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View Full Version : Ten heroic tier rings (4e)



Glooble Glistencrist
2008-12-12, 07:58 PM
No idea what levels these should be. I was aiming for heroic. So two things:

1. If you think rings are Paragon/Epic tier items and should stay that way, I respect that opinion. I want low-level rings.
2. Are these low level? What level specifically? I have no idea how to set levels for magic items.

So here we go:


Ring of Fiery Striking
+1 to damage for any attack with the fire keyword.
+2 Item bonus to Reflex defense

Power, Daily (minor): Your next melee attack gains the fire keyword and deals an extra 1d6 fire damage



Ring of Shocking Striking
+1 to damage for any attack with the lightning keyword
+2 Item bonus to Initiative

Power, Daily (minor): Your next melee attack gains the lighting keyword and deals an additional 1d6 lighting damage. The target is immobilized until the end of your next turn.



Ring of Forceful Striking
+1 to damage for any attack with the force keyword
+2 Item bonus to Strength checks to force a door or move a heavy object

Power, Daily (minor): Your next melee attack gains the force keyword and deals an additional 1d6 force damage. It also pushes the target three squares and knocks them prone.



Ring of Necrotic Striking
+1 to damage for any attack with the necrotic keyword
Gain 2 temporary hit points when you use your second wind

Power, Daily (minor): Your next melee attack gains the necrotic keyword and deals an additional 1d6 necrotic damage. You also gain temporary hit points equal to the damage you dealt.



Ring of Radiant Striking
+1 to damage for any attack with the radiant keyword
Once per encounter, when you heal an ally, they regain an additional 2 hit points.

Power, Daily (minor): Your next melee attack gains the Radiant keyword and deals an additional 1d6 radiant damage. The target is blinded (save ends.)



Ring of Sonorous Striking
+1 to damage for any attacks with the thunder keyword
+2 to Intimidate checks

Power, Daily (minor): Your next melee attack gains the Thunder keyword and deals an additional 1d6 thunder damage. The target is deafened (save ends.)



Ring of Venomous Striking
+1 to damage for any attacks with the poison keyword
+2 Item bonus to saving throws vs. poison

Power, Daily (minor) Your next melee attack gains the poison keyword and deals an additional 1d6 poison damage and ongoing 5 poison damage (save ends)



Ring of Mental Striking
+1 to damage for any attacks with the psychic keyword
+2 Item bonus to Will defense

Power, Daily (minor) Your next melee attack gains the psychic keyword, and deals an additional 1d6 psychic damage.



Ring of Corrosive Striking
+1 to damage for any power with the acid keyword
+2 Item bonus to Fortitude defense

Power, Daily (minor) Your next melee attack gains the acid keyword, and deals an additional 1d6 acid damage.



Ring of Icy striking
+1 to damage for any power with the cold keyword
When slowed, you can move 3 squares (instead of the usual two.)

Power, Daily (minor) Your next melee attack gains the cold keyword, and deals an additional 1d6 cold damage. The target is slowed (save ends)

Shades of Gray
2008-12-12, 10:10 PM
Look cool, don't know about what level however.

Idea:

Ring of Swords: +1 on attacks with heavy and light blades.
Ring of the Dwarf: +1 on attacks with Hammers, Maces, and Axes
Ring of the Elf: +1 on attacks with bows and longbows.
Ring of the Halfling: +1 on attacks with Slings.

Ring of the Militia: +1 on attack rolls with simple weapons.
Ring of the Soldier: +1 on attack rolls with Martial weapons.
Ring of the Weaponmaster: +1 on attack rolls with Superior weapons.

JackMage666
2008-12-13, 01:40 AM
I'm not sure on the balance of these (+2 to a Defense is equal to a Paragon Feat), but I do know that you should definitely put that this is an Item Bonus, not untyped.

Glooble Glistencrist
2008-12-13, 01:18 PM
But a Level seven cloak of resistance gives +2 to all three defenses. That's why I thought +2 to one would be heroic.

Thanks for the Item bonus, I'll fix that.