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View Full Version : [Psionics] (C F M P PrC) It Changes Us Too



Cyclone231
2006-05-16, 05:05 PM
Psionics are a discipline more seperate from the divine and arcane than the two are from eachother. Where the divine caster calls upon the energy of planess of deific might, and the arcane calls upon the energy of ancient, elemental planes, the psion draws on the place of his existance. His own mind, a plane of itís own characteristics and traits, a plane not dissimilar form planes associated with dreams or chaos, a melting, twisting world of itís own with strange rules and reasons.

This is the reason his spells are so elemental, so simple, so easily altered and learned. The only psionic who truly looks at the source of his might is the Psion, and for this feat, he truly is the mightiest of his kind. And, in turn, it is the reason for his affinity with the mind.

When a psionic lands upon another plane, he channels the same energy as he would on the Material. But a plane alters the essence of those that live upon it, even if only slightly. A psionic who learns to manipulate the core of the plane he moves to is the most ready for a new situation, and, indeed, the most quick to act.

Cyclone231
2006-05-16, 05:06 PM
Powers:
Planar Shield [See Text]
Level: Psion/wilder 3, psychic warrior 3
Display: Auditory, visual
Manifesting Time: 1 immediate action
Range: Personal
Duration: 1 round
Power Points: 5

You project a field of energy around yourself, granting DR 2/planar bane. The planar bane varies by plane - see below.

If you are on a plane dominated by Fire, Earth, Air or Water, the planar bane is the Cold, Electricity, Acid, or Fire type attacks, respectively.

If you are on a positive or negative energy plane, this spell does not grant you DR. If you are on a positive energy plane, any undead that attacks you takes 4d6 damage for the duration of the effect. If you are on a negative energy plane, any living creature that attacks you takes 4d6 damage for the duration of the effect.

If you are on an aligned plane, the planar bane is the alignment opposite the planeís.

On a plane that fits multiple of these traits, you choose one planar bane. On the material plane, the planar bane is Force. The type of this spell is the same as the alignment of the plane, or the dominance of the plane (Fire-Fire, Earth-Acid, Air-Electricity, Water-Cold), depending on which is chosen.

Augment
If you spend 3 additional power points, the DR granted increases by 1.

For every additional power point you spend, this powerís duration increases by one round.

Planar Blast [See Text]
Level: Psion/wilder 3, psychic warrior 3
Display: Auditory, visual
Manifesting Time: 1 standard action
Range: Medium (110 ft. + 10 ft./level)
Target: One Creature or Object
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 5

Upon manifesting this power, you deal 4d6 damage to a single target with damage type based on your plane.

If you are on a plane which is dominated by Fire, Earth, Air or Water, you can deal Fire, Acid, Electricity, or Cold damage, respectively, and this power has the appropriate descriptor.

If you are on an aligned plane, you can deal damage based on that alignment, and this power has the appropriate descriptor.

If you are on a positive or negative energy affiliated plane, the effect is identical in all ways except numerically to a cure or inflict spell.

If the plane is affiliated with more than one energy type or alignment, or one of each, you choose which to channel. On the material plane, this is force damage.

Augment
For every additional power point you spend, this powerís damage increases by one die (d6).

Cyclone231
2006-05-16, 05:06 PM
Feats:
Planar Knowledge [Psionic]
You are capable of fighting creatures usual to the plane that you are on more easily.
Prerequisite: Ability to manifest third level powers.
Benefit: You get a +2 to AC against creatures which share a subtype in common with your plane, as well as a +2 bonus to weapon damage against such creatures. For example, a creature with the (Fire) subtype on a Fire-Dominant plane, or a creature with the (Chaos) subtype on a Chaos-aligned plane. This has no effect on Positive or Negative aligned planes.

Planar Binding [Psionic]
You are capable of turning creatures opposed to the plane that you are on.
Prerequisite: Ability to manifest third level powers, Planar Knowledge
Benefit: You may turn creatures with opposed subtypes to the plane you are on. That means Water creatures on the Fire plane, Air creatures on the Earth plane, Evil creatures on the Good plane, and visa versa. This grants you the ability to turn undead on the positive plane and rebuke them on the negative.

Planar Might [Psionic]
When using powers that have a subtype boosted by the plane you are on(Fire, Electricity, etc), you have greater power.
Prerequisite: Ability to manifest third level powers, Planar Knowledge, Planar Binding
Benefit: When manifesting a power with a subtype boosted by the plane (see the planeís description to check; any metamagic that would effect it positively means it is boosted), you add one additional power point to the effect for each metamagic feat that would automatically be applied to an appropriate spell, in order to grant increased damage, duration or similar. You cannot use this to get a discount, paying one less power point than normal.

Cyclone231
2006-05-16, 05:06 PM
[[Reserved]]

Cyclone231
2006-05-16, 05:06 PM
[[Reserved]]

Sacrath
2006-05-17, 11:29 AM
Nice, but the positve form of Planar Sheild seems pretty useless, as undead will be burning away on the Positive Energy plane anyway. On Planar Blast, what do you do if you are in a plane that is alligned to two different alignments, like say Celestia? You only mentioned energy types in the power description. Also, Planar Might is a bit confusing.

Cyclone231
2006-05-17, 02:37 PM
Nice, but the positve form of Planar Sheild seems pretty useless, as undead will be burning away on the Positive Energy plane anyway.Yeah, the alternative was healing, which is a little powerful, plus you're on the Positive Energy plane anyway.

On Planar Blast, what do you do if you are in a plane that is alligned to two different alignments, like say Celestia? You only mentioned energy types in the power description.Oop, changed.

Also, Planar Might is a bit confusing.
I have no idea how to word it better. It let's powers with an appropriate subtype (like Fire or Mind-Affecting) to have greater effect (like you gave them more power points), when ordinarily the plane only effects spells.