View Full Version : [Monster] The Songbirds

2005-09-02, 07:02 PM
We have all heard of the harypies. The ugly bird like people who lure people to their deaths with song. They have constantly been recognized of singing melodious tunes, but what about the other varieties? The Rockies, the Poppies, the Rappies and the Opries. These offshoots of the harpy species sing their own style of song with...slightly different effects

The Rockies
Medium Monsterous Humanoid
Hit Dice:6d8+12 (48hp)
Speed: 30ft (Fly 15ft)
Armor Class: 14(+3 Dex, +1 Natural)
touch 13, flat-footed 11
Base Attack/Grapple:+6/+5
Attack: Slap +5 Melee (1d4-1)
Special Attacks: Screech, Song
Special Qualities: Burnout
Saves:Fort +6, Ref +8, Will +3
Abilities:Str 9, Dex 16, Con 14, Int 7, Wis 5, Cha 15
Skills:Perform (String Instrument, Drum or Sing) +12
Feats: Diehard, Great Fortitude, Skill Focus (Perform)
Environment: Urban
Orginization: Band (3-6)
Challenge Rating: 4
Treasure:Double Standard
Alignment:Usually Chaotic
Level Adjustment:+2


Rockies really enjoy fighting, even though they arent too good at it. They have huge egos and usually talk a big game. Whenever possible they use their screech or song abilities.

All rockies are immune to any kind of poison that requires a DC 15 or less save. They are also immune to charm effects.

Song (Su)
By making a DC 13 perform check, a Rockie can Either Inspire Competence to allies or Fascinate opponents. Both abilities are the same as the Bard abilities of the same name

When Three or more harpies are using their song ability, they can screech, causing all opponents within 50ft to take -2 on all attack rolls, saves and skill checks (Will DC 18 negates)
Small Monsterous Humanoid
Hit Dice:4d8 (24hp)
Initiative: +1
Speed: 20ft (Fly 10ft)
Armor Class: +13 (+1 Dex, +1 Size, +1 Natural)
touch 12, flat-footed 11
Base Attack/Grapple:+4/-2
Attack: Slap +5 melee (1d3-2)
Special Attacks: Enslaving Song, Whine
Special Qualities: Goons
Saves: Fort +1, Ref+4, Will +2
Abilities: Str 6, Dex 13, Con 10, Int 8, Wis 6, Cha 25
Skills: Perform (Dance) +19, Perform(Sing) +19
Feats:Skill Focus(Perform), Weapon Finesse
Environment: Urban
Orginization: Solitary, Group (3-6)
Challenge Rating: 3
Treasure: Triple Standard
Alignment: Usually Lawful Evil
Level Adjustment: +2


Poppies rarely ever get into one on one fights. They always have their goons do most of it. If forced into it, most poppies will use their captivating song to keep attackers away from her.

Enslaving Song (Su)
A poppie who makes a DC 27 Perform(Sing check) can dominate a person, as the spell (DC 16 negates)

Goons (Ex)
All poppies have an ability similar to the leadership feat with one exception. They can have cohorts (Or goons) and followers who are higher levels than them.

Whine (Su)
Poppies can whine at any point and have it affect a single person as the spell Charm person (DC 15)
Large Monsterous Humanoid
Hit Dice:5d8+24 (54hp)
Initiative: -1
Speed: 20ft
Armor Class: 12 (-1 Dex, -1 Size, +4 Natural)
touch 8, flat-footed 12
Base Attack/Grapple: +5/10
Attack: Slam +5 melee (1d6+1)
Special Attacks: Crescendo, Destructive Song
Special Qualities: Stability
Saves: Fort +6, Ref +3, Will +3
Abilities: Str 12, Dex 8, Con 17, Int 8, Wis 9, Cha 23
Skills: Perform Sing +17
Feats: Great Fortitude, Skill Focus: Perform
Environment: Urban
Orginization: Solitary
Challenge Rating: 4
Treasure: Triple Standard
Level Adjustment: +3


Opries hate being disturbed to the extreme of extreme. They go into fits every time the simplest distraction occurs. Though they are capable in melee, they prefer to use their Crescendo and Destructive song abilities to neutralize their distractions.

Crescendo (Ex)
While Singing, an oprie make a perform check DC 22 to raise the pitch of his song, causing all beings in listening range to make a fortitude save DC 18 or be deafened for2d4 rounds.

Destructive Song (Su)
While using his crescendo ability, an oprie may increase the DC by 5 to make it a Destructive song. A destructive song deals 10d4 sonic damage in a 40ft radius and causes all beings to make a DC 20 Fortitude save or be deafed for 1d10 rounds.
Medium Monsterous Humanoid
Hit Dice: 6d8 (36hp)
Initiative: +2
Speed: 40ft (Fly 20ft)
Armor Class: 13 (+2 Dex, +1 Natural)
touch 12, flat-footed 11
Base Attack/Grapple:+5/+4
Attack: Masterwork Pistol +8 ranged(2d6)
Special Attacks: Poppa Cap
Special Qualities: Illiterate, Hypnotic Rhyming
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 11, Dex 15, Con 10, Int 9, Wis 5, Cha 20
Skills: Perform (Sing) +21
Feats: Exotic Weapon Proficiency (Firearms), Point Blank Shot, Skill Focus (Perform)
Environment: Urban
Orginization: Possy (4-8)
Challenge Rating: 5
Treasure: Triple Standard
Level Adjustment: +3


Rappies talk tough and pick fights, but up close they are quite inferior. They usually pick off their opponents with their pistols, using their Poppa Cap ability whenever possible

Hypnotic Rhyming (Su)
By making a perform check, they can fascinate one being with an intelligence of three or higher (Will DC perform check roll, negates)

Poppa Cap (Ex)
When firing a one handed ranged weapon (Crossbow, pistol ect) they may take a -3 penalty on their attack and damage to half the speed of the target or stun the target (Fort DC 17 negates)

2005-09-03, 12:30 PM
Comments so far?

2005-09-03, 12:43 PM
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!! !!!!!!!!!!! *ahem* very funny. That really is an awesome idea that you've got going.

The Glyphstone
2005-09-03, 12:48 PM
Well, I do believe we have a serious contender for the Flumph award... ;D

2005-09-03, 12:50 PM
Wow, high praise from Caesar. Yeah, I created these suckers soley for the flumph award.

2005-09-30, 12:59 AM
No one has any more comments about my parodies of todays popular music scene?

2005-09-30, 01:39 AM
I love the concept, but one question;
Where are the groupies?

2005-09-30, 01:42 AM
Unfortunately, that material is restricted to persons 17 and up ;)

Since a great deal of the readers are under that age, I cant take the risk of posting them.

2005-09-30, 01:58 AM
Hahahaha, point taken.