arguskos
2008-12-11, 11:59 PM
So, since the last time I posted anything around these parts, I've been playing and testing out my "school-based" spellcasters (http://www.giantitp.com/forums/showthread.php?t=95336). In addition to learning a lot of interesting things, I've discovered the lack of a Transmutation-based caster hurts. A lot. Too many effects are lost to let this slide. With that in mind (and some of SurlySeraph's suggestions in hand), I present, the Rearranger! (name up for discussion)
The Rearranger
"The power of magic lies in it's ability to change matter, for better, or worse..."
-Aznar Thrull, Master Rearranger
Magic can be used for a multitude of purposes. Ask a warmage, a beguiler, a dread necromancer, and a savant what school of magic is more powerful, and you'll get four different answers. Ask a rearranger, and you'll be informed that the most powerful school is that of transmutation, for it and it alone can change the most basic substance into something else. Rearranger are living embodiments of this power, and are all too eager to share it with others at the drop of a hat.
Alignment: Any
Hit Die: d4
Class Skills: Appraise (Int), Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), Spellcraft (Int)
Skill Ranks: 2+Int mod
The Rearranger
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Spellcasting; Summon Familiar; Instant Creation
2nd|
+1|
+0|
+0|
+3|
3rd|
+2|
+1|
+1|
+3|
4th|
+3|
+1|
+1|
+4|Basic Transmutation
5th|
+3|
+1|
+1|
+4|Bonus Feat
6th|
+4|
+2|
+2|
+5|
7th|
+5|
+2|
+2|
+5|Matter Rearrangement
8th|
+6/1|
+2|
+2|
+6|
9th|
+6/1|
+3|
+3|
+6|
10th|
+7/2|
+3|
+3|
+7|Bonus Feat; Adept Transmutation
11th|
+8/3|
+3|
+3|
+7|
12th|
+9/4|
+4|
+4|
+8|
13th|
+9/4|
+4|
+4|
+8|Skilled Transmutation
14th|
+10/5|
+4|
+4|
+9|
15th|
+11/6/1|
+5|
+5|
+9|Bonus Feat
16th|
+12/7/2|
+5|
+5|
+10|Superior Transmutation
17th|
+12/7/2|
+5|
+5|
+10|
18th|
+13/8/3|
+6|
+6|
+11|
19th|
+14/9/4|
+6|
+6|
+11|Master Transmutation
20th|
+15/10/5|
+6|
+6|
+12|Bonus Feat; Supreme Transmutation[/table]
Weapon and Armor Proficiencies: The rearranger is proficient with all simple weapons, and light armor.
Spellcasting: A rearranger casts arcane spells which are drawn from the rearranger spell list. A rearranger must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the rearranger must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rearranger's spell is 10 + the spell level + the rearranger's Intelligence modifier.
Like other spellcasters, a rearranger can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Rearranger. In addition, she receives bonus spells per day if she has a high Intelligence score.
Unlike a bard, a rearranger may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the rearranger decides which spells to prepare.
Rearranger spells may be cast in light armor with no chance of spell failure chance, just like bard spells.
Summon Familiar: As the Wizard ability of the same name (http://www.systemreferencedocuments.org/35/sovelior_sage/wizard.html#familiar).
Instant Creation (Su): As a standard action, a rearranger may conjure a minor non-magical object in his hand. This object can be worth no more than 5 gp, and must be holdable in one hand. The rearranger may create no more than 5xcaster level gp worth of items per day. This item is permanent.
Basic Transmutation: At 4th level, the rearranger unlocks the first true secret of transmutation magic, and learns to siphon magic to enhance himself when he casts. Whenever the rearranger casts a transmutation spell, he gains DR 5/- for the next round, or until he casts another transmutation spell, which ever comes first.
Bonus Feat: At 5th level, and every 5 levels thereafter (10th, 15th, 20th, etc), the creator gains a bonus feat. This feat must be an item creation feat, a metamagic feat, or a reserve feat.
Matter Rearrangement: At 7th level, the rearranger gains power over metal objects. He can change any metal object into the metal of his choice, with a full-round action. For example, he could shift the fighter's sword from normal steel to adamantine, to beat a monster's damage reduction. This shift lasts for one round per creator level.
Adept Transmutation: At 10th level, the rearranger unlocks another secret of transmutation. He can alter his surroundings, as by casting Stone to Flesh, Flesh to Stone, Rock to Mud, Mud to Rock, Bone to Metal, and Metal to Bone. These may be cast at-will (as full-round actions), but only on non-living and unattended objects. The effects are permanent.
Skilled Transmutation: At 13th level, the rearranger can alter the very substance of living beings. He may, as a full-round action, grant a touched creature (including himself) an inherent penalty to any one physical or mental ability score of his choice, and grant another physical or mental score an equivalent inherent bonus. He must grant the bonus to the same category of score that he penalized (ie. if he grants a -4 to Str, he must grant a +4 to Dex or Con, etc). This bonus may be up to a -4/+4.
Superior Transmutation: At 16th level, the rearranger is nearly at his peak of power. He casts all transmutation spells as silent and stilled spells, with no increase of spell level. He need not possess the Silent Spell and Still Spell feats to gain these benefits.
Master Transmutation: At 19th level, the rearranger's bonuses from previous powers increase. Basic Transmutation duration increases to 3 rounds. Matter Rearrangement is now a permanent effect. Skilled Transmutation now may grant up to a -8/+8.
Supreme Transmutation: At 20th level, the rearranger reaches the pinnacle of his might. He no longer ages, having gained total control over the matter in his body. He also may cast transmutation spells as though they were quickened, though he may still only cast 1 quickened spell a round.
Spell List:
All Sor/Wiz transmutation spells from the PHB and Spell Compendium, plus those below. Additional spells from the Spell Compendium marked with an *.
0- Everything, transmutation and otherwise.
1- grease, obscuring mist, tenser's floating disk, hail of stone*, ice dagger*, benign transposition*
2- fog cloud, glitterdust, web, shatter, ice knife*, battering ram*, baleful transposition*
3- sleet storm, stinking cloud, bands of steel*, icelance*, glowing orb*
4- stoneskin, minor creation, wall of ice, wall of chaos/evil/good/law*, wall of sand*, wall of water*, stone sphere*, floating disk, greater*
5- major creation, wall of stone, indomitiability*, wall of dispel magic*
6- wall of iron, wall of gears*
7- phase door, ice claw*, avasculate*
8- wall of greater dispel magic*, field of icy razors*, avascular mass*, heart of stone*
9- obedient avalanche*
Rearranger Spells/day
{table=head]Level|0th|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|2|1
2nd|3|2|-
3rd|4|2|1|-
4th|4|3|2|-|-
5th|4|3|2|1|-|-
6th|4|3|3|2|-|-|-
7th|4|4|3|2|1|-|-|-
8th|4|4|3|3|2|-|-|-
9th|4|4|4|3|2|1|-|-|-
10th|4|4|4|3|3|2|-|-|-
11th|4|4|4|4|3|2|1|-|-
12th|4|4|4|4|3|3|2|-|-|-
13th|4|4|4|4|4|3|2|1|-|-
14th|4|4|4|4|4|3|3|2|-|-
15th|4|4|4|4|4|4|3|2|1|-
16th|4|4|4|4|4|4|4|3|2|-
17th|4|4|4|4|4|4|4|3|2|1
18th|4|4|4|4|4|4|4|3|3|2
19th|4|4|4|4|4|4|4|4|3|3
20th|4|4|4|4|4|4|4|4|4|4
[/table]
The Rearranger
"The power of magic lies in it's ability to change matter, for better, or worse..."
-Aznar Thrull, Master Rearranger
Magic can be used for a multitude of purposes. Ask a warmage, a beguiler, a dread necromancer, and a savant what school of magic is more powerful, and you'll get four different answers. Ask a rearranger, and you'll be informed that the most powerful school is that of transmutation, for it and it alone can change the most basic substance into something else. Rearranger are living embodiments of this power, and are all too eager to share it with others at the drop of a hat.
Alignment: Any
Hit Die: d4
Class Skills: Appraise (Int), Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), Spellcraft (Int)
Skill Ranks: 2+Int mod
The Rearranger
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Spellcasting; Summon Familiar; Instant Creation
2nd|
+1|
+0|
+0|
+3|
3rd|
+2|
+1|
+1|
+3|
4th|
+3|
+1|
+1|
+4|Basic Transmutation
5th|
+3|
+1|
+1|
+4|Bonus Feat
6th|
+4|
+2|
+2|
+5|
7th|
+5|
+2|
+2|
+5|Matter Rearrangement
8th|
+6/1|
+2|
+2|
+6|
9th|
+6/1|
+3|
+3|
+6|
10th|
+7/2|
+3|
+3|
+7|Bonus Feat; Adept Transmutation
11th|
+8/3|
+3|
+3|
+7|
12th|
+9/4|
+4|
+4|
+8|
13th|
+9/4|
+4|
+4|
+8|Skilled Transmutation
14th|
+10/5|
+4|
+4|
+9|
15th|
+11/6/1|
+5|
+5|
+9|Bonus Feat
16th|
+12/7/2|
+5|
+5|
+10|Superior Transmutation
17th|
+12/7/2|
+5|
+5|
+10|
18th|
+13/8/3|
+6|
+6|
+11|
19th|
+14/9/4|
+6|
+6|
+11|Master Transmutation
20th|
+15/10/5|
+6|
+6|
+12|Bonus Feat; Supreme Transmutation[/table]
Weapon and Armor Proficiencies: The rearranger is proficient with all simple weapons, and light armor.
Spellcasting: A rearranger casts arcane spells which are drawn from the rearranger spell list. A rearranger must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the rearranger must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rearranger's spell is 10 + the spell level + the rearranger's Intelligence modifier.
Like other spellcasters, a rearranger can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Rearranger. In addition, she receives bonus spells per day if she has a high Intelligence score.
Unlike a bard, a rearranger may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the rearranger decides which spells to prepare.
Rearranger spells may be cast in light armor with no chance of spell failure chance, just like bard spells.
Summon Familiar: As the Wizard ability of the same name (http://www.systemreferencedocuments.org/35/sovelior_sage/wizard.html#familiar).
Instant Creation (Su): As a standard action, a rearranger may conjure a minor non-magical object in his hand. This object can be worth no more than 5 gp, and must be holdable in one hand. The rearranger may create no more than 5xcaster level gp worth of items per day. This item is permanent.
Basic Transmutation: At 4th level, the rearranger unlocks the first true secret of transmutation magic, and learns to siphon magic to enhance himself when he casts. Whenever the rearranger casts a transmutation spell, he gains DR 5/- for the next round, or until he casts another transmutation spell, which ever comes first.
Bonus Feat: At 5th level, and every 5 levels thereafter (10th, 15th, 20th, etc), the creator gains a bonus feat. This feat must be an item creation feat, a metamagic feat, or a reserve feat.
Matter Rearrangement: At 7th level, the rearranger gains power over metal objects. He can change any metal object into the metal of his choice, with a full-round action. For example, he could shift the fighter's sword from normal steel to adamantine, to beat a monster's damage reduction. This shift lasts for one round per creator level.
Adept Transmutation: At 10th level, the rearranger unlocks another secret of transmutation. He can alter his surroundings, as by casting Stone to Flesh, Flesh to Stone, Rock to Mud, Mud to Rock, Bone to Metal, and Metal to Bone. These may be cast at-will (as full-round actions), but only on non-living and unattended objects. The effects are permanent.
Skilled Transmutation: At 13th level, the rearranger can alter the very substance of living beings. He may, as a full-round action, grant a touched creature (including himself) an inherent penalty to any one physical or mental ability score of his choice, and grant another physical or mental score an equivalent inherent bonus. He must grant the bonus to the same category of score that he penalized (ie. if he grants a -4 to Str, he must grant a +4 to Dex or Con, etc). This bonus may be up to a -4/+4.
Superior Transmutation: At 16th level, the rearranger is nearly at his peak of power. He casts all transmutation spells as silent and stilled spells, with no increase of spell level. He need not possess the Silent Spell and Still Spell feats to gain these benefits.
Master Transmutation: At 19th level, the rearranger's bonuses from previous powers increase. Basic Transmutation duration increases to 3 rounds. Matter Rearrangement is now a permanent effect. Skilled Transmutation now may grant up to a -8/+8.
Supreme Transmutation: At 20th level, the rearranger reaches the pinnacle of his might. He no longer ages, having gained total control over the matter in his body. He also may cast transmutation spells as though they were quickened, though he may still only cast 1 quickened spell a round.
Spell List:
All Sor/Wiz transmutation spells from the PHB and Spell Compendium, plus those below. Additional spells from the Spell Compendium marked with an *.
0- Everything, transmutation and otherwise.
1- grease, obscuring mist, tenser's floating disk, hail of stone*, ice dagger*, benign transposition*
2- fog cloud, glitterdust, web, shatter, ice knife*, battering ram*, baleful transposition*
3- sleet storm, stinking cloud, bands of steel*, icelance*, glowing orb*
4- stoneskin, minor creation, wall of ice, wall of chaos/evil/good/law*, wall of sand*, wall of water*, stone sphere*, floating disk, greater*
5- major creation, wall of stone, indomitiability*, wall of dispel magic*
6- wall of iron, wall of gears*
7- phase door, ice claw*, avasculate*
8- wall of greater dispel magic*, field of icy razors*, avascular mass*, heart of stone*
9- obedient avalanche*
Rearranger Spells/day
{table=head]Level|0th|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|2|1
2nd|3|2|-
3rd|4|2|1|-
4th|4|3|2|-|-
5th|4|3|2|1|-|-
6th|4|3|3|2|-|-|-
7th|4|4|3|2|1|-|-|-
8th|4|4|3|3|2|-|-|-
9th|4|4|4|3|2|1|-|-|-
10th|4|4|4|3|3|2|-|-|-
11th|4|4|4|4|3|2|1|-|-
12th|4|4|4|4|3|3|2|-|-|-
13th|4|4|4|4|4|3|2|1|-|-
14th|4|4|4|4|4|3|3|2|-|-
15th|4|4|4|4|4|4|3|2|1|-
16th|4|4|4|4|4|4|4|3|2|-
17th|4|4|4|4|4|4|4|3|2|1
18th|4|4|4|4|4|4|4|3|3|2
19th|4|4|4|4|4|4|4|4|3|3
20th|4|4|4|4|4|4|4|4|4|4
[/table]