DrakebloodIV
2008-11-10, 03:29 PM
Hey all, constructive criticism is great but dont say "Hey, you're lacking ______" 'cause I tend to do my homebrewing in phases. However, any issues you have with balance or play style with my character then feel free to say so.
This character is built to be sort of the opposite of a rogue. Rather than rushing in and killing everything in sight, he takes a slower approach. He waits for the most oppourtune moment to strike and puts devastating power into it. He is likely to hit well and hard, but he takes a lot of time to attack. Best stats to invest in- Str, Wis Good but not strictly mandatory stats- Con, Int, Dex Dump stats- Cha (Obviously)
Fluff
"Though it may take a thousand years, the river may cut through even the strongest stone" - The Fortitude of Spirit
Requirements
Need More Requirements
BaB +4
Note- Any levels in Patient fighter count as levels in one melee class of your choice for the purpose of obtaining feats.
Table
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +1 | +1 | +0 | +0 | Focused strike
2nd | +2 | +2 | +0 | +1 | Take Aim
3rd | +3 | +3 | +0 | +1 |
4th | +4 | +4 | +1 | +2 | Improved focused strike
5th | +5 | +5 | +1 | +2 | Slow and steady
6th | +6 | +6 | +1 | +3 |
7th | +7 | +7 | +2 | +3 | Wait and see
8th | +8 | +8 | +2 | +4 |
9th | +9 | +9 | +2 | +4 |
10th | +10 | +10 | +3 | +5 | Constant Vigalence [/table]
Abilities
Focused Strike
The Patient warrior may choose to meditate one round and add 1d10 to his damage if his next attack hits. This attack cannot be used against an enemy with cover or concealment. If the attack hits, the patient warrior may choose to either knock prone his enemy for 1 round/level of patient warrior or knock back the enemy for 5ft/ level of patient warrior. If the enemy hits a wall during their backwards movement, they take 1d10 per square remaining.
Take Aim
The patient Warrior may choose to forgo one of his attacks of oppourtunity to instead gain a +1 bonus to attack rolls that enemy as long as they are in range of his currently wielded weapon. This effect stacks
Improved Focused Strike
The Patient warrior gains +2 AC when meditating and his 1d8 applies to the next attack that hits, regardless of misses in between.
Slow and steady
The Patient warrior has a base movement speed of fifteen feet (small size 10 feet), but any action it makes can be considered a move action. Also, it is immune to any movement reducing effect and can move at a forced march for 1d4 months
Wait and see
Whenever the Patient warrior delays an action, they may add +1 to their attack and damage rolls until next round. This effect stacks but has a maximum of +3
Constant vigalence
The Patient warrior may participate in a suprise round but must then take the bottom in initative order.
This character is built to be sort of the opposite of a rogue. Rather than rushing in and killing everything in sight, he takes a slower approach. He waits for the most oppourtune moment to strike and puts devastating power into it. He is likely to hit well and hard, but he takes a lot of time to attack. Best stats to invest in- Str, Wis Good but not strictly mandatory stats- Con, Int, Dex Dump stats- Cha (Obviously)
Fluff
"Though it may take a thousand years, the river may cut through even the strongest stone" - The Fortitude of Spirit
Requirements
Need More Requirements
BaB +4
Note- Any levels in Patient fighter count as levels in one melee class of your choice for the purpose of obtaining feats.
Table
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +1 | +1 | +0 | +0 | Focused strike
2nd | +2 | +2 | +0 | +1 | Take Aim
3rd | +3 | +3 | +0 | +1 |
4th | +4 | +4 | +1 | +2 | Improved focused strike
5th | +5 | +5 | +1 | +2 | Slow and steady
6th | +6 | +6 | +1 | +3 |
7th | +7 | +7 | +2 | +3 | Wait and see
8th | +8 | +8 | +2 | +4 |
9th | +9 | +9 | +2 | +4 |
10th | +10 | +10 | +3 | +5 | Constant Vigalence [/table]
Abilities
Focused Strike
The Patient warrior may choose to meditate one round and add 1d10 to his damage if his next attack hits. This attack cannot be used against an enemy with cover or concealment. If the attack hits, the patient warrior may choose to either knock prone his enemy for 1 round/level of patient warrior or knock back the enemy for 5ft/ level of patient warrior. If the enemy hits a wall during their backwards movement, they take 1d10 per square remaining.
Take Aim
The patient Warrior may choose to forgo one of his attacks of oppourtunity to instead gain a +1 bonus to attack rolls that enemy as long as they are in range of his currently wielded weapon. This effect stacks
Improved Focused Strike
The Patient warrior gains +2 AC when meditating and his 1d8 applies to the next attack that hits, regardless of misses in between.
Slow and steady
The Patient warrior has a base movement speed of fifteen feet (small size 10 feet), but any action it makes can be considered a move action. Also, it is immune to any movement reducing effect and can move at a forced march for 1d4 months
Wait and see
Whenever the Patient warrior delays an action, they may add +1 to their attack and damage rolls until next round. This effect stacks but has a maximum of +3
Constant vigalence
The Patient warrior may participate in a suprise round but must then take the bottom in initative order.