Orzel
2008-10-12, 01:04 PM
The Purple are a race of powerful and manipulative summoners. Although native to the Shadowfell, they are natural travellers and are often found with their hands in the affairs and environments of the other planes. Purple are indifferent to the effects of their actions. They prefer to be a shadow to the beings they nudge and simply watch the future unfold. A Purple mind wants nor fears most forms of pleasure or pain. They live just to mess with and control order for no reason or care.
Physically, the Purple are similiar to most humaniods. Their skin is strongly tinted dark purple which gives them their name. Their eyes and hair turn gray at early ages but their skin never seems to wrinkle even after centuries. Purple are naturally slim and prefer to were tight clothes to minize the size off their our shadows.
Puppetry is a major part of Purple society. They create large puppets made of corrupted wood and the flesh of the fallen and magically control them via arcane telepathy and telekinesis. Social status is based on the rarity of the base corpse and leadership can be changed after a succesful creation of a titan or dragon puppet. Years of hunting caused a hatred of Purple by these beings and other rare creatures.
Puppet Warrior level 3 minion
Medium shadow animate (construct); XP 38
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Initiative +3; Senses Perception +2
HP 1; missied attack never damages a minion
AC 16; Fortitude 15; Reflex 16; Will 14
Immune disease poison sleep
Speed 6
---
Basic Melee Longsword (standard; at will): Weapon
+6 vs. AC; 5 damage.
Tangling Strings (immediate reaction, when an adjancent enemy misses a melee attack againt it, at will)
The target is grabbed by the Puppet Warrior.
---
Alignment unaligned; Languages -
Str 16; Dex 15; Wis 12
Con 13; Int 2; Cha 5
Giant Puppet Warrior level 9 minion
Large shadow animate (construct); XP 100
---
Initiative +3; Senses Perception +2
HP 1; missied attack never damages a minion
AC 19; Fortitude 19; Reflex 16; Will 14
Immune disease poison sleep
Speed 6,
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Basic Melee Longsword (standard; at will): Weapon
+14 vs. AC; 7 damage.
Tangling Strings (immediate reaction, when an adjancent enemy misses a melee attack againt it, at will)
The target is grabbed by the Giant Puppet Warrior.
---
Alignment unaligned; Languages -
Str 20; Dex 14; Wis 12
Con 15; Int 2; Cha 5
Purple Lumberjack Level 8 Soilder
Medium shadow humaniod--- XP 350
---
Initiative +4; Senses Perception +7, low-light vision
HP 86; Bloodied 43
AC 20; Fortitude 22; Reflex 16; Will 20
Speed 4
---
Basic Melee Greataxe (standard; at will): Weapon
+15 vs. AC; 1d12+5 damage (crit 1d12+17).
Close Log roll (standard; encounter):
Close blast 3; +15 vs. Fortitude; 1d8+5 damage and target is knocked prone.
Ranged Summon Beast Puppet (standard; encounter): Conjuration;
Ranged 5; +10 vs AC; 1d4+2 damage. A small beatly puppet is conjured in an unoccupied square with range and the puppet attack an adjancent enemy. Any enemy that start it's turn next to the puppet is attacked by it. The purple lumberjack can move the puppet 3 squares as a move action.
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Alignment unaligned; Languages Common
Skills: Athletics +11 Stealth +6
Str 21; Dex 10; Wis 17
Con 14; Int 1; Cha 14
Equipment: hidearmor, battleaxe
Purple Puppeteer Lele 8 Artillery
Medium shadow humaniod--- XP 350
---
Initiative +9; Senses Perception +8
HP 70; Bloodied 35
AC 20; Fortitude 19; Reflex 22; Will 20
Speed 6
---
Basic Melee Flail (standard; at will): Weapon
+14 vs. AC; 1d10+2 damage
Ranged Dragon puppet Armor (standard; at will): Fire
Ranged 10; +15 vs. AC; 2d6+5 fire damage.
Summon Orc Puppet (standard; encounter): Conjuration;
Ranged 5; +10 vs AC; 1d12+3 damage. A Medium Orc puppet is conjured in an unoccupied square with range and the puppet attack an adjancent enemy. Any enemy that start its turn next to the puppet is attacked by it. The purple puppeteer can move the puppet 4 squares as a move action.
---
Alignment unaligned; Languages Common
Skills Athletics +8 Stealth +11
Str 14; Dex 21; Wis 19
Con 17; Int 11; Cha 17
---
Equipment: wooden armor, flail
Purple Puppetmaster Level 12 Elite Brute
Large shadow Humaniod--- XP 1400
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Initiative +10; Senses Perception +9
HP 303; Bloodied 151
AC 28; Fortitude 26; Reflex 26; Will 23
Resist poison 10
Saving Throws +2
Speed 5
Action Points 1
---
Basic Melee Orge Puppet Greatclub (standard; at will): Weapon
Reach 2: +15 vs. AC; 1d10+5 damage. Miss: the target moves 1 square
Melee Poison Strings (immediate reaction; when hit by an emeny flanking it; at will): Poison
+15 vs. Reflex; 1d6+5 damage and the target takes ogoing 5 poison damage.
Second Wind (minor; encounter) Healing: The purple puppetmaster spends a healing surge and regains 75 hit points. In addition, it gains a +2 bonus to all of its defenses until the end of its next turn.
Puppetrider The purple puppetmaster rides on top of a orge puppet. It needs to make a standard action to stand up from prone but does not take the -2 attack penalty from attacking when prone.
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Alignment unaligned; Languages Common
Skills: Athletics +17 Stealth +12
Str 23; Dex 19; Wis 17
Con 21; Int 3; Cha 16
Equipment: Orge Puppet, Greatclub
They are nice group of enimies for a random fight in the woods or as "bodyguards and advisors" of high ranked officials who "seem to be acting strange lately."
Physically, the Purple are similiar to most humaniods. Their skin is strongly tinted dark purple which gives them their name. Their eyes and hair turn gray at early ages but their skin never seems to wrinkle even after centuries. Purple are naturally slim and prefer to were tight clothes to minize the size off their our shadows.
Puppetry is a major part of Purple society. They create large puppets made of corrupted wood and the flesh of the fallen and magically control them via arcane telepathy and telekinesis. Social status is based on the rarity of the base corpse and leadership can be changed after a succesful creation of a titan or dragon puppet. Years of hunting caused a hatred of Purple by these beings and other rare creatures.
Puppet Warrior level 3 minion
Medium shadow animate (construct); XP 38
---
Initiative +3; Senses Perception +2
HP 1; missied attack never damages a minion
AC 16; Fortitude 15; Reflex 16; Will 14
Immune disease poison sleep
Speed 6
---
Basic Melee Longsword (standard; at will): Weapon
+6 vs. AC; 5 damage.
Tangling Strings (immediate reaction, when an adjancent enemy misses a melee attack againt it, at will)
The target is grabbed by the Puppet Warrior.
---
Alignment unaligned; Languages -
Str 16; Dex 15; Wis 12
Con 13; Int 2; Cha 5
Giant Puppet Warrior level 9 minion
Large shadow animate (construct); XP 100
---
Initiative +3; Senses Perception +2
HP 1; missied attack never damages a minion
AC 19; Fortitude 19; Reflex 16; Will 14
Immune disease poison sleep
Speed 6,
---
Basic Melee Longsword (standard; at will): Weapon
+14 vs. AC; 7 damage.
Tangling Strings (immediate reaction, when an adjancent enemy misses a melee attack againt it, at will)
The target is grabbed by the Giant Puppet Warrior.
---
Alignment unaligned; Languages -
Str 20; Dex 14; Wis 12
Con 15; Int 2; Cha 5
Purple Lumberjack Level 8 Soilder
Medium shadow humaniod--- XP 350
---
Initiative +4; Senses Perception +7, low-light vision
HP 86; Bloodied 43
AC 20; Fortitude 22; Reflex 16; Will 20
Speed 4
---
Basic Melee Greataxe (standard; at will): Weapon
+15 vs. AC; 1d12+5 damage (crit 1d12+17).
Close Log roll (standard; encounter):
Close blast 3; +15 vs. Fortitude; 1d8+5 damage and target is knocked prone.
Ranged Summon Beast Puppet (standard; encounter): Conjuration;
Ranged 5; +10 vs AC; 1d4+2 damage. A small beatly puppet is conjured in an unoccupied square with range and the puppet attack an adjancent enemy. Any enemy that start it's turn next to the puppet is attacked by it. The purple lumberjack can move the puppet 3 squares as a move action.
---
Alignment unaligned; Languages Common
Skills: Athletics +11 Stealth +6
Str 21; Dex 10; Wis 17
Con 14; Int 1; Cha 14
Equipment: hidearmor, battleaxe
Purple Puppeteer Lele 8 Artillery
Medium shadow humaniod--- XP 350
---
Initiative +9; Senses Perception +8
HP 70; Bloodied 35
AC 20; Fortitude 19; Reflex 22; Will 20
Speed 6
---
Basic Melee Flail (standard; at will): Weapon
+14 vs. AC; 1d10+2 damage
Ranged Dragon puppet Armor (standard; at will): Fire
Ranged 10; +15 vs. AC; 2d6+5 fire damage.
Summon Orc Puppet (standard; encounter): Conjuration;
Ranged 5; +10 vs AC; 1d12+3 damage. A Medium Orc puppet is conjured in an unoccupied square with range and the puppet attack an adjancent enemy. Any enemy that start its turn next to the puppet is attacked by it. The purple puppeteer can move the puppet 4 squares as a move action.
---
Alignment unaligned; Languages Common
Skills Athletics +8 Stealth +11
Str 14; Dex 21; Wis 19
Con 17; Int 11; Cha 17
---
Equipment: wooden armor, flail
Purple Puppetmaster Level 12 Elite Brute
Large shadow Humaniod--- XP 1400
---
Initiative +10; Senses Perception +9
HP 303; Bloodied 151
AC 28; Fortitude 26; Reflex 26; Will 23
Resist poison 10
Saving Throws +2
Speed 5
Action Points 1
---
Basic Melee Orge Puppet Greatclub (standard; at will): Weapon
Reach 2: +15 vs. AC; 1d10+5 damage. Miss: the target moves 1 square
Melee Poison Strings (immediate reaction; when hit by an emeny flanking it; at will): Poison
+15 vs. Reflex; 1d6+5 damage and the target takes ogoing 5 poison damage.
Second Wind (minor; encounter) Healing: The purple puppetmaster spends a healing surge and regains 75 hit points. In addition, it gains a +2 bonus to all of its defenses until the end of its next turn.
Puppetrider The purple puppetmaster rides on top of a orge puppet. It needs to make a standard action to stand up from prone but does not take the -2 attack penalty from attacking when prone.
---
Alignment unaligned; Languages Common
Skills: Athletics +17 Stealth +12
Str 23; Dex 19; Wis 17
Con 21; Int 3; Cha 16
Equipment: Orge Puppet, Greatclub
They are nice group of enimies for a random fight in the woods or as "bodyguards and advisors" of high ranked officials who "seem to be acting strange lately."