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RTGoodman
2008-10-19, 12:49 AM
I'm about to start DMing at least two 4E Dragonlance campaign, so I of course needed some Draconians. (By the way, if you're playing in my PbP Dragonlance game, don't read these. :smallwink:) I based these guys off info from the 1987 AD&D Dragonlance Adventures sourcebook by Weis & Hickman (since I didn't have the 3.x DLCS handy), so they might not be exact, but I think they're close enough.

Since I should be using them soon (assuming the campaigns don't fall apart before they even begin), I'd appreciate it if folks could just take a look over 'em before I throw them at PCs.


Aurak Draconian
Aurak Draconian------------Level 8 Controller
Medium natural humanoid (dragon)---------------------XP 350
Initiative +6;[TAB]Senses Perception +6; darkvision
HP 89; Bloodied 44
AC 22; Fortitude 23, Reflex 23, Will 25
Speed 8

http://rtg0922.googlepages.com/MeleeBasic.png Quarterstaff (standard; at-will) ♦ Weapon
+13 vs. AC; 1d8 + 5 damage.

http://rtg0922.googlepages.com/RangedBasic.png Arcane Blast (standard; at-will) ♦ Arcane, Force
Ranged 10; +12 vs. Reflex; 2d6 + 5 damage and push
the target 2 squares.

http://rtg0922.googlepages.com/close.png Death Throes (immediate reaction, when first reduced
to 0 hp; encounter) ♦ Fire, Lightning, Necrotic
When reduced to 0 HP, the Aurak gains a number of hit points
equal to its bloodied value and is covered in green
magical fire and gains a +1 bonus on attack and damage
rolls. Enemies that strike it while covered in the fire take
1d8 + 5 fire damage. When reduced to 0 HP again, it
makes a attack as an immediate reaction. Attack: Close
burst 3; +12 vs. Reflex, targets all creatures in burst;
3d8 + 5 lightning and necrotic damage, and the target
is stunned (save ends). Miss: Half damage, and the target is
not stunned.

http://rtg0922.googlepages.com/Close.png Mind Control (standard; http://rtg0922.googlepages.com/5.png, http://rtg0922.googlepages.com/6.png) ♦ Psychic
Close burst 5; +12 vs. Will; 1d8 + 5 psychic damage, and the
target is dominated (save ends).

http://rtg0922.googlepages.com/Close.png Noxious Breath (standard; recharge http://rtg0922.googlepages.com/5.png, http://rtg0922.googlepages.com/6.png) ♦ Poison
Close blast 3; +12 vs. Reflex; 3d10 + 5 poison damage,
and the target is weakened and dazed (save ends both).

Dimension Door (move; recharge http://rtg0922.googlepages.com/6.png) ♦ Teleportation
The Aurak teleports a number of squares up to its speed.

Alignment Evil Languages Common, Draconic
Str 12 (+5) [TAB] Dex 15 (+6) [TAB] Wis 14 (+6)
Con 17 (+7) [TAB] Int 17 (+7) [TAB] Cha 20 (+9)


Baaz Draconian
Baaz Draconian---------------Level 3 Soldier
Medium natural humanoid (dragon)-------------------XP 150
Initiative +4 [TAB] Senses Perception +2; darkvision
HP 46; Bloodied 23
AC 19; Fortitude 18, Reflex 16, Will 17
Speed 6; see also wing glide

http://rtg0922.googlepages.com/MeleeBasic.png Longsword (standard; at-will) ♦ Weapon
+10 vs. AC; 1d10 + 3 damage.

http://rtg0922.googlepages.com/Melee.png Powerful Strike (standard; recharge http://rtg0922.googlepages.com/5.png, http://rtg0922.googlepages.com/6.png) ♦ Weapon
+10 vs. AC; 1d10 + 4 damage, and the target is knocked
prone.

Death Throes (immediate reaction, when first
reduced to 0 hp; encounter)
The baaz turns to stone and, if was reduced to 0 HP by
a melee weapon, it makes an attack against the target
that reduced it to 0 hp; +8 vs. Reflex; if the baaz hits,
the target's weapon is stuck in the statue (save ends).
The statue crumbles to dust 1d3 rounds later, releasing
the weapon as if the target had succeeded on its saving
throw.

Wing Glide
A Baaz draconian has wings that, while they donít allow
for full flight, allow him to glide from one place to the
other. While falling, a Baaz draconian can change direction
and move 12 squares per turn, and never takes falling
damage.

Alignment Chaotic Evil [TAB] Languages Common, Draconic
Str 17 (+4) [TAB] Dex 13 (+2) [TAB] Wis 14 (+3)
Con 14 (+3 [TAB] Int 8 (+0) [TAB] Cha 9 (+0)


Bozak Draconian
Bozak Draconian---------------Level 4 Artillery
Medium natural humanoid (dragon)-------------------XP 175
Initiative +4; [TAB] Senses Perception +3; darkvision
HP 45; Bloodied 22
AC 16; Fortitude 18, Reflex 20, Will 19
Speed 6

http://rtg0922.googlepages.com/melee.png Claw (standard; at-will)
+11 vs. AC; 1d6 + 4 damage.

http://rtg0922.googlepages.com/RangedBasic.png Magic Missile (standard; at-will) ♦ Arcane, Force
Ranged 20; +9 vs. Reflex; 1d10 + 4 damage.

http://rtg0922.googlepages.com/Close.png Burning Hands (standard; recharge http://rtg0922.googlepages.com/5.png http://rtg0922.googlepages.com/6.png) ♦ Arcane, Fire
Close blast 5; +9 vs. Reflex; 2d8 + 4 fire damage.

http://rtg0922.googlepages.com/area.png Web (standard; encounter) ♦ Arcane
Area burst 2 in 20 squares; +9 vs. Reflex, targets all
creatures in burst; targets are immobilized (save ends).
The burst creates a zone that fills the area until the end
of the encounter. Any creature that ends its turn in the
zone is immobilized (save ends).

http://rtg0922.googlepages.com/Close.png Death Throes (immediate reaction, when first
reduced to 0 hp; encounter)
Close burst 1; +9 vs. Reflex, targets all creatures in burst;
3d8 + 4 damage. Miss: half damage.

Alignment Evil [TAB] Languages Common, Draconic
Str 12 (+3) [TAB] Dex 14 (+4) [TAB] Wis 13 (+3)
Con 15 (+4) [TAB] Int 19 (+6) [TAB] Cha 16 (+5)


Kapak Draconian
Kapak Draconian---------Level 6 Skirmisher
Medium natural humanoid (dragon)-------------------XP 250
Initiative +11; [TAB] Senses Perception +10; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 20, Reflex 22, Will 21
Speed 6; see also wing glide

http://rtg0922.googlepages.com/MeleeBasic.png Shortsword (standard; at-will) ♦ Weapon
+11 vs. AC; 1d10 + 4 damage.

http://rtg0922.googlepages.com/Melee.png Poison Sword (standard; recharge http://rtg0922.googlepages.com/6.png) ♦ Poison, Weapon
+11 vs. AC; 3d10 + 4 poison damage, and the target is dazed
and takes ongoing 5 poison damage (save ends both).

http://rtg0922.googlepages.com/Close.png Death Throes (immediate reaction, when first reduced to
0 hp; encounter) ♦ Acid
Close burst 1; +9 vs. Reflex; 3d8 + 4 acid damage and
ongoing 5 acid damage (save ends). Miss: Half damage,
and no ongoing damage.

Sly Tactics
When a Kapak draconian makes a melee attack against
a foe against which it has combat advantage, it deals an
extra 1d8 damage and can shift 1 square after making the
attack.

Wing Glide
A Kapak draconian has wings that, while they donít allow
for full flight, allow him to glide from one place to the other.
While falling, a Kapak draconian can change direction and
move 12 squares per turn, and never takes falling damage.

Alignment Chaotic Evil [TAB] Languages Common, Draconic
Str 11 (+3) [TAB] Dex 19 (+9) [TAB] Wis 14 (+5)
Con 14 (+5) [TAB] Int 13 (+4) [TAB] Cha 16 (+6)


Sivak Draconian
Sivak Draconian---------------Level 6 Lurker
Medium natural humanoid (dragon)-------------------XP 250
Initiative +10; [TAB] Senses Perception +6; darkvision
HP 57; Bloodied 28
AC 20; Fortitude 22, Reflex 21, Will 22
Speed 6; fly 8

http://rtg0922.googlepages.com/MeleeBasic.png Greatsword (standard; at-will) ♦ Weapon
+11 vs. AC; 2d8 + 4 damage. If the Sivak has combat
advantage against the target, it deals an extra 1d8 damage.

http://rtg0922.googlepages.com/Melee.png Sivak Frenzy (standard; recharge http://rtg0922.googlepages.com/5.png, http://rtg0922.googlepages.com/6.png) ♦ Weapon
The Sivak makes a melee basic attack, and then makes a
secondary attack with its tail. (The targets need not be
the same.) Secondary attack: +9 vs. Reflex; 2d8 + 4
damage and the target is knocked prone.

Murderous Disguise ♦ Illusion
When a Sivak draconian kills a foe, it takes on that foeís
guise and voice. It can change back to its normal appearance
as a move action, but thereafter must slay a foe to use
this ability again. When it interacts with foes while in the
guise of its victim, the Sivak makes an attack (+9 vs. Will).
If the attack succeeds, it has combat advantage against
that foe until it makes an attack against the target or any
of the targetís allies within line of sight.

Death Throes (immediate reaction; when reduced
to 0 hp) ♦ Illusion
When killed, a Sivak draconian takes on the guise of its
killer. This disguise remains for 3 days, after which time
the whole body dissolves into black soot.

Alignment Evil [TAB] Languages Common, Draconic
Str 19 (+7) [TAB] Dex 16 (+6) [TAB] Wis 17 (+6)
Con 15 (+5) [TAB] Int 15 (+5) [TAB] Cha 19 (+7)


So there they are. Anything you think should be changed?

chronoplasm
2008-10-19, 12:52 AM
Whats the point of Death Throes on that last one?

Elana
2008-10-19, 02:16 AM
The Sivak can take the shape of everyone it kills.

So if you see someone and his dead body, you aren't immediatly aware if that is the Sivak posing as a dead guy, or if it's the real person, standing next to a Sivak it just killed

RTGoodman
2008-10-19, 02:50 AM
What ^she said.

Also, note that it works both ways - if the Sivak kills a Human Guard, for instance, it turns into the guard, leaving one live Guard and one dead Guard. If the guard kills the Sivak, it still leaves one dead Guard and one live Guard. In either case, it could be confusing and lead to interesting interactions with NPCs (or, of course, PCs, should one be killed).

RTGoodman
2008-10-19, 02:41 PM
So... anyone else want to take a look and tell me that these suck? Or assuage my fears that they won't destroy any party I throw 'em against?

Draco Dracul
2008-10-19, 04:11 PM
Looks cool.

RTGoodman
2008-10-19, 08:50 PM
Made a few edits. Any other comments, questions, etc.? If not, I guess they're good to use, and I'll be throwing 'em against parties soon.

Kerouac
2009-04-19, 01:43 AM
Made a few edits. Any other comments, questions, etc.? If not, I guess they're good to use, and I'll be throwing 'em against parties soon.

I'm gonna try these guys out tomorrow nite... I'll let you know what I think on Monday. :smallsmile: