chronoplasm
2008-11-10, 12:29 PM
So heres a property for weapons I think would be cool to add:
Exploding X (Whenever you roll an X on a damage die with this weapon, you may roll that damage die again and add the result to your previous rolls.)
...and another...
Recoil 1 (Whenever you attack an enemy with this weapon, you are pushed 1 square away from that enemy. On a critical fumble, you fall prone.)
In effect, if I roll a 6 on damage with a weapon with the Exploding 6 property, I keep that 6 but roll again. If I roll a 6 again? I just keep rolling until I stop rolling sixes.
Steam Fist
Superior Melee Weapon
One-Handed
Prof. +3
Damage. 1d6
Price. 50 GP
Weight. 10 lb.
Group. Hammer.
Properties. Off-hand, Exploding 6
Drill Fist
Superior Melee Weapon
One-Handed
Prof. +3
Damage. 1d8
Price. 50 GP
Weight. 10 lb.
Group. Heavy Blade.
Properties. Off-hand, Exploding 8.
Dragon Fist
Superior Melee Weapon
One-Handed
Prof. +3
Damage. 1d10
Price. 100 GP
Weight. 10 lbs.
Group. Axe. Hammer.
Properties. Off-Hand, Exploding 10, Recoil 1.
Shotgun
Superior Ranged Weapon
Two-Handed
Prof. +3
Damage. 1d6
Range. 10/20
Price. 30 GP
Weight. 3 lb.
Group. Firearm.
Properties. Load Minor, Exploding 6, Blast 2
Arm Cannon
Superior Ranged Weapon
One-Handed
Prof. +3
Damage. 1d6.
Range. 10/20
Price. 30 GP.
Weight. 1 lb.
Group. Firearm.
Properties. Versatile, Load Minor, Blast 6, Recoil 1
Exploding X (Whenever you roll an X on a damage die with this weapon, you may roll that damage die again and add the result to your previous rolls.)
...and another...
Recoil 1 (Whenever you attack an enemy with this weapon, you are pushed 1 square away from that enemy. On a critical fumble, you fall prone.)
In effect, if I roll a 6 on damage with a weapon with the Exploding 6 property, I keep that 6 but roll again. If I roll a 6 again? I just keep rolling until I stop rolling sixes.
Steam Fist
Superior Melee Weapon
One-Handed
Prof. +3
Damage. 1d6
Price. 50 GP
Weight. 10 lb.
Group. Hammer.
Properties. Off-hand, Exploding 6
Drill Fist
Superior Melee Weapon
One-Handed
Prof. +3
Damage. 1d8
Price. 50 GP
Weight. 10 lb.
Group. Heavy Blade.
Properties. Off-hand, Exploding 8.
Dragon Fist
Superior Melee Weapon
One-Handed
Prof. +3
Damage. 1d10
Price. 100 GP
Weight. 10 lbs.
Group. Axe. Hammer.
Properties. Off-Hand, Exploding 10, Recoil 1.
Shotgun
Superior Ranged Weapon
Two-Handed
Prof. +3
Damage. 1d6
Range. 10/20
Price. 30 GP
Weight. 3 lb.
Group. Firearm.
Properties. Load Minor, Exploding 6, Blast 2
Arm Cannon
Superior Ranged Weapon
One-Handed
Prof. +3
Damage. 1d6.
Range. 10/20
Price. 30 GP.
Weight. 1 lb.
Group. Firearm.
Properties. Versatile, Load Minor, Blast 6, Recoil 1