Ziegander
10-23-2011, 07:38 PM
Just an idea I had, not sure if there's actually enough spells to work with to make chains for all of these worthwhile, but let me know what you think of the idea anyway.
Communicator
You possess a magical understanding of the essence of language.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—arcane mark, comprehend languages, message.
Communicator Extended Chain
Initiate Communicator
Your magical gift for communications exceeds expectations.
Prerequisites: Communicator, Character Level 3rd
Benefit: An innate talent for magic grants you the following spell-like abilities as a 3rd level caster:
3/day—arcane mark, comprehend languages, message; 1/day—charm person, magic mouth, ventriloquism. The save DCs are Charisma based.
Journeyman Communicator
You have been gifted with a rare talent for magical communication.
Prerequisites: Initiate Communicator, Character Level 6th
Benefit: An innate talent for magic grants you the following spell-like abilities as a 6th level caster:
At will—arcane mark, comprehend languages, message; 3/day—charm person, magic mouth, ventriloquism; 1/day—sepia snake sigil, suggestion, tongues. The save DCs are Charisma based.
Advanced Communicator
You have begun to develop your communications talents in earnest.
Prerequisites: Journeyman Communicator, Character Level 9th
Benefit: An innate talent for magic grants you the following spell-like abilities as a 9th level caster:
At will—arcane mark, charm person, comprehend languages, magic mouth, message, ventriloquism; 3/day—sepia snake sigil, suggestion, tongues; 1/day—charm monster, lesser geas, sending. The save DCs are Charisma based.
Expert Communicator
You are making great strides in your abilities to communicate with magic.
Prerequisites: Advanced Communicator, Character Level 12th
Benefit: An innate talent for magic grants you the following spell-like abilities as a 12th level caster:
At will—arcane mark, charm person, comprehend languages, magic mouth, message, sepia snake sigil, suggestion, tongues, ventriloquism; 2/day—charm monster, lesser geas, sending; 1/day—contact other plane, geas/quest, mass suggestion. The save DCs are Charisma based.
Master Communicator
You are among the most powerful of magical communicators known.
Prerequisites: Expert Communicator, Character Level 15th
Benefit: An innate talent for magic grants you the following spell-like abilities as a 15th level caster:
At will—arcane mark, charm person, comprehend languages, magic mouth, message, sepia snake sigil, suggestion, tongues, ventriloquism; 3/day—charm monster, lesser geas, sending; 2/day—contact other plane, geas/quest, mass suggestion; 1/day—demand, mind blank, project image. The save DCs are Charisma based.
Grandmaster Communicator
You are unrivaled in the field of magical communications.
Prerequisites: Master Communicator, Character Level 18th
Benefit: An innate talent for magic grants you the following spell-like abilities as a 18th level caster:
At will—arcane mark, charm monster, charm person, comprehend languages, lesser geas, magic mouth, message, sending, sepia snake sigil, suggestion, tongues, ventriloquism; 3/day—contact other plane, geas/quest, mass suggestion; 2/day—demand, mind blank, project image; 1/day—power word blind, power word kill, power word stun. The save DCs are Charisma based.
Insightful
You possess a magical understanding of the workings of arcane detection.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—detect magic, detect secret doors, read magic.
Insightful Extended Chain
More to come...
Necropolis Born
You possess a magical understanding of the essence of mortal dread.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—cause fear, ghost sound, touch of fatigue.
Necropolis Born Extended Chain
More to come...
Night Haunt
You possess a magical understanding of the workings of the unseen.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—dancing lights, prestidigitation, unseen servant.
Night Haunt Extended Chain
More to come...
Soul of the North
You possess a magical understanding of the nature of cold.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—chill touch, ray of frost, resistance.
Soul of the North Extended Chain
More to come...
Spell Hand
You possess a magical understanding of the manipulation of force.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—floating disk, mage hand, open/close.
Spell Hand Extended Chain
More to come...
Communicator
You possess a magical understanding of the essence of language.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—arcane mark, comprehend languages, message.
Communicator Extended Chain
Initiate Communicator
Your magical gift for communications exceeds expectations.
Prerequisites: Communicator, Character Level 3rd
Benefit: An innate talent for magic grants you the following spell-like abilities as a 3rd level caster:
3/day—arcane mark, comprehend languages, message; 1/day—charm person, magic mouth, ventriloquism. The save DCs are Charisma based.
Journeyman Communicator
You have been gifted with a rare talent for magical communication.
Prerequisites: Initiate Communicator, Character Level 6th
Benefit: An innate talent for magic grants you the following spell-like abilities as a 6th level caster:
At will—arcane mark, comprehend languages, message; 3/day—charm person, magic mouth, ventriloquism; 1/day—sepia snake sigil, suggestion, tongues. The save DCs are Charisma based.
Advanced Communicator
You have begun to develop your communications talents in earnest.
Prerequisites: Journeyman Communicator, Character Level 9th
Benefit: An innate talent for magic grants you the following spell-like abilities as a 9th level caster:
At will—arcane mark, charm person, comprehend languages, magic mouth, message, ventriloquism; 3/day—sepia snake sigil, suggestion, tongues; 1/day—charm monster, lesser geas, sending. The save DCs are Charisma based.
Expert Communicator
You are making great strides in your abilities to communicate with magic.
Prerequisites: Advanced Communicator, Character Level 12th
Benefit: An innate talent for magic grants you the following spell-like abilities as a 12th level caster:
At will—arcane mark, charm person, comprehend languages, magic mouth, message, sepia snake sigil, suggestion, tongues, ventriloquism; 2/day—charm monster, lesser geas, sending; 1/day—contact other plane, geas/quest, mass suggestion. The save DCs are Charisma based.
Master Communicator
You are among the most powerful of magical communicators known.
Prerequisites: Expert Communicator, Character Level 15th
Benefit: An innate talent for magic grants you the following spell-like abilities as a 15th level caster:
At will—arcane mark, charm person, comprehend languages, magic mouth, message, sepia snake sigil, suggestion, tongues, ventriloquism; 3/day—charm monster, lesser geas, sending; 2/day—contact other plane, geas/quest, mass suggestion; 1/day—demand, mind blank, project image. The save DCs are Charisma based.
Grandmaster Communicator
You are unrivaled in the field of magical communications.
Prerequisites: Master Communicator, Character Level 18th
Benefit: An innate talent for magic grants you the following spell-like abilities as a 18th level caster:
At will—arcane mark, charm monster, charm person, comprehend languages, lesser geas, magic mouth, message, sending, sepia snake sigil, suggestion, tongues, ventriloquism; 3/day—contact other plane, geas/quest, mass suggestion; 2/day—demand, mind blank, project image; 1/day—power word blind, power word kill, power word stun. The save DCs are Charisma based.
Insightful
You possess a magical understanding of the workings of arcane detection.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—detect magic, detect secret doors, read magic.
Insightful Extended Chain
More to come...
Necropolis Born
You possess a magical understanding of the essence of mortal dread.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—cause fear, ghost sound, touch of fatigue.
Necropolis Born Extended Chain
More to come...
Night Haunt
You possess a magical understanding of the workings of the unseen.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—dancing lights, prestidigitation, unseen servant.
Night Haunt Extended Chain
More to come...
Soul of the North
You possess a magical understanding of the nature of cold.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—chill touch, ray of frost, resistance.
Soul of the North Extended Chain
More to come...
Spell Hand
You possess a magical understanding of the manipulation of force.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st level caster:
1/day—floating disk, mage hand, open/close.
Spell Hand Extended Chain
More to come...