Uber_Nerd
08-10-2006, 03:52 PM
Supernatural Warrior
HD: d8
BAB as fighter
Fort: Good
Ref: Poor
Will: Good
No armor or shield Prof.
simple and martial weapon prof.
skill points 2+ INT
Choose 5 skills to be class skills.
Techniques: 1 new technique at every odd level
Max level: Starts at one and improves at 5th, 9th, 13th, and 17th
Techniques: A supernatural warrior learns techniques. Techniques are supernatural abilities. Most techniques are melee or ranged attacks. However, some techniques grant other abilities. To learn a technique you first must have all lower techniques in that technique tree.
Movement Tree
1. * * *Speed Boost
2. * * *Up the Walls
3. * * *Improved Speed Boost
4. * * *Dimension Door 3/day
5. * * *Teleport Move
Melee Tree
1. * * *Melee Skill
2. * * *Dive Attack 1/day
3. * * *Weapon of Light 3/day
4. * * *Improved Melee Skill
5. * * *Melee Expertise.
Ranged Tree
1. * * *Ranged Skill
2. * * *Multiplying Arrows 1/day
3. * * *Arrows of Light 3/day
4. * * *Improved Ranged Skill
5. * * *Ranged Expertise
Speed Tree
1. * * *Extra Attack
2. * * *Quick Defense
3. * * *Improved Extra Attack
4. * * *Improved Quick Defense
5. * * *Superior Extra Attack
Defense Tree
1. * * *Defense Skill
2. * * *Ally Defense
3. * * *Stoic Defense
4. * * *Counterattack
5. * * *Improved Defense Skill
Speed Boost: You gain a +10 ft bonus to your base land speed.
Up the Walls: You gain the feat Up the Walls, even if you don’t meet the prerequisites.
Improved Speed Boost: Your Speed Boost improves to + 20 ft.
Dimension Door: You can use the spell dimension door 3/ day. Caster level is equal to your supernatural warrior level.
Teleport Move: When you move, you may instead teleport to your destination. This does not provoke an attack of opportunity.
Melee / Ranged Skill: You gain +1 on melee / ranged attacks.
Dive Attack: *As a standard action you shoot forward in a line attacking all creatures in a line whose length is equal to your base attack bonus.
Weapon / Arrows of Light: For one round your melee / ranged weapon(s) bypasses all armor and shields. You must only have to make a touch attack
Improved Melee / Ranged Skill: Your melee / ranged skill bonus improves to +3
Melee / Ranged Expertise: You may add +2d6 damage to all melee / ranged attacks.
Multiplying Arrows: You may, as a standard action, create a swarm of arrows / thrown weapons that effects all creatures in a cone whose length is equal to your weapons’ range.
Extra Attack: You gain an extra attack during your full attack action at your highest base attack bonus.
Quick Defense: After two successful attacks, gain a + 1 bonus to AC.
Improved Extra Attack: Gain an extra attack during a standard action at your second highest base attack bonus
Improved Quick Defense: Your quick defense bonus improves to + 3
Superior Extra Attack: You gain a second extra attack during a full attack at your second highest base attack bonus.
Defense Skill: You gain +1 to AC
Ally Defense: All allies in 30 ft gain +1 to AC
Stoic Defense: Gain DR 3/-
Counterattack: After being attacked, gain one attack against the opponent who attacked you.
Improved Defense Skill: Your defense skill gives you a +3 bonus to AC
HD: d8
BAB as fighter
Fort: Good
Ref: Poor
Will: Good
No armor or shield Prof.
simple and martial weapon prof.
skill points 2+ INT
Choose 5 skills to be class skills.
Techniques: 1 new technique at every odd level
Max level: Starts at one and improves at 5th, 9th, 13th, and 17th
Techniques: A supernatural warrior learns techniques. Techniques are supernatural abilities. Most techniques are melee or ranged attacks. However, some techniques grant other abilities. To learn a technique you first must have all lower techniques in that technique tree.
Movement Tree
1. * * *Speed Boost
2. * * *Up the Walls
3. * * *Improved Speed Boost
4. * * *Dimension Door 3/day
5. * * *Teleport Move
Melee Tree
1. * * *Melee Skill
2. * * *Dive Attack 1/day
3. * * *Weapon of Light 3/day
4. * * *Improved Melee Skill
5. * * *Melee Expertise.
Ranged Tree
1. * * *Ranged Skill
2. * * *Multiplying Arrows 1/day
3. * * *Arrows of Light 3/day
4. * * *Improved Ranged Skill
5. * * *Ranged Expertise
Speed Tree
1. * * *Extra Attack
2. * * *Quick Defense
3. * * *Improved Extra Attack
4. * * *Improved Quick Defense
5. * * *Superior Extra Attack
Defense Tree
1. * * *Defense Skill
2. * * *Ally Defense
3. * * *Stoic Defense
4. * * *Counterattack
5. * * *Improved Defense Skill
Speed Boost: You gain a +10 ft bonus to your base land speed.
Up the Walls: You gain the feat Up the Walls, even if you don’t meet the prerequisites.
Improved Speed Boost: Your Speed Boost improves to + 20 ft.
Dimension Door: You can use the spell dimension door 3/ day. Caster level is equal to your supernatural warrior level.
Teleport Move: When you move, you may instead teleport to your destination. This does not provoke an attack of opportunity.
Melee / Ranged Skill: You gain +1 on melee / ranged attacks.
Dive Attack: *As a standard action you shoot forward in a line attacking all creatures in a line whose length is equal to your base attack bonus.
Weapon / Arrows of Light: For one round your melee / ranged weapon(s) bypasses all armor and shields. You must only have to make a touch attack
Improved Melee / Ranged Skill: Your melee / ranged skill bonus improves to +3
Melee / Ranged Expertise: You may add +2d6 damage to all melee / ranged attacks.
Multiplying Arrows: You may, as a standard action, create a swarm of arrows / thrown weapons that effects all creatures in a cone whose length is equal to your weapons’ range.
Extra Attack: You gain an extra attack during your full attack action at your highest base attack bonus.
Quick Defense: After two successful attacks, gain a + 1 bonus to AC.
Improved Extra Attack: Gain an extra attack during a standard action at your second highest base attack bonus
Improved Quick Defense: Your quick defense bonus improves to + 3
Superior Extra Attack: You gain a second extra attack during a full attack at your second highest base attack bonus.
Defense Skill: You gain +1 to AC
Ally Defense: All allies in 30 ft gain +1 to AC
Stoic Defense: Gain DR 3/-
Counterattack: After being attacked, gain one attack against the opponent who attacked you.
Improved Defense Skill: Your defense skill gives you a +3 bonus to AC