Neko Toast
2008-12-05, 01:44 PM
So, at the last session I had, my character was thrown in a holding cell in the barracks because she appeared to be losing her mind (in reality, she's wearing a cursed mask that is stuck to her face and, if angered/frightened/etc, talks to her. It also will temporarily take control of her (if she fails the Will Save of 15) if a chance to be mischievous presents itself), and the guards wanted to cool her off. Some of the other adventurers in our group were thrown in the barracks for different reasons. They did not have their things available to them, but the guards didn't take my stuff. I even asked the DM at one point if I had my stuff, and he said yes.
Now keep in mind, readers. My character is a rogue. She could have easily picked the lock at any time, since I had my Thieving Kit with me. So why didn't she, you ask?
Well, a few reasons. One being, I forgot about it. I just completely spaced. But the reason for my spacing out like that is also another reason why she didn't pick the lock:
I tend to get a bit carried away with her roleplaying. While she was in this cell, not only was her mask speaking to her (which she hadn't gotten completely used to just yet; it first talked to her earlier that day), but another voice appeared. There was a spirit haunting the barracks. Well, at this point, the DM made me roll up a Will Save, which I failed (my Wisdom score only gives me a +1 modifier, so it's not impressive), at which point my character temporarily goes insane, curling up into a ball and rocking back and forth. Eventually, she regained her composure, and the new voice managed to convince her mask to shut up for the time being, so that she could listen to his "proposal".
The proposal was that he wanted her to help him bring back his 'daughter' (which I find out later is probably some sort of spirit, just like the voice. Alignment has not yet been discovered by any of our characters). In my character's cell was the body of a little girl. My character was instructed to bring the body over to the other side of the cell. My character was hesitant at first, but the voice reminded her that he got the mask to shut up, and that he could easily bring the voice back and tell it how it could take over her body permanently. So she did the voice's bidding. Meanwhile, one of the other players had to reach into a hole in the wall and pull out a very valuable and powerful gem. I then had to take the gem from the other person and hold it level with the little girl's body and myself. But we couldn't figure out how to pass the gem, as she was in a separate cell across from me. Then the DM says "Aren't you a rogue?"
I face-palm. Hard. My character could have picked the lock and left at any time, but didn't because I had forgotten about it.
Anyway, I just went along with the ritual, and the supposedly-not-evil-demon-child awoke. Then my character passed out from exhaustion. The session ended here.
Discussion topics:
-Have you ever had a situation like this, where you completely forgot about something that could have been a great help for you?
-Do you think that me forgetting about it was justified by the fact that my character was under a lot of mental stress?
-(this one's a little random) Is it possible for demons/some sort of spirit to be of a neutral or good alignment?
Now keep in mind, readers. My character is a rogue. She could have easily picked the lock at any time, since I had my Thieving Kit with me. So why didn't she, you ask?
Well, a few reasons. One being, I forgot about it. I just completely spaced. But the reason for my spacing out like that is also another reason why she didn't pick the lock:
I tend to get a bit carried away with her roleplaying. While she was in this cell, not only was her mask speaking to her (which she hadn't gotten completely used to just yet; it first talked to her earlier that day), but another voice appeared. There was a spirit haunting the barracks. Well, at this point, the DM made me roll up a Will Save, which I failed (my Wisdom score only gives me a +1 modifier, so it's not impressive), at which point my character temporarily goes insane, curling up into a ball and rocking back and forth. Eventually, she regained her composure, and the new voice managed to convince her mask to shut up for the time being, so that she could listen to his "proposal".
The proposal was that he wanted her to help him bring back his 'daughter' (which I find out later is probably some sort of spirit, just like the voice. Alignment has not yet been discovered by any of our characters). In my character's cell was the body of a little girl. My character was instructed to bring the body over to the other side of the cell. My character was hesitant at first, but the voice reminded her that he got the mask to shut up, and that he could easily bring the voice back and tell it how it could take over her body permanently. So she did the voice's bidding. Meanwhile, one of the other players had to reach into a hole in the wall and pull out a very valuable and powerful gem. I then had to take the gem from the other person and hold it level with the little girl's body and myself. But we couldn't figure out how to pass the gem, as she was in a separate cell across from me. Then the DM says "Aren't you a rogue?"
I face-palm. Hard. My character could have picked the lock and left at any time, but didn't because I had forgotten about it.
Anyway, I just went along with the ritual, and the supposedly-not-evil-demon-child awoke. Then my character passed out from exhaustion. The session ended here.
Discussion topics:
-Have you ever had a situation like this, where you completely forgot about something that could have been a great help for you?
-Do you think that me forgetting about it was justified by the fact that my character was under a lot of mental stress?
-(this one's a little random) Is it possible for demons/some sort of spirit to be of a neutral or good alignment?