Icewalker
2008-11-07, 03:28 AM
Caltrop Golem
Large Construct
HD 10d10 +30 (85 HP)
Speed 30 ft. (6 squares)
Init: +2
AC 25; touch 11; flat-footed 23
(+2 Dex, +14 natural, -1 size)
BAB/Grp +7/+16
Attack Slam +12 (2d10+5)
Full-Attack 2 Slams (2d10+5)
Space 10 ft.; Reach 10 ft.
Special Attacks Cone of Piercing, Jagged Trail
Special Qualities Construct Traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Saves Fort +3 Ref +5 Will +4
Abilities Str 20, Dex 14, Con -, Int -, Wis 13, Cha 11
Skills -
Feats -
Environment Any
Organization Solitary or gang (2-4)
Challenge Rating 8
Treasure 1/4 normal
Alignment Always neutral
Advancement 11-16 (Large), 17-22 (Huge)
The massive shambling collection moves on what seem to be its legs. It looks like nothing but a roiling mass of nails, but closer inspection reveals the vaguely humanoid shape to be constructed out of thousands of caltrops.
As the rumor has it, some sadistic engineer chose to make his place in history one day by designing his own golem. Uninspired, he searched everywhere for inspiration, and one day, walking through the forest around his tower, stepped on a caltrop from a battle that had taken place there recently. Nursing his wound, he made it back to his tower and the potential in these little iron spikes dawned on him. And so the Caltrop Golem was invented.
Cone of Piercing: A Caltrop Golem can launch a massive spray of caltrops from its body. This takes the form of a 60 ft. cone of flying metal, which deals 6d6 damage to anyone in the area, and covers all affected squares with caltrops. These disappear three rounds after forming. This can be used once every three rounds.
Jagged Trail: Any square moved through by a Caltrop Golem is left covered in caltrops. These disappear three rounds after forming.
Immunity to Magic:
A caltrop golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A spike stones spell increases the damage of the caltrop golem's slam attack from 2d10+5 to 4d6+5 for 2d6 rounds.
A chill metal spell deals damage to the caltrop golem as if fully affected, and the golem is slowed (as the slow spell) for the duration.
A heat metal spell deals damage to the caltrop golem as if fully affected, and the golem is sped up (as the haste spell) for the duration.
Construction
A Caltrop Golem's body is sculpted from 2000 pounds of caltrops, costing 1000 gp, as well as an additional 1000 gp of special oils and powders. Assembling the body requires a DC 18 Craft (metalworking) check.
CL 11th, Craft Construct, Animate Objects, Blade Barrier, Mending, caster must be at least 11th level;
[hr]
I'm not sure what to do with the cost/price for creation. I usually skip the creation part, and I don't see any pattern in the examples I have access to.
Thanks to Stu42 (http://www.giantitp.com/forums/showpost.php?p=5228454&postcount=30), who came up with the idea in the 'Uses for Caltrops' thread in the gaming section. I just felt I had to homebrew it up.
Large Construct
HD 10d10 +30 (85 HP)
Speed 30 ft. (6 squares)
Init: +2
AC 25; touch 11; flat-footed 23
(+2 Dex, +14 natural, -1 size)
BAB/Grp +7/+16
Attack Slam +12 (2d10+5)
Full-Attack 2 Slams (2d10+5)
Space 10 ft.; Reach 10 ft.
Special Attacks Cone of Piercing, Jagged Trail
Special Qualities Construct Traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Saves Fort +3 Ref +5 Will +4
Abilities Str 20, Dex 14, Con -, Int -, Wis 13, Cha 11
Skills -
Feats -
Environment Any
Organization Solitary or gang (2-4)
Challenge Rating 8
Treasure 1/4 normal
Alignment Always neutral
Advancement 11-16 (Large), 17-22 (Huge)
The massive shambling collection moves on what seem to be its legs. It looks like nothing but a roiling mass of nails, but closer inspection reveals the vaguely humanoid shape to be constructed out of thousands of caltrops.
As the rumor has it, some sadistic engineer chose to make his place in history one day by designing his own golem. Uninspired, he searched everywhere for inspiration, and one day, walking through the forest around his tower, stepped on a caltrop from a battle that had taken place there recently. Nursing his wound, he made it back to his tower and the potential in these little iron spikes dawned on him. And so the Caltrop Golem was invented.
Cone of Piercing: A Caltrop Golem can launch a massive spray of caltrops from its body. This takes the form of a 60 ft. cone of flying metal, which deals 6d6 damage to anyone in the area, and covers all affected squares with caltrops. These disappear three rounds after forming. This can be used once every three rounds.
Jagged Trail: Any square moved through by a Caltrop Golem is left covered in caltrops. These disappear three rounds after forming.
Immunity to Magic:
A caltrop golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A spike stones spell increases the damage of the caltrop golem's slam attack from 2d10+5 to 4d6+5 for 2d6 rounds.
A chill metal spell deals damage to the caltrop golem as if fully affected, and the golem is slowed (as the slow spell) for the duration.
A heat metal spell deals damage to the caltrop golem as if fully affected, and the golem is sped up (as the haste spell) for the duration.
Construction
A Caltrop Golem's body is sculpted from 2000 pounds of caltrops, costing 1000 gp, as well as an additional 1000 gp of special oils and powders. Assembling the body requires a DC 18 Craft (metalworking) check.
CL 11th, Craft Construct, Animate Objects, Blade Barrier, Mending, caster must be at least 11th level;
[hr]
I'm not sure what to do with the cost/price for creation. I usually skip the creation part, and I don't see any pattern in the examples I have access to.
Thanks to Stu42 (http://www.giantitp.com/forums/showpost.php?p=5228454&postcount=30), who came up with the idea in the 'Uses for Caltrops' thread in the gaming section. I just felt I had to homebrew it up.