Fax Celestis
2008-12-13, 10:11 PM
Unlike most other fighter variants you'll see out there, this one does not attempt to make the fighter stronger in combat--this does, mind you, but not to the degree of some. Instead, this one chooses to make the exemplary warlord that of a great warrior-leader, warlord, general, or commander-at-arms. As he progresses in level, he grows through martial prowess and into leadership.
This variant also uses the idea of auras similar in spirit to those of the Marshal--and to a lesser extent, similar to the Bard's Bardic Music ability.
Exemplary warlords from myth, tale, and legend include King Arthur, Theoden-King, Sigurd, Gilgamesh, Cuchullain, Finn MacCool, and Beowulf.
{table=head]Level | BAB | Fort | Ref | Will | Special | Auras
1st | +1 | +2 | +0 | +2 | Bonus Feat | 1
2nd | +2 | +3 | +0 | +3 | Bonus Feat | 1
3rd | +3 | +3 | +1 | +3 | - | 2
4th | +4 | +4 | +1 | +4 | Bonus Feat | 2
5th | +5 | +4 | +1 | +4 | Bonus Feat | 2
6th | +6/+1 | +5 | +2 | +5 | - | 3
7th | +7/+2 | +5 | +2 | +5 | Bonus Feat | 3
8th | +8/+3 | +6 | +2 | +6 | Bonus Feat | 3
9th | +9/+4 | +6 | +3 | +6 | - | 4
10th | +10/+5 | +7 | +3 | +7 | Commandant | 4
11th | +11/+6/+1 | +7 | +3 | +7 | Bonus Feat | 4
12th | +12/+7/+2 | +8 | +4 | +8 | - | 5
13th | +13/+8/+3 | +8 | +4 | +8 | Combat Prowess | 5
14th | +14/+9/+4 | +9 | +4 | +9 | Bonus Feat | 5
15th | +15/+10/+5 | +9 | +5 | +9 | - | 6
16th | +16/+11/+6/+1 | +10 | +5 | +10 | Warlord | 6
17th | +17/+12/+7/+2 | +10 | +5 | +10 | Bonus Feat | 6
18th | +18/+13/+8/+3 | +11 | +6 | +11 | - | 6
19th | +19/+14/+9/+4 | +11 | +6 | +11 | Combat Mastery | 6
20th | +20/+15/+10/+5 | +12 | +6 | +12 | Legendary | 7
[/table]
HD: d10
Skills: A warlord chooses two skill sets. 4 + Int skill points per level, x4 at first level. He also receives Initiative as a bonus skill.
Prowess: A warlord gains 6 points of prowess per level.
Proficiencies: A warlord is proficient with all simple and martial weapons, as well as one exotic weapon of their choice. They are also proficient with all armors and with all shields (but not tower shields). A warlord who uses a weapon he is not proficient with for at least three combats--and suffers the penalties for non-proficiency--gains proficiency with that weapon.
Auras (Ex): A warlord's mere presence is a stirring and motivating force, particularly on the battlefield. At first, third, sixth, ninth, twelfth, fifteenth, and twentieth levels, a warlord selects an aura from the list below. A warlord may have one aura active at a time, and any bonus provided by an aura is considered a morale bonus unless stated otherwise. Switching an aura is a swift action.
Bonus Feat: At 1st level, a warlord gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The warlord gains an additional bonus feat at 2nd, 4th, 5th, 7th, 8th, 11th, 14th, and 17th levels. These bonus feats must either be Investing feats or Style feats. A warlord must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A warlord is not limited when choosing feats gained through advancing in level.
Commandant: At 10th level, a warlord gains a companion--a like-minded individual who wishes to study underneath him. Use the table below to determine level of the companion. Add the character's warlord level to his Charisma modifier to determine his Commandant Score. At this point, he is only allowed one companion, regardless of what the chart reads.
Companions tend to follow in the footsteps of their masters when it comes to class and feat selection, and tend towards the same as their master when it comes to race, alignment, weapon selection, and ability scores, but this is largely up to the DM. A companion must be a humanoid or monstrous humanoid creature whose ECL does not surpass the value listed in the chart below or the warlord's own ECL-2, whichever is lower. In addition, a companion is limited to the following base classes: barbarian, dreadnaught, rogue, monk, or paladin.
Companions are unique individuals and are not easily replaceable, nor are the blindly loyal to the warlord. A warlord who loses one of his companions--whether by death or by departure--must seek out and find a new one before he can continue advancing as a warlord.
Combat Prowess (Ex): Starting at 13th level, a warlord adds 1/4 his warlord level (rounded down) to all fixed, numerical bonuses gained from Investing feats (but not Style feats) as a competence bonus. Do note that competence bonuses gained in this manner do not stack. Furthermore, he may forgo the use of two feats for a duration of one minute--effectively losing them for a short time--to reroll an attack roll, saving throw, or combat-related skill check. If, by losing a feat in this manner a warlord fails to meet a prerequisite for another feat, he loses access to that feat as well.
Warlord: At 16th level, a warlord's fame grows, and he attracts more companions. He is now allowed to have multiple companions, though only one is allowed to be at the ECL listed on the chart (or at the warlord's level -2); all others must be at the listed ECL -2, at the warlord's level -4, or lower.
Combat Mastery (Ex): At 19th level, a warlord adds 1/3 his warlord level (rounded down) to all fixed, numerical bonuses gained from Investing feats (but not Style feats, and instead of the 1/4 he would gain from Combat Prowess) as a competence bonus. Do note that competence bonuses gained in this manner do not stack. Further, he may forgo the use of one feat for a duration of 1d4 rounds--effectively losing the feat for a short time--to reroll an attack roll, saving throw, or combat-related skill check. If, by losing a feat in this manner a warlord fails to meet a prerequisite for another feat, he does not lose access to that feat.
Legendary: At 20th level, a warlord is a living legend. He attracts more followers. At this point, a warlord gains the Leadership feat as a bonus feat, though he does not gain a cohort (already having something similar in his companions). He also gains the ability to found a small town to rule; the followers gained through leadership are inhabitants in this town. Most of these followers are members of the working class--such as smiths, scribes, farmers, and the like--though some (particularly the higher level ones) hail from other professions. Government, laws, diplomacy, and the like are all left up to the warlord.
Auras
Bloodlust
Whenever an enemy falls within 10' + 5'/4 warlord levels, the warlord gains a +1 bonus to all damage rolls. This bonus lasts until the end of the encounter.
Calculating
The warlord and all allies within 5' + 5'/4 warlord levels gain a bonus to Dexterity-related checks equal to 1/2 the warlord's warlord level (round down).
Courageous
The warlord and all allies within 5' + 5'/4 warlord levels gain a bonus to damage rolls equal to 1/2 the warlord's warlord level (round down).
Dauntless
The warlord and all allies within 5' + 5'/4 warlord levels gain a bonus to Armor Class equal to 1/3 the warlord's warlord level (round down).
Everlasting
The warlord and all allies within 5' + 5'/4 warlord levels gain a bonus to Constitution-related checks equal to 1/2 the warlord's warlord level (round down).
Fearless
The warlord and all alies within 5' + 5'/4 warlord levels become immune to fear.
Menacing
All enemies within 5' + 5'/4 warlord levels get a penalty to Concentration checks equal to 1/2 the warlord's warlord level (rounded down).
Mighty
The warlord and all allies within 5' + 5'/4 warlord levels gain a bonus to Strength-related checks equal to 1/2 the warlord's warlord level (round down).
Relentless
The warlord and all allies within 5' 5'/4 warlord levels gain spell resistance equal to 5 + the warlord's warlord level.
Resilient
The warlord and all allies within 5' + 5'/4 warlord levels gain damage reduction 1/-, plus an additional DR 2/- for each 4 warlord levels. This stacks with other sources of DR, such as a barbarian's class feature.
Scheming
All enemies within 5' + 5'/4 warlord levels get a penalty to Armor Class equal to 1/3 the warlord's warlord level (rounded down).
Triumphant
The warlord and all allies within 5' + 5'/4 warlord levels gain access to a pool. This pool has one point in it for each three warlord levels the warlord possesses. Any ally within the aura--including the warlord--can remove one point from the pool to reroll a saving throw, attack roll, or damage roll as an immediate action. This pool resets at the beginning of each encounter.
Tyrannical
The warlord gains a bonus to intimidate equal to the number of allies within 10' + 5'/4 warlord levels.
Unshakable
The warlord and all allies within 5' + 5'/4 warlord levels receive a 5' bonus to land speed, plus an additional 5' per four warlord levels the warlord possesses.
Vigilant
The warlord and all allies within 5' + 5'/4 warlord levels receive a bonus to Listen and Spot checks equal to 1/2 the warlord's warlord level (Round down).
Commandant
{table=head]Commandant[br]Score | Follower[br]Level | Number of[br]Followers
1 or less | 1 | 1
2 | 1 | 1
3 | 2 | 1
4 | 3 | 1
5 | 3 | 1
6 | 4 | 1
7 | 5 | 1
8 | 6 | 1
9 | 6 | 1
10 | 7 | 1
11 | 8 | 1
12 | 9 | 1
13 | 10 | 2
14 | 11 | 2
15 | 12 | 2
16 | 13 | 2
17 | 14 | 2
18 | 15 | 3
19 | 15 | 3
20 | 16 | 3
21 | 16 | 3
22 | 16 | 3
23 | 16 | 4
24 | 17 | 4
25 | 17 | 4
26 | 17 | 4
27 | 17 | 4
28 | 18 | 5
29 | 18 | 5
30 | 18 | 5
31 | 18 | 5
32 | 19 | 5
33 | 19 | 6
34 | 19 | 6
35 | 20 | 6
36 or more | 20 | 7
[/table]
This variant also uses the idea of auras similar in spirit to those of the Marshal--and to a lesser extent, similar to the Bard's Bardic Music ability.
Exemplary warlords from myth, tale, and legend include King Arthur, Theoden-King, Sigurd, Gilgamesh, Cuchullain, Finn MacCool, and Beowulf.
{table=head]Level | BAB | Fort | Ref | Will | Special | Auras
1st | +1 | +2 | +0 | +2 | Bonus Feat | 1
2nd | +2 | +3 | +0 | +3 | Bonus Feat | 1
3rd | +3 | +3 | +1 | +3 | - | 2
4th | +4 | +4 | +1 | +4 | Bonus Feat | 2
5th | +5 | +4 | +1 | +4 | Bonus Feat | 2
6th | +6/+1 | +5 | +2 | +5 | - | 3
7th | +7/+2 | +5 | +2 | +5 | Bonus Feat | 3
8th | +8/+3 | +6 | +2 | +6 | Bonus Feat | 3
9th | +9/+4 | +6 | +3 | +6 | - | 4
10th | +10/+5 | +7 | +3 | +7 | Commandant | 4
11th | +11/+6/+1 | +7 | +3 | +7 | Bonus Feat | 4
12th | +12/+7/+2 | +8 | +4 | +8 | - | 5
13th | +13/+8/+3 | +8 | +4 | +8 | Combat Prowess | 5
14th | +14/+9/+4 | +9 | +4 | +9 | Bonus Feat | 5
15th | +15/+10/+5 | +9 | +5 | +9 | - | 6
16th | +16/+11/+6/+1 | +10 | +5 | +10 | Warlord | 6
17th | +17/+12/+7/+2 | +10 | +5 | +10 | Bonus Feat | 6
18th | +18/+13/+8/+3 | +11 | +6 | +11 | - | 6
19th | +19/+14/+9/+4 | +11 | +6 | +11 | Combat Mastery | 6
20th | +20/+15/+10/+5 | +12 | +6 | +12 | Legendary | 7
[/table]
HD: d10
Skills: A warlord chooses two skill sets. 4 + Int skill points per level, x4 at first level. He also receives Initiative as a bonus skill.
Prowess: A warlord gains 6 points of prowess per level.
Proficiencies: A warlord is proficient with all simple and martial weapons, as well as one exotic weapon of their choice. They are also proficient with all armors and with all shields (but not tower shields). A warlord who uses a weapon he is not proficient with for at least three combats--and suffers the penalties for non-proficiency--gains proficiency with that weapon.
Auras (Ex): A warlord's mere presence is a stirring and motivating force, particularly on the battlefield. At first, third, sixth, ninth, twelfth, fifteenth, and twentieth levels, a warlord selects an aura from the list below. A warlord may have one aura active at a time, and any bonus provided by an aura is considered a morale bonus unless stated otherwise. Switching an aura is a swift action.
Bonus Feat: At 1st level, a warlord gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The warlord gains an additional bonus feat at 2nd, 4th, 5th, 7th, 8th, 11th, 14th, and 17th levels. These bonus feats must either be Investing feats or Style feats. A warlord must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A warlord is not limited when choosing feats gained through advancing in level.
Commandant: At 10th level, a warlord gains a companion--a like-minded individual who wishes to study underneath him. Use the table below to determine level of the companion. Add the character's warlord level to his Charisma modifier to determine his Commandant Score. At this point, he is only allowed one companion, regardless of what the chart reads.
Companions tend to follow in the footsteps of their masters when it comes to class and feat selection, and tend towards the same as their master when it comes to race, alignment, weapon selection, and ability scores, but this is largely up to the DM. A companion must be a humanoid or monstrous humanoid creature whose ECL does not surpass the value listed in the chart below or the warlord's own ECL-2, whichever is lower. In addition, a companion is limited to the following base classes: barbarian, dreadnaught, rogue, monk, or paladin.
Companions are unique individuals and are not easily replaceable, nor are the blindly loyal to the warlord. A warlord who loses one of his companions--whether by death or by departure--must seek out and find a new one before he can continue advancing as a warlord.
Combat Prowess (Ex): Starting at 13th level, a warlord adds 1/4 his warlord level (rounded down) to all fixed, numerical bonuses gained from Investing feats (but not Style feats) as a competence bonus. Do note that competence bonuses gained in this manner do not stack. Furthermore, he may forgo the use of two feats for a duration of one minute--effectively losing them for a short time--to reroll an attack roll, saving throw, or combat-related skill check. If, by losing a feat in this manner a warlord fails to meet a prerequisite for another feat, he loses access to that feat as well.
Warlord: At 16th level, a warlord's fame grows, and he attracts more companions. He is now allowed to have multiple companions, though only one is allowed to be at the ECL listed on the chart (or at the warlord's level -2); all others must be at the listed ECL -2, at the warlord's level -4, or lower.
Combat Mastery (Ex): At 19th level, a warlord adds 1/3 his warlord level (rounded down) to all fixed, numerical bonuses gained from Investing feats (but not Style feats, and instead of the 1/4 he would gain from Combat Prowess) as a competence bonus. Do note that competence bonuses gained in this manner do not stack. Further, he may forgo the use of one feat for a duration of 1d4 rounds--effectively losing the feat for a short time--to reroll an attack roll, saving throw, or combat-related skill check. If, by losing a feat in this manner a warlord fails to meet a prerequisite for another feat, he does not lose access to that feat.
Legendary: At 20th level, a warlord is a living legend. He attracts more followers. At this point, a warlord gains the Leadership feat as a bonus feat, though he does not gain a cohort (already having something similar in his companions). He also gains the ability to found a small town to rule; the followers gained through leadership are inhabitants in this town. Most of these followers are members of the working class--such as smiths, scribes, farmers, and the like--though some (particularly the higher level ones) hail from other professions. Government, laws, diplomacy, and the like are all left up to the warlord.
Auras
Bloodlust
Whenever an enemy falls within 10' + 5'/4 warlord levels, the warlord gains a +1 bonus to all damage rolls. This bonus lasts until the end of the encounter.
Calculating
The warlord and all allies within 5' + 5'/4 warlord levels gain a bonus to Dexterity-related checks equal to 1/2 the warlord's warlord level (round down).
Courageous
The warlord and all allies within 5' + 5'/4 warlord levels gain a bonus to damage rolls equal to 1/2 the warlord's warlord level (round down).
Dauntless
The warlord and all allies within 5' + 5'/4 warlord levels gain a bonus to Armor Class equal to 1/3 the warlord's warlord level (round down).
Everlasting
The warlord and all allies within 5' + 5'/4 warlord levels gain a bonus to Constitution-related checks equal to 1/2 the warlord's warlord level (round down).
Fearless
The warlord and all alies within 5' + 5'/4 warlord levels become immune to fear.
Menacing
All enemies within 5' + 5'/4 warlord levels get a penalty to Concentration checks equal to 1/2 the warlord's warlord level (rounded down).
Mighty
The warlord and all allies within 5' + 5'/4 warlord levels gain a bonus to Strength-related checks equal to 1/2 the warlord's warlord level (round down).
Relentless
The warlord and all allies within 5' 5'/4 warlord levels gain spell resistance equal to 5 + the warlord's warlord level.
Resilient
The warlord and all allies within 5' + 5'/4 warlord levels gain damage reduction 1/-, plus an additional DR 2/- for each 4 warlord levels. This stacks with other sources of DR, such as a barbarian's class feature.
Scheming
All enemies within 5' + 5'/4 warlord levels get a penalty to Armor Class equal to 1/3 the warlord's warlord level (rounded down).
Triumphant
The warlord and all allies within 5' + 5'/4 warlord levels gain access to a pool. This pool has one point in it for each three warlord levels the warlord possesses. Any ally within the aura--including the warlord--can remove one point from the pool to reroll a saving throw, attack roll, or damage roll as an immediate action. This pool resets at the beginning of each encounter.
Tyrannical
The warlord gains a bonus to intimidate equal to the number of allies within 10' + 5'/4 warlord levels.
Unshakable
The warlord and all allies within 5' + 5'/4 warlord levels receive a 5' bonus to land speed, plus an additional 5' per four warlord levels the warlord possesses.
Vigilant
The warlord and all allies within 5' + 5'/4 warlord levels receive a bonus to Listen and Spot checks equal to 1/2 the warlord's warlord level (Round down).
Commandant
{table=head]Commandant[br]Score | Follower[br]Level | Number of[br]Followers
1 or less | 1 | 1
2 | 1 | 1
3 | 2 | 1
4 | 3 | 1
5 | 3 | 1
6 | 4 | 1
7 | 5 | 1
8 | 6 | 1
9 | 6 | 1
10 | 7 | 1
11 | 8 | 1
12 | 9 | 1
13 | 10 | 2
14 | 11 | 2
15 | 12 | 2
16 | 13 | 2
17 | 14 | 2
18 | 15 | 3
19 | 15 | 3
20 | 16 | 3
21 | 16 | 3
22 | 16 | 3
23 | 16 | 4
24 | 17 | 4
25 | 17 | 4
26 | 17 | 4
27 | 17 | 4
28 | 18 | 5
29 | 18 | 5
30 | 18 | 5
31 | 18 | 5
32 | 19 | 5
33 | 19 | 6
34 | 19 | 6
35 | 20 | 6
36 or more | 20 | 7
[/table]