Ravyn
2006-02-12, 06:49 PM
There's a little place on the edge of the southern corner of Liabeth, where the music's good and the stories are better. Though the founders long since left the bar to a mutual friend and returned to their adventures, they come back regularly--in fact, everyone knows the best time to come is the new moon, when, no matter where they are or what they're doing, Ravyn and Phelan come back.
The outside isn't much; in fact, it seems like it was designed to be the kind of place you have to look for or just trip over. As a result, the only noticeable sign is on the door; above the green text is a circle, with a stylized wolf at its bottom right, a flying raven upper left, and a complicated Celtic knot connecting the two. The building itself is wooden and two-story, with an enormous tree growing beside it.
As you step in, the first thing you see is what appears to be a quartz crystal dangling from the ceiling, filled with a swarm of lights that swirl around each other. On the left is a corner with a large, round table, splotched with color, splattered with ink, and scorched with the marks of years of backfired spells, usually with at least two young spellcasters debating the merits of schools of magic, or sorcery vs. wizardry, or trading, researching and inventing spells. The rest of the tables, fortunately, are in far better order, and even clean, though the clientele is a bit unusual, testament to the fact that the Wolf and Ravyn caters to everyone. (And by a bit unusual, we mean... well, there was that doppelganger the other night, and last week some crazy earth elemental came in and tried to drink the bar dry...)
Behind the bar sits the current proprietor, a human woman who goes by the name Lovisa; behind her is a wall of bottles and the kitchen door. The kitchen itself is well-stocked but pretty much off-limits; rumor has it the chef is... well, rumor isn't quite sure what the chef is, except that he's really short, came in wearing a cloak far too large for him and his face is a bit too shiny for just the heat to account for it. To the right as you walk in are the stairs; though the Wolf and Ravyn's rooms are limited, they are available for a gold piece, and they're well-appointed and well worth staying in. Especially since they have been known to switch out the beds for those who don't fit in what's normally available. It doesn't even cost that much extra.
The outside isn't much; in fact, it seems like it was designed to be the kind of place you have to look for or just trip over. As a result, the only noticeable sign is on the door; above the green text is a circle, with a stylized wolf at its bottom right, a flying raven upper left, and a complicated Celtic knot connecting the two. The building itself is wooden and two-story, with an enormous tree growing beside it.
As you step in, the first thing you see is what appears to be a quartz crystal dangling from the ceiling, filled with a swarm of lights that swirl around each other. On the left is a corner with a large, round table, splotched with color, splattered with ink, and scorched with the marks of years of backfired spells, usually with at least two young spellcasters debating the merits of schools of magic, or sorcery vs. wizardry, or trading, researching and inventing spells. The rest of the tables, fortunately, are in far better order, and even clean, though the clientele is a bit unusual, testament to the fact that the Wolf and Ravyn caters to everyone. (And by a bit unusual, we mean... well, there was that doppelganger the other night, and last week some crazy earth elemental came in and tried to drink the bar dry...)
Behind the bar sits the current proprietor, a human woman who goes by the name Lovisa; behind her is a wall of bottles and the kitchen door. The kitchen itself is well-stocked but pretty much off-limits; rumor has it the chef is... well, rumor isn't quite sure what the chef is, except that he's really short, came in wearing a cloak far too large for him and his face is a bit too shiny for just the heat to account for it. To the right as you walk in are the stairs; though the Wolf and Ravyn's rooms are limited, they are available for a gold piece, and they're well-appointed and well worth staying in. Especially since they have been known to switch out the beds for those who don't fit in what's normally available. It doesn't even cost that much extra.