BlueInc
09-07-2011, 02:38 PM
After reading and rereading Zaq's posts on the Truenamer, I'm considering homebrewing a Truenamer-inspired PF class on the power level of the bard (http://www.d20pfsrd.com/psionics-unleashed/skills/autohypnosis-wis-trained-only), alchemist (http://www.d20pfsrd.com/classes/base-classes/alchemist) or magus (http://www.d20pfsrd.com/classes/base-classes/magus). I'm thinking of making them a buffing/debuffing class with decent healing and damage potential.
Basics:
-d8 hit dice; I want them to not die in melee combat.
-Light armor proficiency, a the summoner?
-4+INT skill points/level; maybe 6+INT, to compensate for all but requiring Truespeak.
-Truespeak as a class skill. Truespeak will function something like Autohypnosis (http://www.d20pfsrd.com/psionics-unleashed/skills/autohypnosis-wis-trained-only), allowing you to gain minor bonuses with a successful Truespeak check.
-Words will be gained in a manner similar to the Witch's hexes or an Oracle's Revelations; one every other level with the ability to burn a feat to get another one. Possible designation of Major Words and Supreme Words that can only be taken at 10 and up and 18 and up, respectively.
---I would like to put the Truespeak emphasis on these abilities. For example maybe instead of these abilities being 1/day, 3+INT modifier/day, or at will, you make a Truespeak check to use it again. The Law of Resistance would come into play here: Every time you use a word, it gets harder and harder to "refresh."
---Some ideas for Words:
-----Make a Truespeak check to overcome spell resistance
-----Substitute a Truespeak check for an ally's saving throw
-----Deal 1d6+INT damage/round for a number of rounds equal to class level
-----Heal 1d6+INT damage/round for a number of rounds equal to class level
-----Apply status effects that last for 1 round/caster level on a failed save
-----Animate objects for a short time
-----Increase speed for a short time, eventually being able to mimic haste
-----Instantly giving an ally a free move action
-----Replace an attack roll with a Truespeak check
-----Take a "10" on a skill check
-Spellcasting on the level of a Bard, Magus, or Alchemist. Spontaneous spellcasting could work, I think; you'd know a certain number of "glyphs" (spells) that you could recite a number of times a day. There would not be a Truespeak check associated with casting. I'm considering giving them psionic manifesting as per Psionics Unleashed.
- - - - - - - - - - - - - - -
What do you think? It's obviously not a "Truenamer," but I think it would be a fun class to play. I'd especially appreciate feedback on:
-Hit dice (d6 or d8) and skill pool (4+INT or 6+INT)
-Armor proficiency
-Uses for Truespeak purely as a skill
-If the Word system makes sense.
-Ideas for Words
-Manifesting or Casting?
-Level of casting ability.
-Anything else this needs
-Anything you'd like to see in a "word-casting" inspired class.
Edit: Also, BAB and saves. Good Willl, poor Ref and Fort, Medium BAB?
Basics:
-d8 hit dice; I want them to not die in melee combat.
-Light armor proficiency, a the summoner?
-4+INT skill points/level; maybe 6+INT, to compensate for all but requiring Truespeak.
-Truespeak as a class skill. Truespeak will function something like Autohypnosis (http://www.d20pfsrd.com/psionics-unleashed/skills/autohypnosis-wis-trained-only), allowing you to gain minor bonuses with a successful Truespeak check.
-Words will be gained in a manner similar to the Witch's hexes or an Oracle's Revelations; one every other level with the ability to burn a feat to get another one. Possible designation of Major Words and Supreme Words that can only be taken at 10 and up and 18 and up, respectively.
---I would like to put the Truespeak emphasis on these abilities. For example maybe instead of these abilities being 1/day, 3+INT modifier/day, or at will, you make a Truespeak check to use it again. The Law of Resistance would come into play here: Every time you use a word, it gets harder and harder to "refresh."
---Some ideas for Words:
-----Make a Truespeak check to overcome spell resistance
-----Substitute a Truespeak check for an ally's saving throw
-----Deal 1d6+INT damage/round for a number of rounds equal to class level
-----Heal 1d6+INT damage/round for a number of rounds equal to class level
-----Apply status effects that last for 1 round/caster level on a failed save
-----Animate objects for a short time
-----Increase speed for a short time, eventually being able to mimic haste
-----Instantly giving an ally a free move action
-----Replace an attack roll with a Truespeak check
-----Take a "10" on a skill check
-Spellcasting on the level of a Bard, Magus, or Alchemist. Spontaneous spellcasting could work, I think; you'd know a certain number of "glyphs" (spells) that you could recite a number of times a day. There would not be a Truespeak check associated with casting. I'm considering giving them psionic manifesting as per Psionics Unleashed.
- - - - - - - - - - - - - - -
What do you think? It's obviously not a "Truenamer," but I think it would be a fun class to play. I'd especially appreciate feedback on:
-Hit dice (d6 or d8) and skill pool (4+INT or 6+INT)
-Armor proficiency
-Uses for Truespeak purely as a skill
-If the Word system makes sense.
-Ideas for Words
-Manifesting or Casting?
-Level of casting ability.
-Anything else this needs
-Anything you'd like to see in a "word-casting" inspired class.
Edit: Also, BAB and saves. Good Willl, poor Ref and Fort, Medium BAB?