Ursus the Grim
09-05-2011, 09:33 PM
I was hoping the title would catch you.
My group's next campaign appears to be quite interesting indeed. We've been asked to create Gods and a mortal form for them to inhabit. There are some specific creation rules we've followed when making our characters, spoilered below.
Maximum hit points per level
Roll 4d6b3 seven times, using six highest results.
+2 Divine Bonus to all Ability Scores.
Damage Reduction (Half ECL)/+1
Starting level 10.
No Full Spellcasters.
Two specific 'aspects', chooseable based on our domains.
So basically I went with a god of big nasty animals, a little bit like Obad-Hai and Kord's lovechild, a god of strength and natural selection. The aspects I picked up were Greater Shaper (At-Will Wild Shape as a Druid = ECL and +4 stacking divine bonus to Constitution) and Lesser Warrior (+4 stacking divine bonus to Strength, and a Fighter Bonus feat at ECL 10). My premise was that I was going to spend a good deal of time Wild Shaped into big nasty things.
I'm basically asking for monster suggestions for Wild Shape, though any other advice is useful too. However, my DM knows cheese when he smells it, so I have to point out the following things.
VoP not an option. Not even good-aligned.
Wouldn't let me take prestige classes before ECL 10.
We are starting with no WBL.
An Ubercharger will likely get a book thrown at me.
Attempting to take advantage by trading in my unlimited usages will also get books thrown at me.
On the plus side.
He's ruled that the divine bonuses apply when Shape'd.
I can take feats for weapons I don't naturally have.
This means I get +6 Str, +6 Con, and +2 to all other stats even when in an alternate shape, plus the DR (as low as it may be) and full BaB. Plus I have Rage and Fast Movement I can slap on.
Now I mostly need to figure out what my go-to form is going to be. I'm looking at Dire Lion and Cave Tyrannosaurus, mostly. I think I've got to keep my selections to carnivorous plants and animals, which is fine by me.
Relevant character basics.
Wood Elf Barbarian 10
24/16/20/12/13/12
1 Track?
3 Improved Toughness?
6 Improved Natural Attack (Bite?)
9 Improved Critical (Bite?)
10(Fighter)
I'm going to be easy to hit, but I should have enough HP to survive. (10d12+50+10=180)
Feats and skills are still to be selected. Thoughts?
My group's next campaign appears to be quite interesting indeed. We've been asked to create Gods and a mortal form for them to inhabit. There are some specific creation rules we've followed when making our characters, spoilered below.
Maximum hit points per level
Roll 4d6b3 seven times, using six highest results.
+2 Divine Bonus to all Ability Scores.
Damage Reduction (Half ECL)/+1
Starting level 10.
No Full Spellcasters.
Two specific 'aspects', chooseable based on our domains.
So basically I went with a god of big nasty animals, a little bit like Obad-Hai and Kord's lovechild, a god of strength and natural selection. The aspects I picked up were Greater Shaper (At-Will Wild Shape as a Druid = ECL and +4 stacking divine bonus to Constitution) and Lesser Warrior (+4 stacking divine bonus to Strength, and a Fighter Bonus feat at ECL 10). My premise was that I was going to spend a good deal of time Wild Shaped into big nasty things.
I'm basically asking for monster suggestions for Wild Shape, though any other advice is useful too. However, my DM knows cheese when he smells it, so I have to point out the following things.
VoP not an option. Not even good-aligned.
Wouldn't let me take prestige classes before ECL 10.
We are starting with no WBL.
An Ubercharger will likely get a book thrown at me.
Attempting to take advantage by trading in my unlimited usages will also get books thrown at me.
On the plus side.
He's ruled that the divine bonuses apply when Shape'd.
I can take feats for weapons I don't naturally have.
This means I get +6 Str, +6 Con, and +2 to all other stats even when in an alternate shape, plus the DR (as low as it may be) and full BaB. Plus I have Rage and Fast Movement I can slap on.
Now I mostly need to figure out what my go-to form is going to be. I'm looking at Dire Lion and Cave Tyrannosaurus, mostly. I think I've got to keep my selections to carnivorous plants and animals, which is fine by me.
Relevant character basics.
Wood Elf Barbarian 10
24/16/20/12/13/12
1 Track?
3 Improved Toughness?
6 Improved Natural Attack (Bite?)
9 Improved Critical (Bite?)
10(Fighter)
I'm going to be easy to hit, but I should have enough HP to survive. (10d12+50+10=180)
Feats and skills are still to be selected. Thoughts?