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View Full Version : [3.5] Has anyone ever stated out the Zelda bomb?



newbDM
2008-10-10, 02:58 AM
http://i47.photobucket.com/albums/f173/celestialkin/Bomb_Sprite_LttP.gif
http://www.zeldawiki.org/Bombs


If any of you have read my latest thread on the Gaming forum (see link below), you might know that I have recently made some miniature 25mm scale Zelda: A Link to the Past pots for my homebrewed campaign setting/multiverse.

http://www.giantitp.com/forums/showthread.php?t=92857&page=2

I want to make these things fun, and give a little incentive to break/use them in-game so they don't grow boring and old fast. Therefore, one of my ideas is to make it so the classic Zelda bombs are an item only found exclusively in these pots.

I don't want them gaming breaking, but since I will not be using these pots in ever dungeon or settlement (city, town, village, etc) I want to make them good enough so the PCs will hopefully look forward to seeing these pots.

Since this is a pretty popular game series, I am guessing this has probably been done to death already. Hence why I am hoping some of you might know some good 3.5 version of this item.

If this has not been stated out yet, can anyone please give me some ideas for how to stat these things out in a way which balance it how I am hoping?


As always, thank you all in advance for any help!

RTGoodman
2008-10-10, 03:25 AM
Well, a Google search for "Zelda d20" brings up a bunch of related sources, most of which I'll leave for you to dig through. :smallwink: I will point you HERE (http://www.kobolds-keep.net/downloads.html), though, which looks reasonably complete and has a whole "Equipment" document.

I also am pretty sure that there was either a Zelda d20 project or a section of some generic Nintendo or Smash Brothers d20 project that had various Zelda weapons, including bombs, hookshot, and stuff, over on the WotC boards if you want to search for that.

Shinobi_Guyver
2008-10-10, 03:40 AM
Here you go, quoted straight from Zelda D20:

Bomb: This is a sealed container filled with an
explosive compound with a fuse. Once lit, the
fuse lasts for two rounds, before the bomb
detonates. The fuse can easily be removed, but
doing so requires a Disable Device check (DC 25
when lit, DC 15 otherwise) to do so without
detonating the bomb. Once detonated, the bomb
deals damage to everyone within 20 feet,
starting at 4d6 within the first 5 feet, and
decreasing by 1d6 damage every 5 feet
thereafter, until only causing 1d6 damage at 20
feet. Everyone in the blast may make a Reflex
save (DC 20) to take half damage.

Bombchu: This weapon is a focused miniature
bomb that is built with wheels and a magical
sensor so that it can move towards the target.
When placed, it moves 40 feet per round towards
the target before detonating after two rounds
and causing 2d6 damage to everyone within 5
feet. The bombchu does not move around
obstacles, and will detonate upon impact against
such as obstacle. If it moves into an occupied
square, that character must make a Reflex save
(DC 20) to avoid detonating the Bombchu.
Anyone caught in the blast, except the character
that triggers the Bombchu, may make a reflex
save (DC 20) for half damage.

I was in a group that made use of this and it was quite fun.

newbDM
2008-10-10, 04:03 AM
Well, a Google search for "Zelda d20" brings up a bunch of related sources, most of which I'll leave for you to dig through. :smallwink: I will point you HERE (http://www.kobolds-keep.net/downloads.html), though, which looks reasonably complete and has a whole "Equipment" document.

I also am pretty sure that there was either a Zelda d20 project or a section of some generic Nintendo or Smash Brothers d20 project that had various Zelda weapons, including bombs, hookshot, and stuff, over on the WotC boards if you want to search for that.


Dude, the stuff at that link is awesome! Thank you.

They even have Mario information. And the Zelda stuff is amazing. It makes me seriously want to run a Zelda campaign, since it already comes complete with everything. Much appreciated.



Here you go, quoted straight from Zelda D20:

Bomb: This is a sealed container filled with an
explosive compound with a fuse. Once lit, the
fuse lasts for two rounds, before the bomb
detonates. The fuse can easily be removed, but
doing so requires a Disable Device check (DC 25
when lit, DC 15 otherwise) to do so without
detonating the bomb. Once detonated, the bomb
deals damage to everyone within 20 feet,
starting at 4d6 within the first 5 feet, and
decreasing by 1d6 damage every 5 feet
thereafter, until only causing 1d6 damage at 20
feet. Everyone in the blast may make a Reflex
save (DC 20) to take half damage.

Bombchu: This weapon is a focused miniature
bomb that is built with wheels and a magical
sensor so that it can move towards the target.
When placed, it moves 40 feet per round towards
the target before detonating after two rounds
and causing 2d6 damage to everyone within 5
feet. The bombchu does not move around
obstacles, and will detonate upon impact against
such as obstacle. If it moves into an occupied
square, that character must make a Reflex save
(DC 20) to avoid detonating the Bombchu.
Anyone caught in the blast, except the character
that triggers the Bombchu, may make a reflex
save (DC 20) for half damage.

I was in a group that made use of this and it was quite fun.

Thanks. I will keep these around as alternate versions.

newbDM
2008-10-10, 04:05 AM
Oh, and thanks guys. This is the quickest help I have ever gotten on a gaming (or any) forum!