View Full Version : PEACH Trading Thread
05-20-2012, 02:45 PM
Alright, The-Witch-King suggested this, so let's get crackin'
1. Requests for PEACHes should be written like this: R# NAME OF WHATEVER YOU WANT PEACHED! (whatever), where # is the number of the request.
After the PEACH has been posted, please then send a PM to the original requester; they may, then, add the PEACH after their request as a numbered link like so:
# (the URL for the PEACH), where # is the number of the PEACH.
2. Anyone can simply follow the link and PEACH; however, someone may also elect to send a PM to the person, requesting a trade of PEACHes, in which case they both should post a PEACH as soon as they reasonably can.
3. This thread is ONLY for posting links; any PEACHes should be placed in their respective threads.
4. If a given piece of Homebrew requires access to other pieces of homebrew to rate, links should also be supplied.
Alright, people, please get trading!
R1: The Grafter Artifex (http://www.giantitp.com/forums/showthread.php?t=233589):Xenoalchemist (http://www.giantitp.com/forums/showthread.php?t=205119):Salvager (http://www.giantitp.com/forums/showthread.php?t=228049)
05-20-2012, 11:16 PM
Yes, please. I thrive on PEACHING very much. My homebrew often has dozens of pages and half-formed ideas and I write them up gradually. Then I put in the basics, no one seems interested, and I drop it.
Oh: maybe a short note what the linked homebrew is about could be quite helpful, and what you would like help with from a peacher. I.e. "This is a homebrew spell, I'm not sure if it is balanced for its level", "I wrote up adventure ideas, please tell me if they would sound interesting to a player" and so on.
R2: Arcane Magic (http://www.giantitp.com/forums/showthread.php?t=233664)
A mechanical overhaul of the Vancian magic system that tries to get wizards a bit down in power while still giving them a different kind of flexibility and maintaining the basic idea of prepared magic. I would love if someone could have a look at the basic mechanics and tell me how incredibly broken they are. (And I promise to post two, maybe three more paths of magic this week, so the class would even be pretty playable by then).
05-20-2012, 11:26 PM
R3: A d20 Space Pirate base class (http://www.giantitp.com/forums/showthread.php?t=243237).
A base class for Space Pirates suitable for use with d20 Star Wars or d20 Future. Mostly curious about how balanced it is. Options regarding the ACFs created for it would be very useful as well.
05-20-2012, 11:57 PM
R4: The Scion (http://www.giantitp.com/forums/showthread.php?t=242563)
05-21-2012, 12:23 AM
R5: Guardian Sentinels (http://www.giantitp.com/forums/showthread.php?p=13209484#post13209484)
i really just wanted to see how a silly Defense first class would be responded to
05-25-2012, 07:56 PM
R6: Two for 1 multibrew (http://www.giantitp.com/forums/showthread.php?t=244376)
05-26-2012, 07:00 AM
R7: Bring forth the Titan (http://www.giantitp.com/forums/showthread.php?t=244322)
This is a homebrew spell for 3.5e or Pathfinder which makes the target colossal and similar to a demi-god.
06-13-2012, 01:21 AM
R8: The Archer. (http://www.giantitp.com/forums/showthread.php?p=11022284#post11022284) There's a lot I've been meaning to do with it, but I think I got cluttered in the "Trying to do everything" phase - Any ideas on how to focus it down to "Range-oriented weapon user with abilities that are useful in scenarios that aren't "kill the enemy with lots of damage and good weapons" ?
Peach on R1: (http://www.giantitp.com/forums/showthread.php?t=233589)
Overall, it feels very much like a gestalt of its two intended base classes; it could possibly be very powerful, but just from looking at the class itself, I have no idea what any of its abilities of powers do. It requires me to learn both of its base classes in order to understand its capabilities, and makes it very hard to build into from classes that aren't the Affixer and the Salvager.
Level 1 Artifice table is blank, ability description indicates it should be otherwise.
Skill list is a bit large... use rope, diplomacy, sense motive, and spot/listen seem a bit out of flavor, but that's entirely up to you.
If this isn't a base class, it shouldn't have X4 skillpoints at 1st level.
Surgical Precision needs an explanation; I don't know what it is. Same with Junkheap and Craft Efficiency; perhaps a spoiler with the information from whatever classes they're from could be included for people not building into this from either?
That seems to be my recurring complaint for most of the abilities; a simply copy-paste of spoilertext explaining the abilities being used from the base classes would go a long way to making this much less of a knowledge burden. Looks fine otherwise!
06-14-2012, 09:00 PM
Peach on R6 (http://www.giantitp.com/forums/showthread.php?p=13399676#post13399676)
06-15-2012, 03:07 PM
R9: The Ninja (http://www.giantitp.com/forums/showthread.php?t=216579).
Mostly I need more Jutsu, as my main goal is flexibility.
06-15-2012, 07:16 PM
R10: Camp Archimedes, (http://www.giantitp.com/forums/showthread.php?p=13404135#post13404135) a mercenary camp. Mostly 3.5 official, i added strategy, description, drawings, new (Steampunky)weapons and the Steam Golem.
I hope that (when it's finished) it be a good addition to any campaign world.
Still Work in Progress, although there's already a lot of stuff and comments are always appreciated.
Will PEACH in return!
06-15-2012, 11:49 PM
R11: My Feat Threat (http://www.giantitp.com/forums/showthread.php?t=242100). Just added Dual wield feats
06-20-2012, 02:23 AM
R12: Specialized psicrystal manifestation feats — I figure some people would prefer to avoid using Hidden Talent on a psicrystal.
PEACHes for R5, R7; I'll see if I can get to R8, but there's a whole lot to process :smallwink:.
06-20-2012, 04:12 AM
R13: Gaoler of FrostFlame (http://www.giantitp.com/forums/showthread.php?t=246724)
A combo based caster as in you do lvl 1 --> 2 --> 3 and so on in order.
In exchange though, it has more powerfull spells (Called Chains) and a number of usefull class features.
If you want a PEACH trade for another thing that isnt on here, feel free to send me a pm.
06-27-2012, 02:51 PM
R14: The Samurai (http://www.giantitp.com/forums/showthread.php?t=247685), he has some Ki based abilities, can take an Apprentice, and begins advancing in buffs and tactical manuvers at high levels
06-27-2012, 05:30 PM
Is that one of the other classes for your Ninja-esque setting, Madock? i'll check it out now!
(no need to comment me again, don't worry)
06-28-2012, 04:40 AM
R15: The Duelist (http://www.giantitp.com/forums/showthread.php?t=245779) :smallredface:
07-20-2012, 05:36 PM
R16: Paladin (http://www.giantitp.com/forums/showthread.php?t=249858), I really need better commentary on this
07-26-2012, 12:53 AM
A bit off for this sort of thing, but if you're into Wargames, R17 (www.giantitp.com/forums/showthread.php?p=13618045) is WARGAME, name pending.
07-26-2012, 01:32 AM
R18 (http://www.giantitp.com/forums/showthread.php?t=249734) is a Soul Manipulation class.
Also PEACHED R16 (http://www.giantitp.com/forums/showthread.php?t=249858).
11-20-2012, 07:09 PM
R19 (http://www.giantitp.com/forums/showthread.php?t=261839): A genetic engineering prestige class.
This is my first homebrew, I'd love some advice and/or criticism!
So far I've PEACH'd:
11-25-2012, 12:44 AM
R20: The True Paladin (http://www.giantitp.com/forums/showpost.php?p=14104896&postcount=1)
11-25-2012, 09:06 PM
R21: The Omnomnomicon (http://www.giantitp.com/forums/showthread.php?t=262419)
This is a big one, a whole new magic system, comparable in size to Magic of Incarnum. Based on the idea of eating your opponents to take on their strengths. I REALLY need someone to actually go through the material, particularly the dishes, and give me some real mechanical advice. Since this one's so big, I'll do as many payback reviews as there are people who review it.
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