want to do...I don't have one I can show the before steps on.

I don't really care what I do. I just want to do something. I can't get it open due to the thing in the back that you open to reload it.

Moff Chumley
2008-10-06, 06:10 PM
I don't do any of this, but I have a friend who builds nerf guns from scratch. Ridiculously powerful, painful nerf guns. >.<

Jack Squat
2008-10-06, 06:16 PM
I don't really care what I do. I just want to do something. I can't get it open due to the thing in the back that you open to reload it.

Can't get it open to mod it, or can't open it to reload it? I think you're saying you can't get the slide off...if you're have all the screws off, it should just pull apart.

Anyways, Here's (http://www.youtube.com/watch?v=0QbJBawEoUo&feature=related) a slide show for taking the air restrictors out. The only thing I did differently was instead of using a drill and utility knife to cut out the air restritors, I used a pair of wire cutters.

I'll have to keep looking to find stuff to let the barrel come out more...I kinda wish I'd had taken pictures when I did mine.

Silence
2008-10-06, 06:20 PM
Can't get it open to mod it, or can't open it to reload it? I think you're saying you can't get the slide off...if you're have all the screws off, it should just pull apart.

Anyways, Here's (http://www.youtube.com/watch?v=0QbJBawEoUo&feature=related) a slide show for taking the air restrictors out. The only thing I did differently was instead of using a drill and utility knife to cut out the air restritors, I used a pair of wire cutters.

I'll have to keep looking to find stuff to let the barrel come out more...I kinda wish I'd had taken pictures when I did mine.

Yea, I just got it open. I'm working on taking the suppressor out...

Jack Squat
2008-10-06, 06:32 PM
Yea, I just got it open. I'm working on taking the suppressor out...

I'd go ahead and find a pic of what it looks like disassembled. While you have it undone, go ahead and cut these tabs off.

http://derek.broox.com/photo/nerf-n-strike-maverick-mods/6748/that-little-semi-circle-t.jpg

http://derek.broox.com/photo/nerf-n-strike-maverick-mods/6750/that-square-blue-tab-also.jpg

I used the serrated part of my knife, but a coping saw or dremel is preferable.

Silence
2008-10-06, 06:42 PM
I'd go ahead and find a pic of what it looks like disassembled. While you have it undone, go ahead and cut these tabs off.

http://derek.broox.com/photo/nerf-n-strike-maverick-mods/6748/that-little-semi-circle-t.jpg

http://derek.broox.com/photo/nerf-n-strike-maverick-mods/6750/that-square-blue-tab-also.jpg

I used the serrated part of my knife, but a coping saw or dremel is preferable.
Ok. I'll do that tonight.

Silence
2008-10-06, 06:50 PM
Ok, I got it off. How do you get off the suppressor?

Jack Squat
2008-10-06, 07:11 PM
The air restrictors?

I'll post a link (http://industrialstrengthscience.blogspot.com/2007/09/how-to-mod-nerf-revolver-part-2.html) because it has pictures.

However, it has you put the full air restrictor back in, sans the stuff that makes it work. I took some wire cutters and snipped off the rod in the middle and stuck the top back on, again, sans the stuff behind it. I suppose either way would work just as well.

I also recommend having fun with some paint.

http://i43.photobucket.com/albums/e378/jacksquat3/IMG_0018.jpg

Anyone have any ideas of what I could do with the top one?

MeklorIlavator
2008-10-06, 08:20 PM
If that's a rapid 20, I might know one thing you can do. There's a guy in the club who has a rapid 80. Apparently, it involves 2 wrist mounted ones with two in your hands. If I can get more info I will.

Anyone know how to mod a nerf firefly? Or even, what to do?

Stormthorn
2008-10-06, 08:35 PM
So, any of you modders willing to tell me what sort of stuff i need to get started?

Cobra_Ikari
2008-10-06, 08:44 PM
Carve down the frame and relocate/rework the pump? In my experience, low slung forward pulls are horribly fragile, and 90% of that gun's bulk looks unneccessary.

Jack Squat
2008-10-06, 09:17 PM
Carve down the frame and relocate/rework the pump? In my experience, low slung forward pulls are horribly fragile, and 90% of that gun's bulk looks unneccessary.

Most of the bulk is in the black thing, which is pretty nice for a shield, but I'll probably take it off if I have to conceal the thing.

With the pump, I'm thinking of installing a metal dowel in the plunger...if there wasn't the Vulcan, I'd think about hooking it up to a paintball tank.


Although I still don't really know how to paint it so it doesn't look stock...although it's not yellow, so it probably doesn't need it.

Zakama
2008-10-06, 09:24 PM
I wouldn't mod a maverick if it's your first mod ever... A good gun to get the basic idea of modding from (as well as being a good gun) would be a Nitefinder. http://nerf.terapad.com/resources/12310/assets/images/Test%20of%20Stew/Nerf%20Nitefinder.jpg

This was the first gun I modded, it's pretty simple, and you get an idea of how most nerf guns work. Here's what you should see when you open it up:
http://nerfhaven.com/mods/rags_nitefinder/NF%20Open.jpg

Go ahead and take out the barrel. This is the most complicated part, but you should be able to do it. Remember how the barrel fits together and you'll be fine. Here's the barrel, taken apart: http://nerfhaven.com/mods/rags_nitefinder/NFPlungerBarrel.jpg

Drill the centers out of the middle 2 parts, the idea here is to get as little crap between the plunger and the dart as possible. Once you've got the the air restrictors and the barrel post out, put the barrel back together, put it back in the gun, and put the gun back together. If you're feeling gung-ho, you can also put another spring in, but this is optional.


Anyone know how to mod a nerf firefly? Or even, what to do?

Ouch. There's not much you can do with a Firefly... You'd be better off getting another gun. :smallfrown:

Cobra_Ikari
2008-10-06, 09:26 PM
Most of the bulk is in the black thing, which is pretty nice for a shield, but I'll probably take it off if I have to conceal the thing.

With the pump, I'm thinking of installing a metal dowel in the plunger...if there wasn't the Vulcan, I'd think about hooking it up to a paintball tank.

It's...unfortunate. If the gun was longer, it'd file down to a decent forward grip and you could leave a thin shield...

...I dunno. If you still want the shield, I'd at least try to cut down on the bulk somehow, unless you like how the gun's currently balanced?

Good thought on the pump, though.

Jack Squat
2008-10-06, 09:28 PM
I've got a NiteFinder as well, but I modded a Maverick first, and found it easier personally.


...of course, I also ended up forgetting how the NiteFinder went back together. Lesson Learned: take pictures of it when it's opened up.

My next move on the NiteFinder is to get a cheap-o laser pointer and replace the red light they have...or stick a blue LED in there; just gotta find the time.

EDIT: Cobra;

The RapidFire's fairly well balanced, but I may still end up getting rid of the hand guard around the trigger, just to make it a little easier fitting my hand in there...it's not what I'd call easy while wearing decent winter gloves.

turkishproverb
2008-10-06, 09:31 PM
I wouldn't mod a maverick if it's your first mod ever... A good gun to get the basic idea of modding from (as well as being a good gun) would be a Nitefinder. http://nerf.terapad.com/resources/12310/assets/images/Test%20of%20Stew/Nerf%20Nitefinder.jpg

This was the first gun I modded, it's pretty simple, and you get an idea of how most nerf guns work. Here's what you should see when you open it up:
http://nerfhaven.com/mods/rags_nitefinder/NF%20Open.jpg

Go ahead and take out the barrel. This is the most complicated part, but you should be able to do it. Remember how the barrel fits together and you'll be fine. Here's the barrel, taken apart: http://nerfhaven.com/mods/rags_nitefinder/NFPlungerBarrel.jpg

Drill the centers out of the middle 2 parts, the idea here is to get as little crap between the plunger and the dart as possible. Once you've got the the air restrictors and the barrel post out, put the barrel back together, put it back in the gun, and put the gun back together. If you're feeling gung-ho, you can also put another spring in, but this is optional.



Ouch. There's not much you can do with a Firefly... You'd be better off getting another gun. :smallfrown:

I think I saw one of these on clearance.

Hm...

Lycan 01
2008-10-06, 10:38 PM
To say that I am interested is an understatement...

Want... :smallbiggrin:

Zakama
2008-10-07, 12:25 AM
I just found out that Hasbro is having a sale... Enter the code FALL20 at checkout and you get 20% off and free shipping. Great timing, huh? :smalltongue:

Hasbro's NERF page:http://www.hasbrotoyshop.com/ProductsByBrand.htm?BR=582

It's only valid till the 13th of October though.

Narmoth
2008-10-07, 04:09 AM
Have you played Bioshock? The fully upgraded revolver features something like this. Its a 24-round belt that rotates through the gun and around a cylinder off to the right. You fire, belt rotates... I would LOVE a gun like that, real, nerf, pellet, or otherwise.


My college has Nerf wars all the time. I'm considering getting a Nerf gun to join the fun... but what should I get? :smallconfused:

Actually, the belt has to go from right to left if you are right handed, and the other way if you draw it from the left side. Think of where the belt hangs when you have the gun holstered :smallsmile:

Also, althgouth gun modding, I'm more into modding a airsoft gun that way than a nerf gun

Jack Squat
2008-10-07, 09:30 AM
I just found out that Hasbro is having a sale... Enter the code FALL20 at checkout and you get 20% off and free shipping. Great timing, huh? :smalltongue:

Hasbro's NERF page:http://www.hasbrotoyshop.com/ProductsByBrand.htm?BR=582

It's only valid till the 13th of October though.

Cool...I'll have to pass this on. I can't justify another NERF gun at the moment, but I know some people that could at the very least use extra mags for their Recon.

OverdrivePrime
2008-10-07, 10:24 AM
Sweet stuff guys! I don't mod myself, but I definitely love the imagery of the steampunk-style Nerf guns (http://weeklygeekshow.com/2007/09/how_to_make_a_kick_ass_steampu.php) I've seen.

Vonriel
2008-10-07, 03:51 PM
This hobby scares me. Do I have to duck every time I see someone pull out a nerf gun in the mall? Should I run for cover in Toys R Us if I see someone walking around with a nerf gun in their shopping cart? Probably not, but overreaction is fun.

This hobby intrigues me. The only problem is, I have no nerf guns. :smallfrown: I must find some to defend myself with...

Still posting keyword in random spots, Charity?

Lycan 01
2008-10-08, 01:50 PM
I just saw something interesting on the Colbert Report...

Anybody heard of Zombie Tag?

chiasaur11
2008-10-08, 03:30 PM
I just saw something interesting on the Colbert Report...

Anybody heard of Zombie Tag?

I think I like the way you think, if you're thinking what I think you're thinking...

Lycan 01
2008-10-08, 04:32 PM
2 teams, zombies and humans. Humans have nerf guns, zombies can just tag. The zombies have to tag the humans, and the humans have to get from point A to point B alive. Any human tagged becomes a zombie. Any zombie shot (in a certain spot, or at all, depending on the rules) is stunned for 10 seconds. The zombies are fast... and the humans are grossly outnumbered.

Basically, Left 4 Dead with Nerf guns.

And its supposed to be a new hit game on college campuses, due to the large play area, according to the Colbert Report.

I, for one, find this idea to be quite interesting. :smallbiggrin:

YPU
2008-10-08, 04:48 PM
@^ we play that, but with the zombies having LARP weapons.

Here in the Netherlands nerfguns are making a intro into the LARP community. I myself am working on a steampunk event that uses them.

I myself pool my guns with a friend, currently we have: 1 maverick, 1 strikefire, rapid fire 20 and 2 rapid fire rifles. (http://images.amazon.com/images/P/B000GL1OL2.01-AJQTG9J4M7YF8._SCMZZZZZZZ_V64236922_.jpg)

Jack Squat
2008-10-08, 07:10 PM
2 teams, zombies and humans. Humans have nerf guns, zombies can just tag. The zombies have to tag the humans, and the humans have to get from point A to point B alive. Any human tagged becomes a zombie. Any zombie shot (in a certain spot, or at all, depending on the rules) is stunned for 10 seconds. The zombies are fast... and the humans are grossly outnumbered.

Basically, Left 4 Dead with Nerf guns.

And its supposed to be a new hit game on college campuses, due to the large play area, according to the Colbert Report.

I, for one, find this idea to be quite interesting. :smallbiggrin:

That. is. Awesome.

I am so going to try and talk my friends into a night of this.

Hephaestus
2008-10-09, 03:53 PM
2 teams, zombies and humans. Humans have nerf guns, zombies can just tag. The zombies have to tag the humans, and the humans have to get from point A to point B alive. Any human tagged becomes a zombie. Any zombie shot (in a certain spot, or at all, depending on the rules) is stunned for 10 seconds. The zombies are fast... and the humans are grossly outnumbered.

Basically, Left 4 Dead with Nerf guns.

And its supposed to be a new hit game on college campuses, due to the large play area, according to the Colbert Report.

I, for one, find this idea to be quite interesting. :smallbiggrin:

My campus is starting up a long term game of Humans Vs Zombies (HVZ) A week from today. So I went out and bought myself a Maverick yesterday. I'm modding it now. Unfortunately, the school rules forbid modding the guns firepower. Any other mods I could use on it besides making the barrel swing out farther?

Jack Squat
2008-10-09, 05:23 PM
My campus is starting up a long term game of Humans Vs Zombies (HVZ) A week from today. So I went out and bought myself a Maverick yesterday. I'm modding it now. Unfortunately, the school rules forbid modding the guns firepower. Any other mods I could use on it besides making the barrel swing out farther?

Well, you could stick a battery terminal (sans screw) in the handle. Some people find it balances better that way, but it doesn't bother me enough to do it. You could also buy a few more mavericks, and make it so you can change out cylinders for faster reloads (not that it takes that long to reload normally).

Besides that, there's always giving it a cool paintjob.

Not mine:
http://www.coyotethunder.com/RedMonkey/images/CustomNerf/nerf1.jpg

smellie_hippie
2008-10-12, 05:54 PM
So I just went out and bought a Nitefinder and a Maverick.

I plan on modding and painting both, and I'm trying to see which sites or videos offer the 'most thorough' guides.

I'm looking for a maybe a little more distance, but also which bulk would be ok to cut off for a cooler looking gun.

BizzaroStormy
2008-10-12, 06:00 PM
Personally I've never modded a nerf gun (due the the lack of funds to purchase one) but with the release of the VF-25 i was more inclined to get in on that. Some searching on the internet brought me to find The Deathmaster 3000 (http://www.waynesthisandthat.com/dm3000.htm)

Ascension
2008-10-12, 06:12 PM
I've been envying the Vulcan since it came out, and the local Wal*Mart just put them on sale, so...

...I've currently got it sitting in the trunk of my car.

I have no idea how I'm going to explain spending so much on a Nerf gun to... well, to anyone but you guys, but... it just looks so awesome.

What sort of paint would you recommend? Hazard Orange isn't my favorite hue...

My dad and I have agreed to get each other Ultra Sabers (http://www.ultrasabers.com/) for Christmas. I'm going to enjoy finding out how easy it is to actually block projectiles with a lightsaber... Muahahahahahahahahhhhh...

I'm highly considering getting a Maverick as a backup sidearm, since it seems like the Vulcan may be a bit... large... for some purposes.

Thiel
2008-10-12, 06:50 PM
This is the first time I've actuallt heard of Nerfguns, but one mod that strikes me as usefull would be to add weight to it so that it feels more "real".

Jack Squat
2008-10-13, 05:47 AM
I've been envying the Vulcan since it came out, and the local Wal*Mart just put them on sale, so...

...I've currently got it sitting in the trunk of my car.

I have no idea how I'm going to explain spending so much on a Nerf gun to... well, to anyone but you guys, but... it just looks so awesome.

What sort of paint would you recommend? Hazard Orange isn't my favorite hue...

If I were to get one, I'd paint it flat black, silver accents. I'd then dry sponge some dark red on and stick the Umbrella Corp logo on the chain holder. But that's just me.

I definitely recommend getting a Maverick as well...besides, after spending $40 on a NERF gun, what's another $8?

Ascension
2008-10-13, 11:08 AM
I meant what brand/type of paint. I don't know what adheres well to Nerf gun plastic. The Deathmaster 3000 guy apparently just used normal spray paint, but I wanted to confirm before beginning the process.

Jack Squat
2008-10-13, 11:14 AM
I used some normal stuff, but Krylon makes some that bonds to plastic or whatever. I also did some detailing in model paint, but I'd reccomend against that, as mine needs pretty constant touch-up. I suppose some clearcoat would fix that, but what can I say, I'm cheap.

Zakama
2008-10-13, 02:43 PM
I just had a dream where I took the air restrictors out of a Hornet, causing it to shoot like 250 feet. It was awesome. :smallbiggrin: I then came inside to my mom painting all the walls red. :smallconfused: :smalltongue:

charl
2008-10-13, 03:33 PM
Man this sounds dangerously fun.

Now, how to convince my friends that this is a worthwhile way to spend time.

Lupy
2008-10-13, 03:51 PM
What sort of range can I get off of a modded Maverick? Also, can you mod the big N-Strike rocket launcher? The titan, that's what it is.

Zakama
2008-10-13, 04:30 PM
Also, can you mod the big N-Strike rocket launcher? The titan, that's what it is.

Yes, but BE CAREFUL. I broke mine while modding it, I pushed too hard while drilling out the air restrictor beneath the screw-on plastic barrel and broke the valve. You can also open it up and plug the overpressure release valve, or add a PVC barrel to shoot normal darts, or both. There's a mod someone wrote up that does all these things, but the links to the pictures he posted are broken, so don't try to open it up, you'd get lost fast. You should be able to drill out the restrictors though, just be careful, and DON'T PUSH TOO HARD.


Man this sounds dangerously fun.

Now, how to convince my friends that this is a worthwhile way to spend time.

I have the same problem. :smalltongue:

TigerHunter
2008-10-13, 05:19 PM
Well, I spent about an hour screwing around with the cheap nerf guns I have and succeeded in breaking one of them due to accidentally sending a screw flying into some corner of the room where I can't find it.

This looks fun. I might try the steampunk mod for the Maverick tomorrow if I can pick up the materials.

Jack Squat
2008-10-13, 10:48 PM
What sort of range can I get off of a modded Maverick? Also, can you mod the big N-Strike rocket launcher? The titan, that's what it is.

Any modded Nerf gun gets roughly twice the distance it does normally. I've been meaning to measure distance with my maverick, but I never got around to it. I would guess somewhere in the ballpark of 20-30 feet. Farther if you make your own darts.

I don't have the Titan, probably never will. I'm sure you can mod it though...it's probably got air restrictors like everything else. I know it's got a pressure release valve as well, block that and you can overpressure it.

Just do a Google search for "Nerf Titan mods" and see what you get.


EDIT @^; it should work without one screw, they're really not that crititical.

TigerHunter
2008-10-13, 10:54 PM
EDIT @^; it should work without one screw, they're really not that crititical.
Whoops, meant to say spring. Which I just found. In the process of breaking a second gun, but still, I'll take what I can get.

smellie_hippie
2008-10-14, 11:05 AM
This looks fun. I might try the steampunk mod for the Maverick tomorrow if I can pick up the materials.

I'm thinking about removing the air-restrictors on both my new guns (Maverick and Nite-Finder) and then painting them. I also like the steampunk paint job.

I'm thinking 'glossy black' base coat, 'brassy coat' on the cylinder and screw-heads and a 'wood grain' for the handle. I'll post pictures when it's finished.

Penguinsushi
2008-10-15, 11:17 AM
I'm thinking about removing the air-restrictors on both my new guns (Maverick and Nite-Finder) and then painting them. I also like the steampunk paint job.

I'm thinking 'glossy black' base coat, 'brassy coat' on the cylinder and screw-heads and a 'wood grain' for the handle. I'll post pictures when it's finished.

Have you (or anyone else) actually disassembled the maverick completely? I've having a difficult time getting the cylinder apart (specifically, getting the axel out of it)... ...suggestions?

~PS

Jack Squat
2008-10-15, 11:24 AM
Have you (or anyone else) actually disassembled the maverick completely? I've having a difficult time getting the cylinder apart (specifically, getting the axel out of it)... ...suggestions?

~PS

I used some needlenose pliers, grab the metal below the plastic cylinder. To put it back, in I tapped it with a hammer.

Penguinsushi
2008-10-15, 11:30 AM
I used some needlenose pliers, grab the metal below the plastic cylinder. To put it back, in I tapped it with a hammer.

i'm not completely sure to where you're referring - do the plastic end pieces just pry off then?

~PS

Jack Squat
2008-10-15, 12:42 PM
Yeah...although you only need to take one off. To do this, I place the pliers down below the plastic endpiece on the front of the cylinder...It might take a little effort, but the back one will slide off. There's a spring there, just to warn you.

Penguinsushi
2008-10-15, 12:46 PM
Yeah...although you only need to take one off. To do this, I place the pliers down below the plastic endpiece on the front of the cylinder...It might take a little effort, but the back one will slide off. There's a spring there, just to warn you.

Cool, thanks. I've been able to work it down a little, but i'm a bit paranoid about breaking it, so it's slow going. Now that i'm sure i know what to do, i ought to be able to pull it off (literally).

~PS

Jack Squat
2008-10-15, 01:07 PM
No problem.

You know...when I get my Recon, I'll be sure to take pictures of the disassembly and modding for future reference.

Penguinsushi
2008-10-15, 02:15 PM
No problem.

You know...when I get my Recon, I'll be sure to take pictures of the disassembly and modding for future reference.

Success! (with a mild explosion of plastic due to me unscrewing some things prematurely)

Yeah... i meant to photograph this process as well...but i kinda forgot...

~PS

smellie_hippie
2008-10-15, 02:49 PM
There's an entire 'nerf-modding' website and forum. Discussions of modifications, advice for purchase of materials, and photographed step-by-steps to help with a walkthrough.

Just go here. http://nerfhaven.com/forums/index.php?act=home

I'm still getting used to the site, but it's fairly self-explanitory.

Zakama
2008-10-15, 03:02 PM
Hippie! You found NH! :smallbiggrin: I hadn't yet linked to it, but you seem to have beaten me to the punch. Anyway they have an extremely painful validation process, you can sit around unvalidated for months. Every so often they validate a bunch of people, and I signed up right after one of those occasions. :smallfrown: So I'm still waiting...

Also, it's moderators are very unforgiving, so read the Code of Conduct and don't be stupid. You're all coming from GitP though so none of that should be a problem. :smallcool:

Penguinsushi
2008-10-15, 03:34 PM
There's an entire 'nerf-modding' website and forum. Discussions of modifications, advice for purchase of materials, and photographed step-by-steps to help with a walkthrough.

Just go here. http://nerfhaven.com/forums/index.php?act=home

I'm still getting used to the site, but it's fairly self-explanitory.

Yeah, there are a few such sites. I did find a couple of maverick walkthroughs there, though you have to dive into the forums. I've got mine completely apart at this point and am 99% sure i can get it back together (it's a pretty simple design).

~PS

reorith
2008-10-19, 09:13 PM
weird question, you guys do stuff to increase accuracy and distance, but have any of you guys like added scopes, ghost rings or iron sights to a nerf gun?

Jack Squat
2008-10-19, 09:43 PM
weird question, you guys do stuff to increase accuracy and distance, but have any of you guys like added scopes, ghost rings or iron sights to a nerf gun?

Most have "Iron sights". The Recon even has a flip up peep sight (ghost ring) something to adjust for distance and elevation, but you've got to figure it out for yourself.

People have added scopes and stuff, but to be completely honest, even modded, a NERF gun's effective range is enough that you can accurately hit your guy while firing from the hip.

Jack Squat
2008-10-20, 08:03 PM
Sorry for the double post, but I decided to do a write up on modding the Recon. First let me say that I don't like their new design...the air chamber is smaller. For those wondering, the old ones got recalled because apparantly kids were getting their skin pinched by it retracting.

Tools Needed:
A phillips screwdriver
a 7/16 or 1/2 inch spade bit
a power drill
a hand drill
super glue
duct tape
a pencil (unsharpened)


Pic Heavy
This mod will remove the air restrictor, allow you to insert and remove magazines with the bolt closed, and allow you to use alternate darts. All procedures done with the gun are with the screw side up.

First, you need to remove all the screws, and pull off the back piece.
http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/RemoveBack.jpg

Next, you'll want to half-**** the gun (pull the grey part back) and pop open the back. This is so you don't have the main spring go flying when you open it up.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/Popoutspring.jpg

Be sure to pull the spring completely out.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/springremoved.jpg

Besides the screws, there's a metal rod that's jammed in pretty well that holds this gun together. It's for the hatch for clearing jams. Put a couple fingers in there to give the gun some support so it comes out easier the plastic doesn't break.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/pullapart.jpg

Here's a shot of the internals.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/internals.jpg

First, you'll want to remove anything that's free and set it aside. This is actually where the first mod is. It's the one that makes the mag impossible to put in/take out with the bolt closed.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/triggerassembly.jpg

That's the part. Just cast it aside Here's it by itself.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/evilpiece.jpg

Next, you'll take the barrel and drill it out through the back with the spade bit. I used a 7/16

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/drillaway.jpg

Make sure the tip goes into the hole in back, and keep it straight. Drill until you hear a pop, then tap the bolt on your work space. You'll have a round orange disk and a spring come out.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/pop.jpg

It may be important to note that for me the spring went it's own way, so it's not in the picture.

After this, the power drill is mostly useless, and you can still get a good bit in with the hand drill.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/drillagain.jpg

However, at some point you'll get to where the air restrictor just spins around with the bit. Here is where you take your screwdriver, or an awl, and punch at the air restrictor to bend it around until the rod snaps off. It doesn't hurt the bolt any, if you're worried about that. The unsharpened pencil can be used to push the restrictor out if you wish. This is the trickiest part, just because it doesn't want to cooperate, and you can't just drill it.

Here's what it looks like afterwords

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/barrelclear.jpg

There's a hole in the side of the bolt that also lets air out...just put some duct tape over it.

I'll mention at this point that if you want to be able to move the bolt back and forth repeatedly, there's some screws on the underside of the bolt carrier that you can remove, and pop out the little latch thingie. I don't see a point in doing this, but if you want to, be my guest.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/Picture031.jpg

The third mod I mentioned is letting you take different types of darts. Stock, the Recon only accepts the streamline darts, and occasionally, the tag darts. I really wanted to be able to use sticky darts in here, and the only thing holding me back is this thing.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/barrelblockage.jpg

That's located right below the barrel here.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/front.jpg

First, you need to unscrew the barrel, lift it up, and remove the spring.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/removingblockage.jpg

Screw the barrel back into place.

Then, with the bolt and carrier hooked back up to the slide, move the bolt forward to close it. This pushes the device down and out of the way. Then, use your super glue and secure it.

http://i43.photobucket.com/albums/e378/jacksquat3/Nerf%20War/Recon/taped.jpg

I used masking tape, because I'm going to have to remove it to paint the gun later. If you plan on doing the same, tape it as well, unless you want the barrel to be the same color. or you want to tape it off.

Reassemble, and make sure everything works. If the gun won't ****, it's because the air chamber is in upside-down...trust me, I had this happen 4 times before I figured out how to fix it.


There you have it. I'll post painting tips and what not when I get my spare mags in. Right now I'm debating between making it black w/ silver trim, or if I should do some sort of snow/urban camo job to it. I'm open to other ideas as well.

Zakama
2008-10-20, 09:35 PM
Nice writeup, Jack, what kind of ranges do you get?

Jack Squat
2008-10-20, 09:41 PM
I haven't had a chance to test it much yet, but it's around 20 feet so far, depending on the dart (I was landing near and hitting a wall 20 feet off)

Mad Wizard
2008-10-25, 08:01 PM
Ooh! this is one of my favorite hobbies. I've got a Recon (ARs out, going to add another spring to the back at some point), a Maverick (drop clip modded, ARs out), a nitefinder (spring replaced, cpvc'd, ARs out), a Vulcan (stock), a Rapid 20 (stock), and a Big Bad Bow (working on an Angel Bow type thing... not working out, it keeps breaking). I'll post some pics of my stuff later.

skywalker
2008-10-26, 02:39 AM
I have never modded a nerf gun... The standard mavericks are just too much fun. Load it up and then click the chamber in with one hand...

Totally fun times...

I've always thought modding for semi-auto would be the best, altho also the hardest :smallfrown:

Zakama
2008-10-26, 05:57 AM
I haven't had a chance to test it much yet, but it's around 20 feet so far, depending on the dart (I was landing near and hitting a wall 20 feet off)

Seriously? Only 20 feet? That's weird dude, I can't see anything you did wrong in that mod, and it should go farther then that... Maybe it's cause you're not using Stefans?


and a Big Bad Bow (working on an Angel Bow type thing... not working out, it keeps breaking).

I'm gonna try and make one of those too, I just need to go to the hardware store for the PVC and order the deodorant from drugstore.com. Such an awesome mod though. :smallbiggrin:

Jack Squat
2008-10-26, 10:08 AM
Seriously? Only 20 feet? That's weird dude, I can't see anything you did wrong in that mod, and it should go farther then that... Maybe it's cause you're not using Stefans?

I found out what I was doing wrong...the part I taped down is there to keep the dart in the chamber. With it out, I was firing them half-out sticking out of the front (because I didn't have the forward barrel on). I'll fix that probably tomorrow and retest.

RTGoodman
2008-10-26, 05:51 PM
So, I've been lurking in this thread for several days, and I finally decided I needed to get in on this. I couldn't find any working Nerf guns from my childhood (I found an old "Bow and Arrow" style Nerf thing you had to pump up before you could shoot each foot-long arrow, but it's broken), so I went to the local Toys'R'Us and picked up a Maverick.

I also grabbed some tools and stuff, and I'm gonna start my first mod attempt later or tomorrow, removing the air restrictors. After that, I'll know if I'm technically/mechanically capable enough to actually DO this kind of thing, and then maybe figure out a cool paint job or other mods I could do.

Also, here's a question, since I don't know ANYTHING about the Maverick yet (other than what a couple of slideshows and guides have shown me), but is there a possible way to make it where you only have to **** it ONCE to shoot all six darts, instead of before each shot. I assume not, but I figured I'd ask...


(Also, I was VERY tempted to get the Vulcan, but I couldn't really justify spending that much money on something I feel like I have a good chance of screwing up when I try it mod it... :smalltongue:)

smellie_hippie
2008-10-26, 06:04 PM
So, I've been lurking in this thread for several days, and I finally decided I needed to get in on this. I couldn't find any working Nerf guns from my childhood (I found an old "Bow and Arrow" style Nerf thing you had to pump up before you could shoot each foot-long arrow, but it's broken), so I went to the local Toys'R'Us and picked up a Maverick.

I also grabbed some tools and stuff, and I'm gonna start my first mod attempt later or tomorrow, removing the air restrictors. After that, I'll know if I'm technically/mechanically capable enough to actually DO this kind of thing, and then maybe figure out a cool paint job or other mods I could do.

Also, here's a question, since I don't know ANYTHING about the Maverick yet (other than what a couple of slideshows and guides have shown me), but is there a possible way to make it where you only have to **** it ONCE to shoot all six darts, instead of before each shot. I assume not, but I figured I'd ask...


(Also, I was VERY tempted to get the Vulcan, but I couldn't really justify spending that much money on something I feel like I have a good chance of screwing up when I try it mod it... :smalltongue:)

Welcome to the subfaction of a subfaction!

As I am currently in the proces of putting my Maverick back together, pay CLOSE attention to how you take it apart. It wouldn't hurt to sketch it out and make a not of which size screw goes where.

As for the single pull for shooting all six darts, unless you want to hook up a small air compressor... I doubt it.

Lord_Butters_I
2008-10-26, 06:53 PM
2 teams, zombies and humans. Humans have nerf guns, zombies can just tag. The zombies have to tag the humans, and the humans have to get from point A to point B alive. Any human tagged becomes a zombie. Any zombie shot (in a certain spot, or at all, depending on the rules) is stunned for 10 seconds. The zombies are fast... and the humans are grossly outnumbered.

Basically, Left 4 Dead with Nerf guns.

And its supposed to be a new hit game on college campuses, due to the large play area, according to the Colbert Report.

I, for one, find this idea to be quite interesting. :smallbiggrin:

Played that. I didn't like the nerf guns though, so I built my own guns that fired little foam pellets.

crimson77
2008-10-26, 07:16 PM
As for the single pull for shooting all six darts, unless you want to hook up a small air compressor... I doubt it.

I saw this (http://www.youtube.com/watch?v=9H0mqODrlF4) on youtube

Shmigor
2008-10-26, 07:41 PM
[QUOTE=Does anyone have any opinions on the firefly?[/QUOTE]

The Firefly is an excellent backup or sniping weapon. It's a little impractical compared to the Maverick (mostly because of the lack of a quick reload), but has excellent firepower for such a little gun. If you find yourself without a functioning Maverick, it's good to have a firefly clipped to your belt.

As far as modding it goes, you can take out the part (colored either black or gray on the N-strike version) that makes up the bottom of the handle. Inside, you will find the place where the batteries go. Take out both batteries, and, optionally, a way to clip the springs, and you have a perfect place to stick in two extra bullets. Put the bullets into the gun head-first, and you're good to go. Just don't screw the aforementioned bottom-of-the-handle part back in.

RandomNPC
2008-10-26, 08:13 PM
i used to have a lot of old guns, like fifteen years ago they were new.

i left them all loaded and rady to fire, and when i went on a week long school campout all the springs and pieces snapped from the pressure.

each one of those guns fired twice the distance new guns fire.

so i'm gonna run this idea past my own geek group, but i think i've got a hoby for next summer..... gotta start building now to keep ahead of the game...

once i get the maverick and possibly something else, what are some of the more difficult but not excessivly hard guns to mod? or should i build my own?

Jack Squat
2008-10-26, 10:41 PM
once i get the maverick and possibly something else, what are some of the more difficult but not excessivly hard guns to mod? or should i build my own?

Building your own can be fun, but I don't really see an advantage over it unless you get into things like barrel replacement.

It's never really a question of what guns are more difficult, but what mods are. For most guns, removing the air restrictors is really simple. Replacing the LEDs in the lights isn't.

And for people that have the vulcan, you can wire up two more D batteries and it'll be faster and shoot farther. I trust you've already removed the air restrictors from the chains.

Zakama
2008-10-26, 10:49 PM
(I found an old "Bow and Arrow" style Nerf thing you had to pump up before you could shoot each foot-long arrow, but it's broken)

Ah, a Big Bad Bow. If you can fix that thing, you'd be off to a good start.

Mad Wizard
2008-10-27, 12:36 AM
I <3 my BBB. Quite powerful for a stock gun. I'm not a fan of mavericks, though, they're difficult to mod and tend to have a bad air seal...

Zakama
2008-10-27, 01:41 PM
tend to have a bad air seal...

Truuuuue daaaaat. :smallannoyed:

RTGoodman
2008-10-27, 01:49 PM
Ah, a Big Bad Bow. If you can fix that thing, you'd be off to a good start.

No, it's even older than that. Looking at Google, it appears to be the (1990) Bow 'n' Arrow:


http://webzoom.freewebs.com/thenerfer/Reviews/Bow%20n%20Arrow/Bow%20n%20Arrow%20Proper%20Size.jpg

Hell, I'm not even sure you COULD mod one of those! :smallcool:


As for my first mod on the Maverick... it's not looking too good. I managed to get it apart and I know how all the parts fit in and stuff, but I don't have any of the right tools on hand to shave/cut off parts or mod the ARs. I gave up and decided to try again when I can get some tools, but I managed to not be able to get part of the barrel assemble back on (the little orange bit that sticks on the end of the metal rod, if you know what that means) and now it'll barely fire.

I don't think it's unfixable, but I've gotta get the right tools (i.e., more than some screwdrivers, needlenose pliers, and a utility knife) before I can get back to it. :smallsigh:

Zakama
2008-10-27, 01:54 PM
No, it's even older than that. Looking at Google, it appears to be the (1990) Bow 'n' Arrow:


*snip*

Hell, I'm not even sure you COULD mod one of those! :smallcool:


As for my first mod on the Maverick... it's not looking too good. I managed to get it apart and I know how all the parts fit in and stuff, but I don't have any of the right tools on hand to shave/cut off parts or mod the ARs. I gave up and decided to try again when I can get some tools, but I managed to not be able to get part of the barrel assemble back on (the little orange bit that sticks on the end of the metal rod, if you know what that means) and now it'll barely fire.

I don't think it's unfixable, but I've gotta get the right tools (i.e., more than some screwdrivers, needlenose pliers, and a utility knife) before I can get back to it. :smallsigh:

Oh... You know, I'm pretty sure I've actually seen a mod for one of those...

*search search search*

Ah, so it's not exactly the same, but pretty close. http://nerfhaven.com/forums/index.php?showtopic=11495

EDIT: Looks like the front has the same air restrictor thinger-ma-doodle as the BBB, so I'm guessing the internals are similar. Open it up, see what you can do!

Drakiin Magis
2008-11-15, 07:36 PM
2 teams, zombies and humans. Humans have nerf guns, zombies can just tag. The zombies have to tag the humans, and the humans have to get from point A to point B alive. Any human tagged becomes a zombie. Any zombie shot (in a certain spot, or at all, depending on the rules) is stunned for 10 seconds. The zombies are fast... and the humans are grossly outnumbered.

Basically, Left 4 Dead with Nerf guns.

And its supposed to be a new hit game on college campuses, due to the large play area, according to the Colbert Report.

I, for one, find this idea to be quite interesting. :smallbiggrin:

oh i play that game a lot! my friends though seem to have a -8 intel though 'cause i always am the last 1 standing...

Flame of Anor
2008-11-16, 02:55 PM
Don't know if this has been mentioned already--I didn't read all of the pages--but the guys on The Steampunk Forum (http://steam.punqs.org/bg-forum/index.php) do a lot of Nerf modding. Go to the Tactile board. Of course, it's pretty much all of the steampunk style, but even if that's not your thing, you could get some ideas on how to do some of the more technical things.

Brezzic
2011-06-20, 09:22 PM
I actually mod alot. I have weapons that will fire 100+ ft. anything in particular you want pointers on? I wouldn't bother with the maverick. theres a new 5 shot revolver thats alot less work to get same results with more reliability in the roulette. its also slimmer. only downfall is one less shot.

My recomendation for long range sniper is the long shot cs-6. heavier spring doubled up (yes 2 springs) with restrictors removed and chamber drilled out will give you around 120 ft. its about 2 hours worth of work and you have to find the right springs (so it will still arm). note, you have to have some strength to **** the thing when all is said and done, but hook it up with a 18 shot drum clip and you're readdy to take on the world before they can get close enough to bother with a shot.

Zeb The Troll
2011-06-21, 01:07 AM
Troll Patrol: Locked for necromancy. Feel free to start a new one on this topic if you want.