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chronoplasm
2008-10-30, 01:31 PM
Kobold Burrower Level 2 Lurker
Small Natural Humanoid
Initiative +4
HP 32; Bloodied 16
AC 16; Fortitude 17, Reflex 13, Will 12 (see trap sense)
Speed 5, burrow 5

Claws (standard; at-will)
+7 vs. AC; 2d6+3
Nest (standard; recharge 4/6)
The Kobold Burrower digs a hole and curls up inside, gaining total concealment until it attacks or moves without burrowing.
Shifty
Trap Sense

Languages Common, Draconic
Skills Stealth +11, Thievery +11
Str 11, Dex 12 (+1), Wis 10
Con 20 (+5), Int 10, Cha 8 (-1)

Kobold Climber Level 2 Skirmisher
Small Natural Humanoid
Initiative +3
HP 32; Bloodied 16
AC 16; Fortitude 11, Reflex 17, Will 12 (see trap sense)
Speed 5, climb 5

Claws (standard; at-will)
+7 vs. AC; 2d4+3
Shifty
Trap Sense
Expert Climber
The kobold climber can charge or shift while climbing.

Languages Common, Draconic
Skills Stealth +11, Thievery +11
Str 11, Dex 20 (+5), Wis 10
Con 12 (+1), Int 10, Cha 8 (-1)

Gutworm Swarm Level 2 Controller
Medium Abberant Beast
Initiative +0
Gutworm Stench aura 1; living enemies in the aura take a 2 penalty to attack rolls.
HP 24; bloodied 16
AC 15; Fortitude 12, Reflex 12, Will 12
Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
Speed 4, swamp walk

Nibble (standard; at-will). Necrotic
+7 vs. Fortitude; 1d6 damage and 3 ongoing necrotic damage (save ends.)
Trail of Slime
Whenever the Gutworm Swarm moves through a square, that square becomes difficult terrain that counts as bog.