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View Full Version : Chameleon for other types of magic



Mark Hall
2008-11-01, 10:45 PM
Ok, if Chameleons had aspects for other types of magic, what would they look like?

Martial maneuvers?
Psionics?
Incarnum?
True naming?
Binding?

mabriss lethe
2008-11-01, 11:27 PM
A quick fix at least for truenaming and binding would be to use the bonus feat to pick up "Bind Vestige" or "Minor Utterance", but you'd have to find a way to get 6 ranks of truename skill.

Fizban
2008-11-02, 01:36 AM
A Red Mage version on the wizards boards added a psionic focus: http://forums.gleemax.com/wotc_archive/index.php/t-778804. I seem to remember someone there or here adding a martial focus that granted more maneuvers than you'd get with just a martial study feat.

BardicDuelist
2008-11-02, 01:42 AM
Factotum with the truenameing skill into Chameleon would solve the problems with taking Minor Utterance.

FMArthur
2008-11-02, 11:22 AM
Here's a snapshot of my base class Chameleon's maneuver progression from 6-15, slightly modified for use with the 10-level PrC:


{table=head]Level|Maneuvers Known|Maneuvers Readied|Stances Known
1|7|4|1
2|7|4|1
3|8|4|2
4|9|4|2
5|9|5|2
6|10|5|3
7|11|5|3
8|11|5|3
9|12|5|3
10|13|6|4[/table]

Pretty poor progression, huh? Well, he has access to every discipline, so... poor progression it is.



EDIT: I don't think you should give psionics to the Chameleon. Chameleons do not gain any kind of innate supernatural powers from the class; everything they do is a learned skill. I'm pretty sure that all psionic abilities depend on an innate power (much like a Sorcerer's magic), but I don't know everything about psionics. Can anyone find a source contradicting this? I'd kind of like to put psionics into the Chameleon, but part of the class's theme is that you've only learned to use these abilities; you haven't been born with a wide variety of magical gifts or anything like that.