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View Full Version : [Feat] Parry 3.5 (PEACH)



BizzaroStormy
2008-10-23, 09:12 AM
[Parry]

Requirements: BAB +3, Dex 15

You gain a deflection bonus to AC against attacks depending on the weapon you are wielding. A light or one-handed weapon you are proficient with grants a +1 while a two-handed weapon you are proficient with grants a +2. These bonuses stack with each other when wielding multiple weapons.

You lose this bonus when you are flat-footed against the attack or would otherwise be denied your DEX bonus to AC. If you are flanked, you only recieve to bonus against one foe while taking an additional -1 to AC versus attacks from the others.

*Fighter Bonus Feat

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[Counterattack]

Requirements: BAB +5, Parry, Dex 17

When missed by an opponent against whom parry grants it's AC bonus, you may instantly make a single attack against that creature provided it is within melee range. This counts as your Attack of Opportunity for the round.

Special: If you are wielding 2 or more weapons and have the Two Weapon Fighting/Multiweapon Fighting feat, you may make an attack with each of your wielded weapons.

*Fighter Bonus Feat

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[Improved Counterattack]

Requirements: BAB +10, Counterattack

Once per round you may make a full-round attack as your counterattack.

*Fighter Bonus Feat

Satyr
2008-10-23, 09:39 AM
While I understand the idea behind this feat, I think that the second part is too clumsy and requires too much bookkeeping.

Zeta Kai
2008-10-23, 10:11 AM
I don't see anything wrong with it, really. It's a situational bonus, so it can't be used all the time. I would make it a higher bonus, if anything. Something more like a +(Wisdom modifier, minimum 1) or +(Charisma modifier, minimum 1).

I've seen a number of attempts to make a parry action in 3.5, & most of them are feat-based. This is no worse than any of the others.

Baron Corm
2008-10-23, 11:27 AM
Deflection bonuses are mostly just from force effects. I think a shield bonus would be appropriate.

I think the full attack feat is too much - perhaps just grant a second attack. Someone with Combat Reflexes could get an insane amount of attacks off of this too, maybe make it just 1/round, though your other AoOs are still available. Other than that, looks good.

To improve the power of it a little, maybe have a weapon with the defending property able to use its enhancement bonus on attack, damage, and AC at the same time, if the wielder has the Parry feat, but the AC bonus changes to shield AC.

BizzaroStormy
2008-10-23, 04:36 PM
The full attack was only supposed to be once per round so I'll fix that. As for the type of AC bonus, It would screw over those who decide to go sword n' board.

Cheesegear
2008-10-24, 09:31 PM
The mechanics for Parry seen in NWN work just fine. Link (http://nwn.wikia.com/wiki/Parry).

Parry is a skill (a class skill for nearly all the melee classes). You give up your attacks per round for parry attempts. You can only make parries for however many attacks you have.

An opponent attacks you, you roll a parry check. The DC is the enemies' attack roll. If you succeed, nothing happens. If your parry check is at least 10 above the attack roll, you get a free counterattack/AoO.

Due to the way it worked, however, it was a Dex skill, and had an armour check penalty. So, only high-Dex, low-armour characters would use it. Which means you were using a Rapier most of the time (if you used it at all). It was a very specialised skill. So, it worked, it was just underpowered.

Playtesting this in PnP worked fine for me, and I ruled that when you parried with a 10+ over the Attack Roll, you could have a Counterattack or a Disarm attempt.

ErrantX
2008-10-24, 10:51 PM
[Parry]

Requirements: BAB +3, Dex 15

You gain a deflection bonus to AC against attacks depending on the weapon you are wielding. A light or one-handed weapon you are proficient with grants a +1 while a two-handed weapon you are proficient with grants a +2. These bonuses stack with each other when wielding multiple weapons.

You lose this bonus when you are flat-footed against the attack or would otherwise be denied your DEX bonus to AC. If you are flanked, you only recieve to bonus against one foe while taking an additional -1 to AC versus attacks from the others.

*Fighter Bonus Feat

Okay, that works, but reverse the bonuses. A 2-Handed weapon isn't made for parrying, it's meant for destroying defenses and the soft meaty bits behind it. Lighter, one-handed weapons are designed with parrying in mind, or specifically for it (i.e. the main-gauche). The one hander should get +2 and the two hander should get only +1.


================================================== ========
[Counterattack]

Requirements: BAB +5, Parry, Dex 17

When attacked by an opponent against whom parry grants it's AC bonus, you may instantly make a single attack against that creature provided it is within melee range. This counts as your Attack of Opportunity for the round.

Special: If you are wielding 2 or more weapons and have the Two Weapon Fighting/Multiweapon Fighting feat, you may make an attack with each of your wielded weapons.

*Fighter Bonus Feat

Good until the Special part; I think that's just a bit too much. Just a regular AoO is good.


================================================== ========
[Improved Counterattack]

Requirements: BAB +10, Counterattack

Once per round you may make a full-round attack as your counterattack.

*Fighter Bonus Feat

No... just no. Way too powerful. That could allow someone to, in theory, gain 2 full attacks in a single round. Way too powerful.

-X

Pirate_King
2008-10-27, 02:53 PM
Okay, that works, but reverse the bonuses. A 2-Handed weapon isn't made for parrying, it's meant for destroying defenses and the soft meaty bits behind it. Lighter, one-handed weapons are designed with parrying in mind, or specifically for it (i.e. the main-gauche). The one hander should get +2 and the two hander should get only +1.


Good until the Special part; I think that's just a bit too much. Just a regular AoO is good.



No... just no. Way too powerful. That could allow someone to, in theory, gain 2 full attacks in a single round. Way too powerful.

-X

I'm with X, here. You've got unrealistic mechanic for a realistic concept. With regard to the two-weapon fighting thing, what happens visually makes more sense if the parry happens with one weapon and the reposte happens with the other.

Draz74
2008-10-27, 07:28 PM
No... just no. Way too powerful. That could allow someone to, in theory, gain 2 full attacks in a single round. Way too powerful.

So does the Time Stands Still maneuver. And it's not considered broken by any means.

Of course, it also isn't available until Level 17. So maybe this feat would be fine IF its prereqs were boosted to BAB +17 or so.

Duke of URL
2008-10-28, 01:55 PM
@OP

Special: If you are wielding 2 or more weapons and have the Two Weapon Fighting/Multiweapon Fighting feat, you may make an attack with each of your wielded weapons.

That should at least use two AoOs, in my opinion, to be consistent with similar feats.


The mechanics for Parry seen in NWN work just fine. Link (http://nwn.wikia.com/wiki/Parry).

Parry is a skill (a class skill for nearly all the melee classes). You give up your attacks per round for parry attempts. You can only make parries for however many attacks you have.

An opponent attacks you, you roll a parry check. The DC is the enemies' attack roll. If you succeed, nothing happens. If your parry check is at least 10 above the attack roll, you get a free counterattack/AoO.

Due to the way it worked, however, it was a Dex skill, and had an armour check penalty. So, only high-Dex, low-armour characters would use it. Which means you were using a Rapier most of the time (if you used it at all). It was a very specialised skill. So, it worked, it was just underpowered.

Playtesting this in PnP worked fine for me, and I ruled that when you parried with a 10+ over the Attack Roll, you could have a Counterattack or a Disarm attempt.

I'll point out that unless it was fixed in a later patch than 1.67, you could only parry once per "flurry", i.e., a maximum of 3 times per round, regardless of your BAB or if you were going TWF.

I like your adaptation, though.

ErrantX
2008-10-28, 05:55 PM
So does the Time Stands Still maneuver. And it's not considered broken by any means.

Of course, it also isn't available until Level 17. So maybe this feat would be fine IF its prereqs were boosted to BAB +17 or so.

Yeah. As a maneuver. And not everyone believes that book exists in their gaming world.

Not as a bloody Attack of Opportunity. -That- is what is too powerful.

-X

BizzaroStormy
2008-10-28, 09:56 PM
First of all, I find it increasingly difficult to take seriously the words of someone who feels the need to sign each of their posts.

Second, you don't get it as a normal AoO, it takes the place of your single(or double for you TWF'ers) attack from counterattack and can only go off once per round.

@Duke: First of all, they still have the -2 or -4 from TWF. As well, unless they take combat reflexes, they wouldn't get a 2nd AoO from this feat. Theres also the part about counterattack only going off after a missed attack from an enemy. As long as the encounter is properly balanced, it shouldn't give the character too much of an edge.

Bandededed
2008-10-29, 09:00 AM
When attacked by an opponent against whom parry grants it's AC bonus, you may instantly make a single attack against that creature provided it is within melee range. This counts as your Attack of Opportunity for the round.


Theres also the part about counterattack only going off after a missed attack from an enemy.

I think the feat may be slightly misworded. As it is, it will be available whenever you are attacked, rather than missed. An easy fix is to change the first 'attacked' to 'missed'.

I don't mind the improved counter attack, either, because it has a number of restrictions:

You have to be missed in melee
Once per round
Level 10 (minimum)
Your current BAB (for maximum iterations)


So I don't think that it's really an issue. Not to mention that it will still be difficult to hit with your last +5(or less) attack anyway. I might up the BAB prereq to +11, but that's me.

As for the parry itself, I think that the bonus to defense, instead of being static, should be based on BAB. Something like, 1 / 5 points of BAB, min 1, without any distinction for 2h weapons, because a 2h build is about striking, not defending. This probably should be a shield bonus as well, so that an enterprising rogue doesn't stack it with a buckler.

Anyway, I like this. Good work :smallsmile:

BizzaroStormy
2008-10-30, 12:16 AM
Again, I already went over the whole shield bonus idea and decided against it since it would screw over someone who decides to go sword n' board. I dont think rogues get shield proficiency anyway so if they wanna spend the feats, let them.