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Aneurin
01-07-2012, 04:03 PM
Okay, here it is - chat, get to know each other, yadda yadda. Try and work out who you want to work with - I'll be splitting you up into two groups fairly early on in the game, but I'll let you decide who you go with and where you go.

In the mean time, finish off any cohorts and fine tuning you feel is neccessary, and ask any questions you may have.

The IC thread will go up when I've worked out a last few details.


Congratulations on getting in!

candycorn
01-07-2012, 04:14 PM
And here we are. Claiming Blue, if there are no objections.

EDIT: Player | Character | Dragon Type | Template/Class | Alignment
Candycorn | Ezzerach (http://www.myth-weavers.com/sheetview.php?sheetid=355962) | Blue | Child of Eberron | Law Evil
Wabbajack | Nahatoran the Kinslayer (http://www.myth-weavers.com/sheetview.php?sheetid=356350) | Radiant | Wyrm of War | Law Good
Iun | Dunatos (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=55609) | Pseudodragon | None | Neutral Good
THEChanger|Anargyros (http://www.myth-weavers.com/sheetview.php?sheetid=356250)|Half Dragon Silver Centaur | Cleric/Divine Oracle | Neutral Good
dspeyer | Antwelm (http://www.myth-weavers.com/sheetview.php?sheetid=355947) | Brass | Loredrake | Chaotic Good
cutlex | Tanras (http://www.myth-weavers.com/sheetview.php?sheetid=358249) | Fang | Wyrm of War | Chaotic Neutral
JungleBox90|Bamok Lundgren (http://www.myth-weavers.com/sheetview.php?sheetid=355934)|Shadow|Wyrm of War, Monk/Paladin of Tyranny|Law Evil/Greed
CowMasterTrojan|Salazar (http://www.myth-weavers.com/sheetview.php?sheetid=358578)|Dragonwrought Dragonborn Kobold|UrPriest/Mystic Theurge/Incantatrix|True Neutral

If other players post their character sheets in their post, I'll add them to this for easy reference.

Wabbajack
01-07-2012, 04:21 PM
Claiming Teal EDIT: bold, large Yellow. He speaks in a booming voice most of the time.

Still need to make a valid cohort now that I know that they are based on CR instead of level.

Are cohorts allowed to take Vow of Poverty?

Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=356350)

Aneurin
01-07-2012, 04:28 PM
No, no Vow of Poverty, please. For the sake of having cohorts that aren't richer than the players, their WBL will be the treasure listing in their monster entry. Does that sound fair?

So, if you have, say, an elf, with standard treasure, who is the equivalent of a CR3 creature, you'd have the treasure listed for a CR3 creature in the Monster Manual.

candycorn
01-07-2012, 04:34 PM
Bah, cohorts! I didn't wanna detract from my dragon-ness by adding humans, elves, orcs, and such to my mix. I'll just float like an air elemental, and sting like a wyvern.

Wabbajack
01-07-2012, 05:28 PM
Switched Leadership and Epic Leadership for other feats.
Took a Greater Gate Compass (Planar Handbook) to allow me to travel from plane to plane.

candycorn
01-07-2012, 05:44 PM
Switched Leadership and Epic Leadership for other feats.
Took a Greater Gate Compass (Planar Handbook) to allow me to travel from plane to plane.

Interesting.... I'm hoping there's not TOO terribly much planar travel, but hey, who knows.

Iun
01-07-2012, 05:46 PM
Dunatos' sheet (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=55609), as requested.

Now I need to buy some more stuff... Probably some weird situational items like immovable rods. Does anyone have a request for a must-have magic item that you'd want a bard to carry around?

candycorn
01-07-2012, 05:49 PM
Dunatos' sheet (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=55609), as requested.

Now I need to buy some more stuff... Probably some weird situational items like immovable rods. Does anyone have a request for a must-have magic item that you'd want a bard to carry around?
This one's (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#lyreofBuilding) often useful....

EDIT: Especially if someone in your party has Wall of Stone, which I do.

THEChanger
01-07-2012, 07:50 PM
Anargyros (http://www.myth-weavers.com/sheetview.php?sheetid=356250), the Divine Oracle of Bahumet, speaks his mysterious words in Dark Green

dspeyer
01-08-2012, 02:45 AM
Antwelm (http://www.myth-weavers.com/sheetview.php?sheetid=355947) will speak in olive.

Antwelm is a CG Brass Loredrake who would rather talk than trick, trick than curse, and curse than fight, but won't back away from a fight if it comes to it. Given the chance, he'd be hosting parties and sponsoring promising young artists -- making the world a happier place and living life to its fullest in peace. The world doesn't seem to be giving him that choice anymore, though. C'est la vie.

candycorn
01-08-2012, 02:57 AM
Feeling rather lonely on the evil side... Sigh.

Iun
01-08-2012, 03:14 AM
This one's (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#lyreofBuilding) often useful....

EDIT: Especially if someone in your party has Wall of Stone, which I do.

This just made me realize a problem. What about somatic and verbal spell components? A pseudodragon can't really talk (only animal noises) and it just has claws. Is there a feat for that or is that problem generally waved in this game?

Also, Dunatos has "Bard" for a class.

candycorn
01-08-2012, 03:18 AM
This just made me realize a problem. What about somatic and verbal spell components? A pseudodragon can't really talk (only animal noises) and it just has claws. Is there a feat for that or is that problem generally waved in this game?

Also, Dunatos has "Bard" for a class.

At the very least, you'll have alternate form, lol.

Wabbajack
01-08-2012, 10:17 AM
Antwelm (http://www.myth-weavers.com/sheetview.php?sheetid=355947) will speak in olive.

Antwelm is a CG Brass Loredrake who would rather talk than trick, trick than curse, and curse than fight, but won't back away from a fight if it comes to it. Given the chance, he'd be hosting parties and sponsoring promising young artists -- making the world a happier place and living life to its fullest in peace. The world doesn't seem to be giving him that choice anymore, though. C'est la vie.

Are we allowed to "fuse" magic items like that? That would make "Additional Magic Item Space" rather worthless.

Aneurin
01-08-2012, 01:04 PM
Are we allowed to "fuse" magic items like that? That would make "Additional Magic Item Space" rather worthless.

Yes, but the price is 1.5x property cost for each additional property added to the item, as per Magic Item Compendium.

dspeyer
01-08-2012, 01:13 PM
And the extra price doesn't apply if the additional abilities are basic stuff like ability score or natural armor bonuses. All laid out in Magic Item Compendium.

cutlex
01-08-2012, 10:11 PM
sheet for Tanras. He's chaotic neutral, so there's at least some evil tendencies :D

Also claiming slate grey.
http://www.myth-weavers.com/sheetview.php?sheetid=358249

JungleBox90
01-09-2012, 08:36 AM
Feeling rather lonely on the evil side... Sigh.

Um... You forgot someone. ME! (http://www.myth-weavers.com/sheetview.php?sheetid=355934)
I'm evil! Well... more greedy than evil, but it's the same thing in the end. (money = evil^1/2)

Also, I'm going with the most appropriate color, default.

candycorn
01-09-2012, 12:46 PM
Didn't forget ya, was just waiting to add you to the list until you posted.

I think that's everyone that Aneurin approved (7 players). Question, though. If 2 groups of 4 were approved, should there be 8 players?

Aneurin
01-09-2012, 05:36 PM
(Read that as the DM can't count properly) *facepalms*

candycorn
01-10-2012, 12:24 AM
LOL, well, you can always greenlight one more player?

Aneurin
01-10-2012, 08:36 AM
Could do, but seeing as most of you could destroy a traditionally balanced encounter on your own, using only your breath weapons, it isn't absolutely neccessary. I'll review the applications anyway.

Aside from my possibly selecting another player, is everyone ready, or are there questions?

candycorn
01-10-2012, 08:42 AM
I know I'm ready...

Something tells me our encounters won't all be "traditionally balanced", lol.

Aneurin
01-10-2012, 08:53 AM
Compensating for the ability to go "I use my Split Lingering Empowered Maximised Extended Cone Breath Weapon to kill everything in a ten-mile radius every minute" is somewhat tricky.

That said, carelessly destroying the world will have reprecussions, so you may want to watch your aim :smallamused:.

cutlex
01-10-2012, 12:57 PM
Perhaps the groups could be split along optimization guidelines? I am not particularly good at judging such parameters (so I'm not sure where I would stand alongside my peers), but it would be nice to have to worry less about over/under performing.

Additionally, it would be nice to know about the new group makeup to help tailor some last minute spell/feat switches.

JungleBox90
01-10-2012, 11:19 PM
Perhaps the groups could be split along optimization guidelines?

I would like to note that it's my character is contractually obligated to side with Ezzerach.

"I use my Split Lingering Empowered Maximised Extended Cone Breath Weapon to kill everything in a ten-mile radius every minute"

Unfortunately I can't empower or maximize my breath weapon. Then again, I already deal 5 negative levels on a failed save. I'm content with that.
Although, I am slightly worried that we may be doomed with frequent battles against undead, constructs, and stupidly powerful spellcasters.

candycorn
01-10-2012, 11:27 PM
I would like to note that it's my character is contractually obligated to side with Ezzerach.



Unfortunately I can't empower or maximize my breath weapon. Then again, I already deal 5 negative levels on a failed save. I'm content with that.
Although, I am slightly worried that we may be doomed with frequent battles against undead, constructs, and stupidly powerful spellcasters.

Against the first two, I should be relatively alright, as long as SOMEONE has death ward. Against the last, there are full casters in the groups.

JungleBox90
01-11-2012, 02:21 AM
Death Ward, eh?
I could use the slot from extra spell for it, but then I'd be losing Modify Memory (which has some very fun out-of-combat uses). Tough call...

candycorn
01-11-2012, 03:31 AM
Death Ward, eh?
I could use the slot from extra spell for it, but then I'd be losing Modify Memory (which has some very fun out-of-combat uses). Tough call...

Also hard to use... You have to predict what the subject's natural inclinations are, which means you must be familiar with them. Plus, it's mind affecting, which means that most enemies at this level will be immune to it. Plus, it allows a save, which means that you'll be playing catch up to dedicated casters on save DC's.

IMO, there are better spells out there, and between a bit of shapechanging, and investing 20-30 ranks in bluff, you'd likely be able to convince most people that whatever it is actually happened, but they just forgot about it.

That said, I never really realized that Fang Dragons are great wyrms at CR 21, and have sorceror level 17 there.

JungleBox90
01-11-2012, 03:49 AM
IMO, there are better spells out there, and between a bit of shapechanging, and investing 20-30 ranks in bluff, you'd likely be able to convince most people that whatever it is actually happened, but they just forgot about it.

True enough I guess.
A +45 to bluff sounds nice and I'm already running shapechange with polymorph (alternate form notwithstanding)

That said, I never really realized that Fang Dragons are great wyrms at CR 21, and have sorceror level 17 there

Fang Dragons can be pretty boss.
Before I switched to my shadow dragon, I was working on a melee-optimized fang dragon. claws alone did a base 64d(?).
I used all the good stuff: rapidstrike, that necklace from SS (assuming it's pimped out), earth hammer, mighty wallop, sharptooth, and expansion power (somehow...), some other damage-by-size increasing items, then Barbarian for pounce, wyrm of war to trade in a spell for raging mongoose...

The damage potential got pretty damn high.

Still, I like be able to make strafing runs and turn part of the battlefield into a cloud of energy drain better. :smallcool:

candycorn
01-11-2012, 05:37 AM
Fang Dragons can be pretty boss.
Before I switched to my shadow dragon, I was working on a melee-optimized fang dragon. claws alone did a base 64d(?).

I used all the good stuff: rapidstrike, that necklace from SS (assuming it's pimped out), earth hammer, mighty wallop, sharptooth, and expansion power (somehow...), some other damage-by-size increasing items, then Barbarian for pounce, wyrm of war to trade in a spell for raging mongoose...First:
Shape Soulmeld: Sphinx Claws, and Open Least Chakra (Hands). Pounce without class levels.

Second: Spellcasting dragons, especially CL 17 spellcasting dragons, shouldn't be wyrm of war, most likely.

Loredrake would give 9th level spells.
Lightkeeper, Master of the Hoard, or Passion's Flame archetypes give cleric casting to 8th level. Now, imagine the following: Persistent Righteous Might, Greater Magic Weapon and Bite of the Werebear. Add on greater mighty wallop, as needed.

Benefits:+1 size category (+3 for a natural bludgeoning weapon) (+2/+4 with Fang dragon's inherent size boost for damage)

+20 Str, +2 Dex, +10 Con

+7 Nat Armor
DR 9/Evil or 9/good

Feat: Blind Fight
Feat: Power Attack

Add on the 2d6 Constitution drain per bite, Fort DC 33 (35 with ability focus, +1 per 2 points of charisma above 20)... And your bite attack could be, on a charge, Attack +60 for 16d6 + 66 +2d6 Drain(Fort DC 37 negates drain). (assumes base Str and Dex of 14, and ability focus for the drain)

Assuming you're attacking a 36 HD creature, and assuming it fails its save, it'll lose, on average, 108 HP from the drain, 122 damage from the bite, for a net effective bite damage of 230. With Leap attack, that'd be 352 effective damage on a bite (244 for things immune to drain)... And that doesn't factor in the Claw/Claw/Claw/Wing/Wing/Wing/Tail routine (assuming rapidstrike for claw and wing, and multiattack), and you would have the potential to hit 450 more damage, for a charge attack averaging 700ish damage, 800ish if the drain goes off.

Yeah, there's a reason I didn't use a brass dragon. 8th and 9th level spells are just too icky.

The damage potential got pretty damn high.

Still, I like be able to make strafing runs and turn part of the battlefield into a cloud of energy drain better. :smallcool:That's not bad either.

Iun
01-11-2012, 05:38 AM
I'm pretty much ready to go, just one or two more items. I haven't got my books right now, is there an item that boosts spell save DCs and/or caster level checks against spell resistance?

JungleBox90
01-11-2012, 05:53 AM
Yea. 800+ damage is always nice, though that number can get even higher still. *coughpowerattackcough*

But, 100 damage and 5 negative levels on a failed save is decent for a more social-oriented/rogue-ish combatant (maybe more so, since I gain 20 temp HP and other bonuses for each drained level...).

candycorn
01-11-2012, 06:16 AM
Yea. 800+ damage is always nice, though that number can get even higher still. *coughpowerattackcough*

But, 100 damage and 5 negative levels on a failed save is decent for a more social-oriented/rogue-ish combatant (maybe more so, since I gain 20 temp HP and other bonuses for each drained level...).

I was assuming power attack for 36 with shock trooper and leap attack, in the damage before.

cutlex
01-11-2012, 02:12 PM
I hadn't bothered trying to magically enhance the damage dice of the natural attacks, because I had assumed that it wouldn't stack with the dragon's natural enlarge ability (for the same reasoning that Powerful Build doesn't stack with Monkey Grip).

Additionally, the Wallop spell is capped at colossal size and Greater Magic Weapon doesn't work on natural weapons :smallfrown:. Though the werebear spell seems good enough to spend a standard action...

It is a shame about losing righteous might (and the rest of cleric casting), but I think the 9 extra martial feats make up for it. I was not optimizing to the maximum level anyway, obviously. Dodge and mobility are horrible feats, but elusive target shenanigans with shock trooper should be fun.

candycorn
01-11-2012, 02:47 PM
I hadn't bothered trying to magically enhance the damage dice of the natural attacks, because I had assumed that it wouldn't stack with the dragon's natural enlarge ability (for the same reasoning that Powerful Build doesn't stack with Monkey Grip).Different wording. "Treated as one size category larger" x2 is different from "you can wield weapons 1 size category larger than you" x2. In the latter, it references your base size twice, so they're both based off of that base size.

Additionally, the Wallop spell is capped at colossal size and Greater Magic Weapon doesn't work on natural weapons :smallfrown:.Sorry, I meant Superior Magic Fang.
Though the werebear spell seems good enough to spend a standard action...With the right feats, you can persist it, in an 8th level slot. With the right feats and druid casting, you can do it in a 7th. Since my sorceror casting is lower, being a blue, I'm using Persisted Bite of the Weartiger, which is +12 Strength, +4 Dexterity, +6 Constitution, and +5 natural armor, along with Power Attack and Blind Fighting.
It is a shame about losing righteous might (and the rest of cleric casting), but I think the 9 extra martial feats make up for it. I was not optimizing to the maximum level anyway, obviously. Dodge and mobility are horrible feats, but elusive target shenanigans with shock trooper should be fun.9 Martial feats is good, but there are massive buffs in cleric and druid spell lists, and dragons benefit best from buffs over other spells, since they have lower save DC's and caster level. Frankly, I lean towards the spells because the versatility is very powerful.

Heck, the right stuff could give you Miracle, which gives you access to almost every cleric spell, and most other spells too.

dspeyer
01-11-2012, 07:59 PM
Bite of the Weartiger, which is +12 Strength, +4 Dexterity, +6 Constitution, and +5 natural armor, along with Power Attack and Blind Fighting.

It also effects your natural attacks. It's not 100% clear, but AFAICT, your claws become primary and bite secondary and both get more dice.

candycorn
01-11-2012, 10:33 PM
It also effects your natural attacks. It's not 100% clear, but AFAICT, your claws become primary and bite secondary and both get more dice.

Damage for bite (for gargantuan) is 6d6, and claw is 4d6. Either way, that benefits dragons. More attacks with Full Str to damage, and less attacks with 1/2 strength to damage.

CowMasterTrojan
01-13-2012, 01:31 AM
Hello everyone,
I was the child originally left behind. ;)
and am very happy to be accepted.

I will be playing the one-eyed kobold Salazar (http://www.myth-weavers.com/sheetview.php?sheetid=358578), and his "raven" (http://www.d20srd.org/srd/monsters/raven.htm) companion, Blight. (http://www.myth-weavers.com/sheetview.php?sheetid=358377) And he shall be red.

candycorn
01-13-2012, 02:22 AM
Hello everyone,
I was the child originally left behind. ;)
and am very happy to be accepted.

I will be playing the one-eyed kobold Salazar (http://www.myth-weavers.com/sheetview.php), and he shall be red.

Your link points to mythweavers sheetview screen, not your character sheet.

dspeyer
01-13-2012, 06:06 AM
Hmm, I have 6d8 for the bite...

RAW says 2d6 for small or 2d8 for medium. The weapon-size table (http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize) has no small 2d6 or medium 2d8 weapons, but a medium greatsword does 2d6 and a large bastard sword does 2d8. Since those are one size up from the bite, we should look at the colossal column, which says 8d6 and 6d8 respectively.

I'll grant the whole thing is a little weird. 2d6 plus one size category is normally 3d6, not 2d8.

Is there something I'm missing?

candycorn
01-13-2012, 06:33 AM
Hmm, I have 6d8 for the bite...

RAW says 2d6 for small or 2d8 for medium. The weapon-size table (http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize) has no small 2d6 or medium 2d8 weapons, but a medium greatsword does 2d6 and a large bastard sword does 2d8. Since those are one size up from the bite, we should look at the colossal column, which says 8d6 and 6d8 respectively.

I'll grant the whole thing is a little weird. 2d6 plus one size category is normally 3d6, not 2d8.

Is there something I'm missing?

Bite of the weretiger gives a claw that is 1d8, and a bite that is 2d6 (for medium creatures, according to my copy of the Spell Compendium, though oddly, a small bite is 2d6 as well).

Follow Sizing Rules (http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize), and a longsword sized to Gargantuan is 4d6. A greatsword is 6d6.

Wabbajack
01-14-2012, 02:18 PM
Blue/Fang/Shadow/Kobold and Radiant/Pseudo/Centaur/Brass seems like groups that should not lead to alignment related problems.

And could we rule that alternate form also changes armor to fit the new form?

Iun
01-14-2012, 02:22 PM
So, I'm finally done. Groups seem good that way. How are hit points handled, I kinda missed that?

candycorn
01-14-2012, 02:45 PM
You can take average, or you can roll... But if you roll, you have to keep the roll, for good or ill.

Aneurin
01-14-2012, 05:48 PM
Yeah, that's how hitpoints are handled.

Alternate Form does resize any armour you have, it also (along with Polymorph spells) provides basic clothing if it's appropriate for your new form to have them.

If everyone's about done and there aren't any more questions, I'll get the game started tomorrow.

Wabbajack
01-14-2012, 06:19 PM
Armor size isn't the problem, it does that anyways. The problem is that armor normally doesn't change form to humanoid armor.

Aneurin
01-14-2012, 06:39 PM
Alright, I see what you mean - I meant resize and reshape.

candycorn
01-14-2012, 10:38 PM
If everyone's about done and there aren't any more questions, I'll get the game started tomorrow.

No questions for me... Looking forward to this!

CowMasterTrojan
01-15-2012, 12:39 AM
Blue/Fang/Shadow/Kobold and Radiant/Pseudo/Centaur/Brass seems like groups that should not lead to alignment related problems.

And could we rule that alternate form also changes armor to fit the new form?

I am absolutely fine with that. However, just for alternatives we could have:
Team Order: Blue, Radiant, Shadow, and Centaur
Team Random decisions and indifference: Brass, Fang, Pseudo, and Kobold

or we could go

Team "I have a real breath weapon": Blue, Shadow, Radiant, Brass
and
team "I wish I had a better breath weapon" Centaur, Pseudo, Fang, Kobold

or
Team "extreme alignment": Blue, Radiant, Shadow, Brass
and
Team "Moderation is a good trait to have" Centaur, Pseudo, Fang, Kobold

Haha, just noticed those last two were the same.

candycorn
01-15-2012, 01:57 AM
I am absolutely fine with that. However, just for alternatives we could have:
Team Order: Blue, Radiant, Shadow, and Centaur
Team Random decisions and indifference: Brass, Fang, Pseudo, and Kobold

Team "extreme alignment": Blue, Radiant, Shadow, Brass
and
Team "Moderation is a good trait to have" Centaur, Pseudo, Fang, Kobold


Both of these look good to me personally. I rather enjoy a bit of alignment conflict. The key is to realize that this is truly bigger than all of us, so everyone needs to make some concessions, and that's the biggest motivator... That we need each other.

I'm fond of the idea of having at least one true dragon in each group.

JungleBox90
01-15-2012, 02:57 AM
Ah! That reminds me.

To my potential comrades: You may be charged a fee for my services, especially those of the spellcasting kind; the amount of said fee is dependent upon the circumstances in which my services are requested.
It doesn't make for good teamwork, but it can't be helped. You are dealing with a money-grubbing bastardentrepreneur after all.

candycorn
01-15-2012, 03:10 AM
Ah! That reminds me.

To my potential comrades: You may be charged a fee for my services, especially those of the spellcasting kind; the amount of said fee is dependent upon the circumstances in which they are requested.
It doesn't make for good teamwork, but it can't be helped: you are dealing with a money-grubbing bastard.

The typical payment for services performed as part of an adventuring party is an equal split of the loot acquired. What, you thought you were entitled to that just for showing up?

Any character that charges piecemeal for services, IMO, forfeits the right to a share of treasure.

On a side note: It CAN be helped. You, the player, determine the personality of your character, and justifications for "freebies". For example: protecting your assets and your own life, which is, presumably, what we are all doing.

JungleBox90
01-15-2012, 03:37 AM
... You may be charged a fee...

Emphasis on the "may" part, as in "I may or may not charge a fee".

Perhaps I should have worded the statement differently, but I'm certainly not having my character be so much of a miser that every one of his services and instances of assistance has a price tag, and even going so far as to forsake advantageous relations and his own well-being for paltry sums. That's just silly. =/

CowMasterTrojan
01-15-2012, 06:28 AM
ACPeople with Ac's over 50
Brass, Shadow, Blue, Radiant, Fang

People with AC's 70 and higher
Radiant, Shadow

HPPeople with over 200 hp
Blue, Brass, Fang. Radiant, Shadow

People with over 500 hp
Blue, Brass, Fang. Radiant

People with over 800
Radiant



Size
Tiny: Pseudo
Small: Kobold (rarely that size)
Large: Centaur, Shadow
Huge:No one? wow
Gargantuan: Blue, Brass, Fang, Radiant

Flight Speed
Kobold: Varies, magic dependant
Pseudo: 60 (Perfect)
Centaur: 100 (average)
Brass: 250 (Clumsy)
Blue: 200 (perfect)
Fang: 150 (clumsy)
Radiant: 200 (average)
Shadow: 150 (Good)

SR
Need feedback on this number


Spells
Kobold: 9th lv sorcerer/cleric
Pseudo: 6th lv Bard
Centaur: 9th lv Cleric
Brass: 9th lv sorcerer
Blue: 6th lv druid/sorcerer
Fang: 7th lv sorcerer
Radiant: None
Shadow: 5th lv sorcerer

Stealthy
Psuedo Hide 41, MS 26
Blue Hide 38, MS 4
Shadow Hide 26, MS 26

Conclusions-To achieve best versatility
For divine: Kobold and Centaur Need to be on separate teams
For stealth: Shadow and Pseudo should be on separate teams, but it isn't 100% needed
For arcane spells: Kobold and Brass should be on separate teams, but not mandatory
For speed, It is recommended that Pseudo and Centaur be on the same team as fang and shadow. That way no one gets left behind in flight. Don't quite think this is that important.
For tanking:Radiant should be on the team with 2 of the 3: Kobold, Pseudo, Centaur

Suggested Teams
Team A: Radiant, Pseudo, Centaur, Brass

Team B: Blue, Shadow, Fang, Kobold

The irony is I just spend an hour crunching numbers to come to the same conclusion we had already arrived at based on alignment alone. :smallfurious:

candycorn
01-15-2012, 06:48 AM
Personal Preference: I'd like to be on the team with at least:

1 member that is good aligned
1 member that is not a true dragon.

Also, note that the hide numbers are deceptive. The Shadow dragon doesn't need to make hide checks most of the time, due to the Shadow Blend ability. It automatically grants total concealment.

Also, I'm surprised more people didn't work on maneuverability. It's surprisingly helpful to not have to use 70 feet of movement to turn around.

Iun
01-15-2012, 08:08 AM
I haven't really thought about what my character is actually good for... He has a fully leveled bard song, the rest ranges from useless to very situational. Though when they work illusions and enchantments are really fun.

candycorn
01-15-2012, 09:30 AM
Do you have any of the epic song feats?

Iun
01-15-2012, 10:10 AM
Only deafening song. Are there any others I can take with "only" 24 ranks in perform?

candycorn
01-15-2012, 11:53 AM
Only deafening song. Are there any others I can take with "only" 24 ranks in perform?

Oh, that's right, you only have a few HD. I'm surprised you didn't find a 16 or so HD chassis, take 16 bard levels for +8 CR, and then get the higher skill rank abilities.

Wabbajack
01-15-2012, 12:02 PM
Level 21? Isn't bard 1/2 CR?

Iun
01-15-2012, 12:09 PM
Only while your class levels remain below your racial HD. And A pseudodragon only has 2.

As for not choosing something else, I want to play a pseudodragon. And this game seemed to be the a good chance. Still, at least in theory I shouldn't be utterly useless. But we'll see.

Wabbajack
01-15-2012, 12:48 PM
Then shouldn't you at least be HD 2/Bard 21 ?

Iun
01-15-2012, 12:59 PM
Yup, for a total of 26 ranks in perform, but that's not enough for more than deafening song.

Aneurin
01-15-2012, 01:12 PM
Ta-da!

Your IC thread (http://www.giantitp.com/forums/showthread.php?t=228936), all ready.

Iun - if it becomes apparent your character is struggling to keep up with the party, we can work on something to give you an edge, okay? Same for everyone else.

Iun
01-15-2012, 02:34 PM
If push comes to shove I'll just hide under one of my companion's scales. Should be working with the tiny gargantuan size difference. :smallbiggrin:

CowMasterTrojan
01-16-2012, 02:02 AM
Personal Preference: I'd like to be on the team with at least:

1 member that is good aligned
1 member that is not a true dragon.

Also, note that the hide numbers are deceptive. The Shadow dragon doesn't need to make hide checks most of the time, due to the Shadow Blend ability. It automatically grants total concealment.

Also, I'm surprised more people didn't work on maneuverability. It's surprisingly helpful to not have to use 70 feet of movement to turn around.

If we can't really agree on two teams, I suggest a simple solution.
Everyone rolls a d100. The person with the highest two rolls become team captains. They then take turns picking their team, with the highest roller going first.

How does this sound?

Wabbajack
01-16-2012, 02:10 AM
Sounds like a nice option.

Assuming we use it:
[roll0]

JungleBox90
01-16-2012, 03:05 AM
Oh! I see a band wagon! =D

Hopping on:
[roll0]

candycorn
01-16-2012, 03:06 AM
Just in case the DM doesn't have his own opinions: [roll0]

CowMasterTrojan
01-16-2012, 03:19 AM
Hurray, I started a wagon! lol
[roll0]

candycorn
01-16-2012, 03:29 AM
Blight's pretty nice, Cow... I stayed away from undead, though (else I'd have built a ghost dragon) because the DM had originally specified Dragon type only, and going undead loses the Dragon type. Kinda wish I'd known that undead dragons were allowed.

CowMasterTrojan
01-16-2012, 03:46 AM
Blight's pretty nice, Cow... I stayed away from undead, though (else I'd have built a ghost dragon) because the DM had originally specified Dragon type only, and going undead loses the Dragon type. Kinda wish I'd known that undead dragons were allowed.

:smallbiggrin: And 3 points goes to candycorn for the successful spot check.

Being undead though, in game filled with dragons, really sucks. Everyone has the same Hit die as you, but you don't have the con bonus and really don't have a way to increase it. We shall see if the small gains are worth the cost.

JungleBox90
01-16-2012, 03:47 AM
Holy guacamole Batman! There's two of me now?!

candycorn
01-16-2012, 03:58 AM
:smallbiggrin: And 3 points goes to candycorn for the successful spot check.

Being undead though, in game filled with dragons, really sucks. Everyone has the same Hit die as you, but you don't have the con bonus and really don't have a way to increase it. We shall see if the small gains are worth the cost.

To be honest, you're looking at some nice benefits from it, though... And you're much more heavily focused on spellcasting than attacking.

Think it's interesting that Persistent Wraithstrike is criticized, though, when Shadow Blend, 9th level spells, Ur Priest, and Incantatrix is being thrown around... In a single build. :smallwink:

CowMasterTrojan
01-16-2012, 05:07 AM
Holy guacamole Batman! There's two of me now?!

Fun fact. The kobold can shapechange into a mature adult and the brass can shapechange into a adult. So theoretically if in the same party, we can hit something with:
2 breath weapons for 5 negative levels, 2 on save
1 breath weapon for 4 negative levels, 2 on save
1 breath weapon for 3 negative levels, 1 on save

and then blight pounces (because his breath was a free action), hopefully hitting and dealing 5 hits with haste (and thus 5 negative levels).

So could expect to do 7-22 negative levels to one thing on round 1, and 7-17 negative levels to a host of creatures close together. That is some awesome sauce right there.


Think it's interesting that Persistent Wraithstrike is criticized, though, when Shadow Blend, 9th level spells, Ur Priest, and Incantatrix is being thrown around... In a single build.

To be fair, I'm trying to run the cohort as a equal to a party of dragons. Some methods are needed just to stay in the same ballpark. That being said,
both the blue and the brass has all their metamagics lowered one level more than me. (epic) Improved metamagic is awesome.

Of course also to be fair, (epic) spectral strike does the exact same thing as persistent wraith strike. So I don't quite get the big deal.

candycorn
01-16-2012, 05:52 AM
To be fair, I'm trying to run the cohort as a equal to a party of dragons. Some methods are needed just to stay in the same ballpark. That's why I don't care for leadership. 1 feat, and you essentially get someone just as powerful as you are. It's not too bad, mind you... I just find it... distasteful.

That being said,
both the blue and the brass has all their metamagics lowered one level more than me. (epic) Improved metamagic is awesome.Blue also only gets 6th level spells. Even after gaining 3 levels, I'll only have 8th level spells. That said, the only metamagic that blue can apply that to is Persist, which, admittedly, it gets at +1 slot. I'm gonna look to see if there are any other good metamagics to add (I was thinking Widen spell, perhaps).

Of course also to be fair, (epic) spectral strike does the exact same thing as persistent wraith strike. So I don't quite get the big deal.Me either. That said, I have enough slots to spam wraithstrike without persisting for a while.

cutlex
01-16-2012, 12:30 PM
While remaining respectful of our DM's decision to allow it, I would also like to raise concerns concerning the kobold cohort. Aside from possessing double 9's (which may or may not be a big deal), he appears to have enough class levels/HD to be of a higher CR than we are.

I hold nothing against a powerful cohort in its own right, but when that cohort is inherently "better" than what the PC's were given to build then I believe there is an issue.

Perhaps I'm incorrect or being unfair with my analysis. I am content with the issue having been raised for everyone else's consideration.

Agreed on leadership being a ridiculous feat.

Aneurin
01-16-2012, 05:51 PM
Hello everyone,
I was the child originally left behind. ;)
and am very happy to be accepted.

I will be playing the one-eyed kobold Salazar (http://www.myth-weavers.com/sheetview.php?sheetid=358578), and his "raven" (http://www.d20srd.org/srd/monsters/raven.htm) companion, Blight. (http://www.myth-weavers.com/sheetview.php?sheetid=358377) And he shall be red.

Having just added up all the levels, you need to drop 4 levels from Salazar. I apologise for not noticing this sooner. As a CR21 character, your cohort should be level 19 at most.

dspeyer
01-17-2012, 01:21 AM
Rolling for captaincy in case we do that: [roll0]

I do think one team needs kobold and the other brass and centaur to keep the casting spread out. Apart from that, I see brass and pseudo as likely friends, though perhaps somewhat overlapping in abilities.

Aneurin
01-18-2012, 05:09 PM
Sorry to do this so soon guys, but I'm going to have to wait a day or two before I can manage a full IC post. Just got a few too many things going on at once right now. Hopefully this will give you something to go on with. I'll give you more information on the faces soon, and increased detail based on your check results. Currently exam stuff, assignments and job-location are eating my time. Wasn't expecting the work load to turn up all at once.

Again, I really apologise for messing you around like this, but I will keep up with this even if my posting gets a little erratic or slow at times. I hope that's okay with everyone.

THEChanger:
You are aware that the various deities are tight-lipped on the subject. You're also aware that they're afraid of something, and are very nervous. Something very old, something very, very dangerous.

candycorn:
The sign reminds you of something you heard of once. It was a... thing... called the Pandorym. Something called up by a group of wizards millenia past. What you've heard is that it was called up to destroy the gods. Or to be used as a threat against the gods. You're reasonably sure it's nothing that dwells within the planes, and maybe not even within reality.

Wabbajack:
The sign reminds you of something you heard of once. It was a... thing... called the Pandorym. Something called up by a group of wizards millenia past. What you've heard is that it was called up to destroy the gods. Or to be used as a threat against the gods. You're reasonably sure it's nothing that dwells within the planes, and maybe not even within reality.

You are aware that the various deities are tight-lipped on the subject. You're also aware that they're afraid of something, and are very nervous. Something very old, something very, very dangerous.

Dunatos:
You hear lots of stories and theories bandied around the place. The theories range from the wild to the incoherent. A few stick in your mind;

"One of the Elder Evils has awoken but is now in hiding."

"The gods are fighting."

"Arculos arranged the whole light show as an excuse to gather everyone here for some secret purpose."

"The secret purpose is to have Arculos declared as a new god."

"The gods arranged the display to stop Arculos becoming a new god."

"Arculos has become a consort of one of the draconic gods. Possibly more than one."

Feel free to make up stories about dragons you recognise. I will provide some more information when I have the time.

CowMasterTrojan
02-03-2012, 10:45 PM
Did we lose junglebox? I noticed he hasn't posted in the IC thread yet

CowMasterTrojan
02-10-2012, 05:29 AM
I notice a large number of us really haven't posted much in the IC thread. I was just wondering if there is something I can do to increase that? Should my character be addressing other characters more individually? would that help?

Are we eager to split up into 2 groups? (which we never decided how to go as it turns out). The thread activity for this game has just been really inactive for the most part, and I was hoping to increase that.

Iun
02-10-2012, 10:31 AM
I'm following both threads, but I can't find the time to put something decent together at this time. Had 5 exams this week, and there are more to come next week, and while I hope to find the time during the next week, it probably won't be before saturday.

Feel free to put me into a group; I don't think it'd be much of a problem to add me to a group later by letting me follow that group covertly for a while. Wouldn't be that out of character for a pseudodragon.

Aneurin
02-10-2012, 01:29 PM
Splitting into two groups isn't mandatory, although it does mean we kiss goodbye to anything that even resembles reasonable game balance - but with that said, I think I did that when I made this a CR game with dragons.

I'm sorry things have been slow on my part, I'll be more attentive from now on. Just had a few things to do lately that've been distracting me.

CowMasterTrojan
02-10-2012, 02:46 PM
A split may not even be necessary. It's entirely possible we may have lost some players due to inactivity. Most of the group hasn't posted since January.

Aneurin
03-05-2012, 06:40 PM
Shock and horror, the DM posts!

Sorry for the huge delay guys, I somehow got it into my head the game was dead and stopped checking up on it.

But I'm back now and will pay attention to it.


Again, really, really sorry about this. Will not happen again.

CowMasterTrojan
03-08-2012, 10:14 AM
I sent a PM out to all the active players. Anyone still active in the game, could you please check in. Trying to keep the game from dying, too interesting and unique to let that just happen.

Aneurin
03-08-2012, 12:22 PM
If you're willing to go on, and no-one else is interested I'm happy to run this as a solo game, or a duo game or... however-many-we-wind-up-with game, really.

CowMasterTrojan
03-09-2012, 08:17 AM
Well Candycorn seems to be having computer issues, based on her sig, But beyond that I have no news from anybody yet. So that may be what we have to do. :smallannoyed: