Lappy9000
2008-10-21, 03:21 PM
Just two feats to give sorcerers and fighters a bit more pizzazz without altering class features or taking away their versatility. I've always pictured fighters being stronger and tougher than the average class, reflected through Martial Adaptation. Spell Persona allows for sorcerers to deal damage more effectively through their spell damage-slinging. And fighters are usually only good with one weapon (in poor builds anyways). I don't like that.
I think Spell Persona could be potentially abusable, but they all seem practical and vanilla enough to buff the classes without forcing them into specializing. Tell me what you think!
Fighter Feats
Martial Adaptation
Through your fighter training, you have gained greater physical prowess.
Prerequisites: Fighter, Base attack bonus +6.
Benefit: You increase a single physical ability score (Strength, Dexterity, or Constitution) by 1 point. This is not an enhancement bonus.
Special: A fighter may only select Martial Adaptation through use of a fighter bonus feat.
You can take this feat a total of 3 times. Its effects can stack, or be added to a new physical ability score (Strength, Dexterity, or Constitution).
Weapons Expert
You have become a deadly warrior with most any weapon.
Prerequisites: Fighter, Base attack bonus +5.
Benefit: You gain a +1 bonus on all attack rolls made with all simple and martial weapons, and any exotic weapons you are proficient with. This bonus stacks with the effects of Weapon Focus and Weapon Specialization.
Special: A fighter may only select Weapons Expert through use of a fighter bonus feat.
Weapons Master
Your martial prowess with weapons is unparalleled.
Prerequisites: Fighter, Weapon Expert, Base attack bonus +10.
Benefit: You gain a +2 bonus on all attack rolls made with all simple and martial weapons, and any exotic weapons you are proficient with. This bonus stacks with the effects of Weapon Focus and Weapon Specialization.
Special: A fighter may only select Weapons Master through use of a fighter bonus feat.
Sorcerer Feats
Spell Persona
You can adapt your powerful personality to enhance your spells.
Prerequisites: Sorcerer, Charisma 15.
Benefit: Using your powerful presence of being, you can enhance damage-dealing spells to do an additional amount of damage equal to your Charisma modifier x 1/2 Spell Level (minimum 1). A single spell can never gain this extra damage more than once per casting. For example, a fireball spell deals the extra damage to each creature in its area, but only one missile from Magic Missile gets the extra damage. If a spell deals damage for more than one round, it deals this extra damage in each round. The additional damage is factored into spells that allow saves for half or no damage. This additional damage is not affected by other metamagic feats (such as Empower Spell), but is instead added to the total amount of damage dealt by the spell. Scrolls and other magical items created by the sorcerer do not gain this bonus.
I think Spell Persona could be potentially abusable, but they all seem practical and vanilla enough to buff the classes without forcing them into specializing. Tell me what you think!
Fighter Feats
Martial Adaptation
Through your fighter training, you have gained greater physical prowess.
Prerequisites: Fighter, Base attack bonus +6.
Benefit: You increase a single physical ability score (Strength, Dexterity, or Constitution) by 1 point. This is not an enhancement bonus.
Special: A fighter may only select Martial Adaptation through use of a fighter bonus feat.
You can take this feat a total of 3 times. Its effects can stack, or be added to a new physical ability score (Strength, Dexterity, or Constitution).
Weapons Expert
You have become a deadly warrior with most any weapon.
Prerequisites: Fighter, Base attack bonus +5.
Benefit: You gain a +1 bonus on all attack rolls made with all simple and martial weapons, and any exotic weapons you are proficient with. This bonus stacks with the effects of Weapon Focus and Weapon Specialization.
Special: A fighter may only select Weapons Expert through use of a fighter bonus feat.
Weapons Master
Your martial prowess with weapons is unparalleled.
Prerequisites: Fighter, Weapon Expert, Base attack bonus +10.
Benefit: You gain a +2 bonus on all attack rolls made with all simple and martial weapons, and any exotic weapons you are proficient with. This bonus stacks with the effects of Weapon Focus and Weapon Specialization.
Special: A fighter may only select Weapons Master through use of a fighter bonus feat.
Sorcerer Feats
Spell Persona
You can adapt your powerful personality to enhance your spells.
Prerequisites: Sorcerer, Charisma 15.
Benefit: Using your powerful presence of being, you can enhance damage-dealing spells to do an additional amount of damage equal to your Charisma modifier x 1/2 Spell Level (minimum 1). A single spell can never gain this extra damage more than once per casting. For example, a fireball spell deals the extra damage to each creature in its area, but only one missile from Magic Missile gets the extra damage. If a spell deals damage for more than one round, it deals this extra damage in each round. The additional damage is factored into spells that allow saves for half or no damage. This additional damage is not affected by other metamagic feats (such as Empower Spell), but is instead added to the total amount of damage dealt by the spell. Scrolls and other magical items created by the sorcerer do not gain this bonus.