Bobmufin52
2008-10-12, 11:01 PM
I came up with this prestige class for a campaign setting I made, and I though it was really cool and was worth posting here.
Frost Reaper
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Snow glide, cold touch 1d4|
2nd|
+1|
+0|
+0|
+3|Damage reduction 1/fire|+1 level of existing spellcasting class
3rd|
+2|
+1|
+1|
+3|cold touch 2d4|
4th|
+3|
+1|
+1|
+4|Damage reduction 2/fire|+1 level of existing spellcasting class
5th|
+3|
+1|
+1|
+4|cold touch 3d4, Icy soul|
6th|
+4|
+2|
+2|
+5|Damage reduction 3/fire|+1 level of existing spellcasting class
7th|
+5|
+2|
+2|
+5|cold touch 4d4|
8th|
+6|
+2|
+2|
+6|Damage reduction 4/fire|+1 level of existing spellcasting class
9th|
+6|
+3|
+3|
+6| cold touch 5d4|
10th|
+7|
+3|
+3|
+7|Damage reduction 5/fire, Frozen Litch|+1 level of existing spellcasting class [/table]
Hit dice: d8
Requirements
BAB: +3
Skills: Knowledge (geography or nature or arance) 5 ranks, Survival 9 ranks OR Feat:greater fortitude
Special: Must live in a place that is mostly tundra
Class Skills
Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (geography) (Int), Move Silently (Dex), Ride (Dex), Spot (Wis), Survival (Wis), and Tumble (Dex) (Special: if the character already has levels in an arcane spellcasting class(es), add Knowledge (arcane) and Spellcraft to the Frost Reaper’s list of class skills. If they have levels in divine spellcasting class(es), add Spellcraft only.)
Skill points per level: 4+Int modifier
Class Features
Weapon and Armor Proficiency: Frost Reapers are proficient with scythes. Frost reapers do not gain any proficiency with any armor or shields.
Spells and Caster Level: If the character already had a spellcasting class before taking levels in Frost Reaper, they can add a level of spellcasting every 2 levels. If the character had multiple spellcasting classes before becoming a Frost Reaper, they must choose one at every 2 levels. If the character doesn’t have any spellcasting classes, they don’t gain any spell levels.
Snow Glide: A Frost Reaper’s first trick is to learn how to use his A Frost Reaper is not slowed down by difficult snowy terrain; also, a frost reaper can add 5 feet per level in Frost Reaper to their base land speed when on icy or snowy ground.
Cold Touch: A Frost Reaper's flesh becomes cold to the touch, to the point where his mere touch can cause a frozen death. A Frost Reaper who uses an unarmed strike deals 1d4 points of lethal cold damage. The Frost Reaper can also just use a touch attack and inflict only the cold damage if he wishes to. Also, the Frost Reaper can add this cold damage when useing any two handed melee weapon they are proficient with. This damage increase ever two levels, 2d4 at level 3, 3d4 at level 5, 4d4 at level 7, and maximizes at 5d4 at level 9.
Damage Reduction: A Frost Reaper's skin becomes icy and hard, making it harder to cause harm to him. Beginning at 2nd level, a Frost Reaper gets 1 point of damage reduction to every form of attack except ones with the fire type attacks. This amount increases every 2 levels, becoming 2 at level 4, 3 at level 6, 4 at level 8, and finally 5 at level 10.
Icy Soul: A Frost Reaper becomes one with his snow filled surroundings, that its cold powers go beyond his mortal body and actually starts to affect his soul. A Frost Reaper of 5th level gains the cold subtype.
Frozen Litch: A Frost Reaper of this level has become one with the cold so much that his very lifespan has been frozen in time. A Frost Reaper of this level gains the undead subtype. However, the creature’s hit dice do not become d12s, the base attack bonus remains the same, and skill points gained are dependent on the class taken. The reason this happens is that the Frost Reapers very soul has become completely frozen and is able to leave the Frost Reaper’s body. It comes out as a perfect sphere about an inch by diameter, and has a brilliant blue light when held up to the sun. A Frost Reaper can not be truly destroyed unless its frozen soul is as well. Treat this as a Lich’s phylactery, except you don’t need any feats or spend any XP to gain it. The sphere has a hardness of 8 and 15 hp.
This is my first ever homebrew, so I have no clue how balanced it is, so I am very open to suggestions that anyone has.
Frost Reaper
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Snow glide, cold touch 1d4|
2nd|
+1|
+0|
+0|
+3|Damage reduction 1/fire|+1 level of existing spellcasting class
3rd|
+2|
+1|
+1|
+3|cold touch 2d4|
4th|
+3|
+1|
+1|
+4|Damage reduction 2/fire|+1 level of existing spellcasting class
5th|
+3|
+1|
+1|
+4|cold touch 3d4, Icy soul|
6th|
+4|
+2|
+2|
+5|Damage reduction 3/fire|+1 level of existing spellcasting class
7th|
+5|
+2|
+2|
+5|cold touch 4d4|
8th|
+6|
+2|
+2|
+6|Damage reduction 4/fire|+1 level of existing spellcasting class
9th|
+6|
+3|
+3|
+6| cold touch 5d4|
10th|
+7|
+3|
+3|
+7|Damage reduction 5/fire, Frozen Litch|+1 level of existing spellcasting class [/table]
Hit dice: d8
Requirements
BAB: +3
Skills: Knowledge (geography or nature or arance) 5 ranks, Survival 9 ranks OR Feat:greater fortitude
Special: Must live in a place that is mostly tundra
Class Skills
Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (geography) (Int), Move Silently (Dex), Ride (Dex), Spot (Wis), Survival (Wis), and Tumble (Dex) (Special: if the character already has levels in an arcane spellcasting class(es), add Knowledge (arcane) and Spellcraft to the Frost Reaper’s list of class skills. If they have levels in divine spellcasting class(es), add Spellcraft only.)
Skill points per level: 4+Int modifier
Class Features
Weapon and Armor Proficiency: Frost Reapers are proficient with scythes. Frost reapers do not gain any proficiency with any armor or shields.
Spells and Caster Level: If the character already had a spellcasting class before taking levels in Frost Reaper, they can add a level of spellcasting every 2 levels. If the character had multiple spellcasting classes before becoming a Frost Reaper, they must choose one at every 2 levels. If the character doesn’t have any spellcasting classes, they don’t gain any spell levels.
Snow Glide: A Frost Reaper’s first trick is to learn how to use his A Frost Reaper is not slowed down by difficult snowy terrain; also, a frost reaper can add 5 feet per level in Frost Reaper to their base land speed when on icy or snowy ground.
Cold Touch: A Frost Reaper's flesh becomes cold to the touch, to the point where his mere touch can cause a frozen death. A Frost Reaper who uses an unarmed strike deals 1d4 points of lethal cold damage. The Frost Reaper can also just use a touch attack and inflict only the cold damage if he wishes to. Also, the Frost Reaper can add this cold damage when useing any two handed melee weapon they are proficient with. This damage increase ever two levels, 2d4 at level 3, 3d4 at level 5, 4d4 at level 7, and maximizes at 5d4 at level 9.
Damage Reduction: A Frost Reaper's skin becomes icy and hard, making it harder to cause harm to him. Beginning at 2nd level, a Frost Reaper gets 1 point of damage reduction to every form of attack except ones with the fire type attacks. This amount increases every 2 levels, becoming 2 at level 4, 3 at level 6, 4 at level 8, and finally 5 at level 10.
Icy Soul: A Frost Reaper becomes one with his snow filled surroundings, that its cold powers go beyond his mortal body and actually starts to affect his soul. A Frost Reaper of 5th level gains the cold subtype.
Frozen Litch: A Frost Reaper of this level has become one with the cold so much that his very lifespan has been frozen in time. A Frost Reaper of this level gains the undead subtype. However, the creature’s hit dice do not become d12s, the base attack bonus remains the same, and skill points gained are dependent on the class taken. The reason this happens is that the Frost Reapers very soul has become completely frozen and is able to leave the Frost Reaper’s body. It comes out as a perfect sphere about an inch by diameter, and has a brilliant blue light when held up to the sun. A Frost Reaper can not be truly destroyed unless its frozen soul is as well. Treat this as a Lich’s phylactery, except you don’t need any feats or spend any XP to gain it. The sphere has a hardness of 8 and 15 hp.
This is my first ever homebrew, so I have no clue how balanced it is, so I am very open to suggestions that anyone has.