Annalia
08-12-2006, 08:11 PM
A Skirmisher is a fighter that relies on mobility to win a fight. He is a specialist of hit and run tactics and often seems to be everywhere on the battlefield. Lightly armored and dexterous, the skirmisher knows how to move and strike fast.
Dexterity is the most important stat for a skirmisher. It improves his AC and, for most of them, his chances to hit. The skirmisher also needs a good constitution to augment his average hit points.
HD: d6
Requirements
BAB +4
Dodge, Mobility, Combat Reflexes
Skirmish +1d6
Skill Points per level: 4 + Int Modifier
Class Skills: Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Jump (Str), Profession (Wis), Ride (Dex), Swim (Str), Tumble (Dex).
Level * *BAB * *Fort * *Ref * *Will * * * *Special
* 1 * * *+1 * * * +0 * *+2 * * +0 * * * *Skirmish +1d6, Battlefield Presence
* 2 * * * +2 * * * +0 * *+3 * * +0 * * * *Fast Movement +10 ft
* 3 * * * +3 * * * +1 * *+3 * * +1 * * * *Skirmish (+1d6, +1 AC)
* 4 * * * +4 * * * +1 * *+4 * * +1 * * * *Hit and Run
* 5 * * * +5 * * * +1 * *+4 * * +1 * * * *Skirmish (+2d6, +1 AC), Improved Mobility
* 6 * * * +6 * * * +2 * *+5 * * +2 * * * *Fast Movement +10 ft
* 7 * * * +7 * * * +2 * *+5 * * +2 * * * *Skirmish (+2d6, +2 AC)
* 8 * * * +8 * * * +2 * *+6 * * +2 * * * *Free Movement
* 9 * * * +9 * * * +3 * *+6 * * +3 * * * *Skirmish (+3d6, +2 AC)
*10 * **+10 * * * +3 * *+7 * * +3 * * * Greater Mobility, Fast Movement +10 ft
Weapon and Armor Proficiencies: A Skirmisher gains proficiency with simple and martial weapons. It does not gain proficiency with any armor or shield.
Skirmish (Ex): As the Scout's Skirmish class feature.
Battlefield Presence (Ex): A Skirmisher always seems to be everywhere on the battlefield. He can, as an immendiate action, move at half his speed in any direction. The Skirmisher can use this ability a number of times per day equal to ½ his skirmisher class level. A Skirmisher wearing medium or heavy armor looses this ability.
Fast Movement: As the Barbarian's Fast Movement ability.
Hit and Run (Ex): At 4th level, a Skirmisher learns to use hit and runs tactics very efficiently. He gains the ability to separate a move action in two. For example, a Skirmisher with a speed of 40' could move 10', attack (as a standard action) and move 30' again, thus finishing his move action. *A Skirmisher wearing medium or heavy armor looses this ability.
Improved Mobility: At 5th level, the bonus to AC a Skirmisher gains from Mobility improves to +6.
Free Movement (Ex): At 8th level, a skirmisher know how to get out of bounds and move freely on a difficult terrain. This ability works like the Freedom of Movement spell, except that it is always active. A Skirmisher wearing medium or heavy armor looses this ability. Also, see the Scout's Free Movement ability.
Greater Mobility: At 10th level, the bonus to AC a Skirmisher gains from Mobility improves to +8.
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First, any of you have tips on how to keep the table straight?
And second, what d'you think about it? I fear it might be too powerful. What I'm looking for is a good Scout PrC that isn't Dervish. Helps, tips, comments, etc. are welcomed. *:)
Dexterity is the most important stat for a skirmisher. It improves his AC and, for most of them, his chances to hit. The skirmisher also needs a good constitution to augment his average hit points.
HD: d6
Requirements
BAB +4
Dodge, Mobility, Combat Reflexes
Skirmish +1d6
Skill Points per level: 4 + Int Modifier
Class Skills: Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Jump (Str), Profession (Wis), Ride (Dex), Swim (Str), Tumble (Dex).
Level * *BAB * *Fort * *Ref * *Will * * * *Special
* 1 * * *+1 * * * +0 * *+2 * * +0 * * * *Skirmish +1d6, Battlefield Presence
* 2 * * * +2 * * * +0 * *+3 * * +0 * * * *Fast Movement +10 ft
* 3 * * * +3 * * * +1 * *+3 * * +1 * * * *Skirmish (+1d6, +1 AC)
* 4 * * * +4 * * * +1 * *+4 * * +1 * * * *Hit and Run
* 5 * * * +5 * * * +1 * *+4 * * +1 * * * *Skirmish (+2d6, +1 AC), Improved Mobility
* 6 * * * +6 * * * +2 * *+5 * * +2 * * * *Fast Movement +10 ft
* 7 * * * +7 * * * +2 * *+5 * * +2 * * * *Skirmish (+2d6, +2 AC)
* 8 * * * +8 * * * +2 * *+6 * * +2 * * * *Free Movement
* 9 * * * +9 * * * +3 * *+6 * * +3 * * * *Skirmish (+3d6, +2 AC)
*10 * **+10 * * * +3 * *+7 * * +3 * * * Greater Mobility, Fast Movement +10 ft
Weapon and Armor Proficiencies: A Skirmisher gains proficiency with simple and martial weapons. It does not gain proficiency with any armor or shield.
Skirmish (Ex): As the Scout's Skirmish class feature.
Battlefield Presence (Ex): A Skirmisher always seems to be everywhere on the battlefield. He can, as an immendiate action, move at half his speed in any direction. The Skirmisher can use this ability a number of times per day equal to ½ his skirmisher class level. A Skirmisher wearing medium or heavy armor looses this ability.
Fast Movement: As the Barbarian's Fast Movement ability.
Hit and Run (Ex): At 4th level, a Skirmisher learns to use hit and runs tactics very efficiently. He gains the ability to separate a move action in two. For example, a Skirmisher with a speed of 40' could move 10', attack (as a standard action) and move 30' again, thus finishing his move action. *A Skirmisher wearing medium or heavy armor looses this ability.
Improved Mobility: At 5th level, the bonus to AC a Skirmisher gains from Mobility improves to +6.
Free Movement (Ex): At 8th level, a skirmisher know how to get out of bounds and move freely on a difficult terrain. This ability works like the Freedom of Movement spell, except that it is always active. A Skirmisher wearing medium or heavy armor looses this ability. Also, see the Scout's Free Movement ability.
Greater Mobility: At 10th level, the bonus to AC a Skirmisher gains from Mobility improves to +8.
________________________________________
First, any of you have tips on how to keep the table straight?
And second, what d'you think about it? I fear it might be too powerful. What I'm looking for is a good Scout PrC that isn't Dervish. Helps, tips, comments, etc. are welcomed. *:)