Agent_0042
12-10-2011, 03:09 PM
For the uninitiated, Wakfu (http://www.wakfu.com/) is a decent MMO that, more importantly, is accompanied by an awesome animated series (http://serie.wakfu.com/en). In addition to the animation and characterization being quality, the setting is an interesting one, and a friend of mine has expressed interest in running a campaign in it. This is the start of our efforts to make that possible. The obvious place to start a project like this is with the player characters and classes, so here's some of the things I'm considering.
Everyone is human in the setting, including the shrub-headed guys and catgirls. When you pledge yourself to a deity (or are born to someone who has, though this isn't always the case), you take on aspects of their appearance in addition to gaining appropriate powers. Effectively, your race is your religion is your class. So, all players are human, with "racial" modifiers just rolled into the appropriate class. [br]
On that note, there's fourteen base classes - Cra, Ecaflip, Eniripsa, Enutrof, Feca, Iop, Osamodas, Pandawa, Sacrier, Sadida, Sram, Xelor, Rogue, and Masqueraider. Fifteen if we include Eliatropes, who are technically not human but might as well be. [br]
No multiclassing between base classes. Ever. You will never see a Cra/Sram or an Ecaflip/Enutrof. I suppose, theoretically, you could renounce your deity and convert to another. It never happens in the series, but I don't know anything explicitly prohibiting it and it may be useful to have such a mechanic. [br]
In the series, the characters have a fairly versatile set of powers, but you don't often see them aquire a new one, with the exception of the Eliatrope kid. In the game, all of a class's powers can be obtained in the first several levels, with further levels just improving powers. This suggests to me that we have short (ten-level) base classes and abilities that scale to character level instead of class level, with prestige classes filling out a character's progression. This means you take 5-10 levels of Iop and then prestige into Shushu Guardian, or Xelor into Horologer, or what have you. [br]
This also means we need prestige classes, at least two per class. PrCs can be class agnostic if appropriate - if you're a Cra and pick up a Shushu Bow, for example, you should be able to become a Shushu Guardian. [br]
Every class has "spells", though many of them aren't obviously or overtly magical. Vancian casting, power points, and the like are out - you don't ever see a character "run out" of their abilities. So, each class will get invocations, maneuvers, or a similar at-will resource management scheme. I may homebrew a universal mechanic for such, for simplicity's sake. These would be advanced by PrCs, which may add additional powers to be selected.
Any thoughts or suggestions?
Everyone is human in the setting, including the shrub-headed guys and catgirls. When you pledge yourself to a deity (or are born to someone who has, though this isn't always the case), you take on aspects of their appearance in addition to gaining appropriate powers. Effectively, your race is your religion is your class. So, all players are human, with "racial" modifiers just rolled into the appropriate class. [br]
On that note, there's fourteen base classes - Cra, Ecaflip, Eniripsa, Enutrof, Feca, Iop, Osamodas, Pandawa, Sacrier, Sadida, Sram, Xelor, Rogue, and Masqueraider. Fifteen if we include Eliatropes, who are technically not human but might as well be. [br]
No multiclassing between base classes. Ever. You will never see a Cra/Sram or an Ecaflip/Enutrof. I suppose, theoretically, you could renounce your deity and convert to another. It never happens in the series, but I don't know anything explicitly prohibiting it and it may be useful to have such a mechanic. [br]
In the series, the characters have a fairly versatile set of powers, but you don't often see them aquire a new one, with the exception of the Eliatrope kid. In the game, all of a class's powers can be obtained in the first several levels, with further levels just improving powers. This suggests to me that we have short (ten-level) base classes and abilities that scale to character level instead of class level, with prestige classes filling out a character's progression. This means you take 5-10 levels of Iop and then prestige into Shushu Guardian, or Xelor into Horologer, or what have you. [br]
This also means we need prestige classes, at least two per class. PrCs can be class agnostic if appropriate - if you're a Cra and pick up a Shushu Bow, for example, you should be able to become a Shushu Guardian. [br]
Every class has "spells", though many of them aren't obviously or overtly magical. Vancian casting, power points, and the like are out - you don't ever see a character "run out" of their abilities. So, each class will get invocations, maneuvers, or a similar at-will resource management scheme. I may homebrew a universal mechanic for such, for simplicity's sake. These would be advanced by PrCs, which may add additional powers to be selected.
Any thoughts or suggestions?