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The Glyphstone
2006-10-09, 11:52 AM
placeholder

The Glyphstone
2006-10-09, 11:52 AM
no idea

The Glyphstone
2006-10-09, 11:53 AM
Indigo Infected

The Indigo Infected template is added to any creature with an intelligence score of 3 or higher that has contracted Indigo Consumption. An Indigo Infected creature uses all of the base creature’s statistics and abilities except as noted here.

Armor Class: The slumbering instincts of the Indigo Entity ward its unwitting bearer, granting a +1 Insight bonus to AC.

Special Abilities:[b]
An Indigo Infected creature retains all of the base creature’s special abilities and gains the following special ability:

Indigo Reinforcement: The collective presence of the Indigo Entity provide a subconscious boost to its host’s mind. Any spell, power, or special ability possessed by the base creature dependent on Intelligence, Wisdom, or Charisma to determine the DC receives a +1 insight bonus to said DC.

Saves: The base creature receives a +1 insight bonus to all saving throws. This bonus does not apply when rolling saves against Indigo Consumption.

Skills: The base creature receives a +1 insight bonus to all skill checks and ability checks.

Special Qualities:
An Indigo Infected creature retains all of the base creature’s special qualities and gains the following special quality:

Infected:The base creature is permanently infected with Indigo Consumption, a mental disease that tracks the encroaching growth of the Indigo Entity within their mind (see below). If the disease is cured, the template is removed and no further benefits or penalties are applied. If all of the character’s mental ability scores fall below 10, they are transformed into an Indigo Infested (see below), losing this template in exchange for the other. At this stage, the creature is not contagious.

Challenge Rating: As base creature +1.

Level Adjustment: Same as base creature.

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Indigo Infested

The Indigo Infested template is added to any creature who has had all of their mental ability scores reduced below 10 due to Indigo Consumption. Should the disease be cured, it strips the base creature of the template and returns them to their previous state. An Indigo Infested creature uses all of the base creature’s statistics and abilities except as noted here.

Armor Class: The base creature receives a +2 insight bonus to their AC, as the emergent Indigo Entity fragment begins to actively protect its carrier.

Special Abilities
An Indigo Infested creature retains all of its special abilities and gains the following special abilities:

Improved Indigo Reinforcement: As the Indigo Entity matures further, it increasingly bolsters its host’s talents. Any spell, power, or special ability possessed by the base creature dependent on Intelligence, Wisdom, or Charisma to determine the DC receives a +2 insight bonus to said DC.

Special Qualities:
An Indigo Infested creature retains all of its special qualities and gains the following special qualities:

Infested:The base creature is permanently infected with Indigo Consumption, a mental disease that tracks the encroaching growth of the Indigo Entity within their mind (see below). If the disease is cured, the template is removed and no further benefits or penalties are applied. Should any of the creature’s mental ability scores fall to 1 or lower, the Indigo Entity “hatches” and permanently establishes its dominance over the creature. This removes the Indigo Infested template, replacing it with one of three templates dependent on the base creature’s pre-existing traits and abilities. At this stage, the base creature can infect other creatures with Indigo Consumption as noted in the disease’s description.

Insidious Control: Although the Indigo Entity has yet to fully awaken in the creature’s mind, it still attempts to unconsciously influence its host’s behavior and decisions. Once per 24 hours, the creature must attempt a Will save as if establishing dominance over an intelligent item with an Ego score of 20. If they fail, their actions for the next 24 hours are slanted as to benefit the Indigo Entity in whatever means possible. This can include such things as seeking out nearby monsters known to deal mental ability damage, as to ease the Entity’s assimilation of the creature, or anything else that would not be overly threatening to the creature (this imperative to hunt down such foes is always couched in a manner as to seem acceptable, as if it had arisen from the creature’s own instincts or desires). If the creature should encounter another servant of the Indigo Entity during this time (hereby defined as any other creature with the Indigo Infested template or any of the Eternally Indigo templates), they behave friendly towards them as if under the influence of a psionic charm power, though this is not a mind-affecting effect.

Saves: The base creature receives a +2 insight bonus to all saving throws. This bonus does not apply when rolling saves against Indigo Consumption.

Skills: The base creature receives a +2 insight bonus to all skill checks and ability checks.

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Eternally Indigo
Once a creature has fallen utterly under the sway of the Indigo Entity, it bestows upon them one of three templates, chosen to best amplify their existing ability. Indigo Bladesworn are mighty warriors, capable of fighting long past the breaking point of any creature not backed with the Indigo Entity’s alien determination. Indigo Spellthralls are potent wielders of magic, enhancing their spells with the forbidden lore of the Entity and fortifying them with its power. The rarest and most dangerous are those with psionic power, who become Indigo Mindslaves in command of unimaginably powerful mental assaults.

Indigo Bladesworn
When a creature lacking any magical or psionic knowledge in incorporated into the Indigo Entity, it infuses them with dark power to serve as brute enforcers of its will. Because of their unnatural appearance and inability to conceal themselves, they are rarely seen outside of the company of one or more Spellthralls or Mindslaves, who they serve as loyal bodyguards unto death.

Size and Type: The creature’s type changes to Abberation. Do not recalculate base attack bonus, saves, or skill points. Its size remains unchanged.

Speed: The base creature receives a +10ft. insight bonus to all of its speeds.

Armor Class: The base creature receives a +3 insight bonus to AC.

[b]Special Abilities:
An Indigo Bladesworn creature retains all of its special abilities and gains the following special abilities:

Greater Indigo Reinforcement: The Indigo Entity can bring vast portions of its collective intellect to bear behind any of its pawns. Any spell, power, or special ability possessed by the base creature dependent on Intelligence, Wisdom, or Charisma to determine the DC receives a +3 insight bonus to said DC.

Taint of Blood: An Indigo Bladesworn lacks the mental attacks of its magical and psionically inclined relatives, so it must spread the influence of the Indigo Entity much more directly. As a full-round action, a Bladesworn can force an opponent it has grappled and pinned to ingest a portion of its blood, which seethes with psionic residue bearing the touch of the Entity. A creature attacked in this manner must roll a save against contracting Indigo Consumption with a +5 racial bonus to the save DC, and a successful save does not grant 24-hour immunity against further encounters with diseased blood or mental contact. Unlike the standard form of transmission, this method of infecting someone with Indigo Consumption is not considered a mind-affecting effect.

Psi-Like Abilities:
At will – claws of the beast, call weaponry, claw of energy, weapon of energy. 3/day – claws of the vampire, vampiric weapon, energy adaptation. Manifester level 9th.

Special Qualities:
An Indigo Bladesworn creature retains all of its special qualities and gains the following special qualities:

Overwhelmed: An Indigo Bladesworn is irrevocably dominated by the sinister collective of the Indigo Entity. It is a permanent carrier of the disease Indigo Consumption, though it does not have to save against the disease. Any creature that establishes mental contact with an Indigo Bladesworn risk contracting the disease, as described under the description for Indigo Consumption.

Collective Mind: All servants of the Indigo Entity within a 1 mile radius of each other are in constant contact, as if bound by the mindlink power. If one is aware of a potential threat or danger, all others in contact with them are aware of it as well. This does not prevent an Indigo Bladesworn from being flanked or rendered flat-footed.

Mental Reserve: An Indigo Bladesworn cannot be rendered comatose by loss of its mental ability scores. Any damage or drain effects that would reduce one of its mental ability scores to less than 1 reduces it to 1 instead.

Saves: An Indigo Bladesworn receives a +3 insight bonus to all saving throws.

Abilities: +2 Strength, +2 Dexterity, +4 Constitution.

Skills: An Indigo Bladesworn receives a +3 insight bonus to all skill checks and ability checks.

Organization: Solitary or escort (1d6 Indigo Bladesworn creatures plus 1 Indigo Spellthrall or Indigo Mindslave).

Alignment: Usually neutral evil.

Challenge Rating: As base creature +2

Level Adjustment: -
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Indigo Spellthrall
Those with the skill to wield the arcane or divine arts are incorporated into the Indigo Entity as its Spellthralls. They wield the Entity’s alien nature as an offensive weapon alongside their magic, driving foes mad with the sheer weight of insanity itself.

Size and Type: The creature’s type changes to Abberation. Do not recalculate base attack bonus, saves, or skill points. Its size remains unchanged.

Armor Class: The base creature receives a +3 insight bonus to AC.

Special Abilities:
An Indigo Spellthrall creature retains all of its special abilities and gains the following special abilities:

Greater Indigo Reinforcement: The Indigo Entity can bring vast portions of its collective intellect to bear behind any of its pawns. Any spell, power, or special ability possessed by the base creature dependent on Intelligence, Wisdom, or Charisma to determine the DC receives a +3 insight bonus to said DC.

Taint of Magic: An Indigo Spellthrall can twist the strings of their spells as to expose targets to the indomitable will of the Indigo Entity, and thus potentially infect them with its touch. This ability is considered a metamagic effect that can be added to any prepared or spontaneous spell that allows a Will save for partial or no effect, and adds +1 to the spell’s effective level. Any creature that fails their save against a spell modified in this way must immediately save against contracting Indigo Consumption. If applied to an illusion spell, the effect is only applicable if the target fails their roll to disbelieve the illusion and attempts to interact with it.

Spell-Like Abilities:
At will – Lesser confusion, confusion; 3/day – insidious rhythm*, song of discord[/i]; 1/day – insanity. Caster level equal to HD.

Special Qualities:
An Indigo Spellthrall creature retains all of its special qualities and gains the following special qualities:

Overwhelmed: An Indigo Spellthrall is irrevocably dominated by the sinister collective of the Indigo Entity. It is a permanent carrier of the disease Indigo Consumption, though it does not have to save against the disease. Any creature that establishes mental contact with an Indigo Spellthrall risk contracting the disease, as described under the description for Indigo Consumption.

Collective Mind: All servants of the Indigo Entity within a 1 mile radius of each other are in constant contact, as if bound by the mindlink power. If one is aware of a potential threat or danger, all others in contact with them are aware of it as well. This does not prevent an Indigo Spellthrall from being flanked or rendered flat-footed.

Mental Reserve: An Indigo Spellthrall cannot be rendered comatose by loss of its mental ability scores. Any damage or drain effects that would reduce one of its mental ability scores to less than 1 reduces it to 1 instead.

Saves: An Indigo Spellthrall receives a +3 insight bonus to all saving throws.

Abilities: +2 Intelligence, +2 Wis, +2 Charisma.

Skills: An Indigo Spellthrall receives a +3 insight bonus to all skill checks and ability checks.

Organization: Solitary, escort (1 Indigo Spellthrall plus 1d6 Indigo Bladesworn), or cabal (1d4+2 Indigo Spellthralls plus 1d3 Indigo Mindslaves plus 2d6+2 Indigo Bladesworn).

Challenge Rating: +3

Level Adjustment: -

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Indigo Mindslave

COMING SOON

The Glyphstone
2006-10-09, 11:53 AM
just a title now

Carmichael
2006-10-10, 06:57 PM
If your concept ever becomes based on thralls to some kind of mystical drug, I'm going to be rather peeved. Because, you know, that's my idea. :)

The Glyphstone
2006-10-10, 07:54 PM
Nope, my guys are in thrall to an evil, gestalt psychic hive-mind consciousness with nefarious goals in mind. :D