Silva Stormrage
03-15-2012, 01:12 AM
The Templar
http://www.wizards.com/dnd/images/iw_pious_templar.jpg
Becoming a Templar
Entry Requirements
Skills: Knowledge (Religion) 8 Ranks
Feats: Extra Turning
Spell casting: Ability to cast 1st level divine spells
Turn Undead: Must be able to turn undead
GAME RULE INFORMATION
Hit Die: d10
Class Skills
The Templar's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Religion) (Int), Listen (Wis), Ride (Dex), Spot (Wis), Profession (Wis), Spellcraft (Int)
Skill Points at Each Level: 2 + Int modifier
Templar
Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|+1|+2|+0|+2|Smite Undead, Turn Undead|-|
2nd|+2|+3|+0|+3|Empowered Turning |+ 1 Level of Existing Spellcasting Class|
3rd|+3|+3|+1|+3|Greater Turning|+ 1 Level of Existing Spellcasting Class|
4th|+4|+4|+1|+4|-|+ 1 Level of Existing Spellcasting Class|
5th|+5|+4|+1|+4|Aura of Turning|+ 1 Level of Existing Spellcasting Class|
Class Features
All of the following are class features of the Templar.
Weapon and Armor Proficiencies: Templar is proficient in all simple and martial weapons and all forms of armor and shields.
Spells Per Day/ Spells Known: At every level of Templar except first the character gains new spells per day as if she had also gained a level in divine spellcasting class she belonged to before she entered the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of Templar to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one spellcasting class before she became a Templar, she must decide to which class she adds each level of Templar for the purpose of determining spells per day.
Smite Undead: (Su) As a swift action a Templar of first level can make a single melee attack against an undead within reach. This attack has a bonus to hit and damage equal to the Templar's Class Level. In addition, this attack can critically hit undead and auto confirms any critical threats. This ability can be used at will.
Turn Undead: A Templar adds his Templar levels to his cleric levels for all turning undead purposes.
Empowered Turning: (Su) The Templar treats his class level as two levels higher for all turning purposes.
Greater Turning: (Su) Greater Turning (Su): Once per day, a Templar can perform a greater turning against an undead in place of a regular turning. The greater turning is like a normal turning, except that the undead creatures that would be turned are destroyed instead. If the character already has this ability (such as from the Sun Domain) he gains an additional use of the ability
Aura of Turning: (Su) Whenever an undead creature gets within 10ft of a 5th level Templar it is turned as if the Templar had used a regular turn undead attempt on it. For this turn attempt the Templar is considered 5 levels lower. If a creature is turned or resists this turn attempt he is immune to Aura of Turning for 24 hours.
http://www.wizards.com/dnd/images/iw_pious_templar.jpg
Becoming a Templar
Entry Requirements
Skills: Knowledge (Religion) 8 Ranks
Feats: Extra Turning
Spell casting: Ability to cast 1st level divine spells
Turn Undead: Must be able to turn undead
GAME RULE INFORMATION
Hit Die: d10
Class Skills
The Templar's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Religion) (Int), Listen (Wis), Ride (Dex), Spot (Wis), Profession (Wis), Spellcraft (Int)
Skill Points at Each Level: 2 + Int modifier
Templar
Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|+1|+2|+0|+2|Smite Undead, Turn Undead|-|
2nd|+2|+3|+0|+3|Empowered Turning |+ 1 Level of Existing Spellcasting Class|
3rd|+3|+3|+1|+3|Greater Turning|+ 1 Level of Existing Spellcasting Class|
4th|+4|+4|+1|+4|-|+ 1 Level of Existing Spellcasting Class|
5th|+5|+4|+1|+4|Aura of Turning|+ 1 Level of Existing Spellcasting Class|
Class Features
All of the following are class features of the Templar.
Weapon and Armor Proficiencies: Templar is proficient in all simple and martial weapons and all forms of armor and shields.
Spells Per Day/ Spells Known: At every level of Templar except first the character gains new spells per day as if she had also gained a level in divine spellcasting class she belonged to before she entered the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of Templar to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one spellcasting class before she became a Templar, she must decide to which class she adds each level of Templar for the purpose of determining spells per day.
Smite Undead: (Su) As a swift action a Templar of first level can make a single melee attack against an undead within reach. This attack has a bonus to hit and damage equal to the Templar's Class Level. In addition, this attack can critically hit undead and auto confirms any critical threats. This ability can be used at will.
Turn Undead: A Templar adds his Templar levels to his cleric levels for all turning undead purposes.
Empowered Turning: (Su) The Templar treats his class level as two levels higher for all turning purposes.
Greater Turning: (Su) Greater Turning (Su): Once per day, a Templar can perform a greater turning against an undead in place of a regular turning. The greater turning is like a normal turning, except that the undead creatures that would be turned are destroyed instead. If the character already has this ability (such as from the Sun Domain) he gains an additional use of the ability
Aura of Turning: (Su) Whenever an undead creature gets within 10ft of a 5th level Templar it is turned as if the Templar had used a regular turn undead attempt on it. For this turn attempt the Templar is considered 5 levels lower. If a creature is turned or resists this turn attempt he is immune to Aura of Turning for 24 hours.