Yakk
11-27-2006, 05:55 PM
So I was thinking that races in D&D are pretty dull.
They tend to be a bunch of abilities at level one, and then nothing.
The bloodline and paragon systems aren't bad, but I was thinking something that every character would take. You are a human, and thus you have the human class abilities.
So, what if we did a gesalt class/race system?
We'd have to make up racial abilities for each race. Players would also be more powerful than standard D&D classes. If a race was about half as strong as a class, it would result in a campagn about half way between D&D and gesalt D&D.
NAME OF RACE
Level|HP [br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|+x|+x|+x|+x|Race Ability
2nd|+x|+x|+x|+x|Race Ability
3rd|+x|+x|+x|+x|Race Ability
4th|+x|+x|+x|+x|Race Ability
5th|+x|+x|+x|+x|Race Ability
6th|+x|+x|+x|+x|Race Ability
7th|+x|+x|+x|+x|Race Ability
8th|+x|+x|+x|+x|Race Ability
9th|+x|+x|+x|+x|Race Ability
10th|+x|+x|+x|+x|Race Ability
11th|+x|+x|+x|+x|Race Ability
12th|+x|+x|+x|+x|Race Ability
13th|+x|+x|+x|+x|Race Ability
14th|+x|+x|+x|+x|Race Ability
15th|+x|+x|+x|+x|Race Ability
16th|+x|+x|+x|+x|Race Ability
17th|+x|+x|+x|+x|Race Ability
18th|+x|+x|+x|+x|Race Ability
19th|+x|+x|+x|+x|Race Ability
20th|+x|+x|+x|+x|Race Ability
Tossing together such a racial-class:
Elves, Noble
The elf class is an arcane int-based non-spontanius caster. The elf uses the Wizard spell list.
Spells from the elf list have a 10% lower chance of arcane spell failure in armor.
At each of L 1 through 4, an Elf gains access to a MWP from the following list:
Longsword, Shortbow, Longbow, Rapier
Every four levels, an Elf gains access to a bonus feat.
These feats are restricted to
Weapon Focus Longsword, Rapier, Longbow, Shortbow, Weapon Finess(Rapier), Point-blank shot, Far Shot, Precise Shot, Rapid Shot
and, at L 12 and above:
L 12+: Improved Precise Shot, Shot on the Run, Mobility, Manyshot
At 8th level, and every even level until 12th, an Elf gets to pick a weapon focus feat from the following list:
Longsword, Rapier, Longbow, Shortbow
An Elf's caster level is 1/2 of her racial level.
Elves, Noble
Level|HP [br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+0|+0|+1|Low light vision, -2 Con, +2 Dex, Immune to Sleep, Feat
2nd|+1|+0|+0|+1|2 cantrip, 0 first
3rd|+1|+0|+0|+1|+2 racial Spot/Listen/Search
4th|+2|+0|+0|+1|2 cantrip, 1 1st, Feat
5th|+2|+0|+0|+2|Auto-search
6th|+3|+0|+1|+2|3 cantrip, 2 1st
7th|+3|+0|+1|+2|+2 racial vs Enchantments
8th|+4|+0|+1|+2|4 cantrip, 2 1st, 1 2nd, Feat
9th|+4|+0|+1|+3|+5 racial Sneak/Hide in Forests
10th|+5|+0|+1|+3|4 cantrip, 3 1st, 2 2nd
11th|+5|+0|+2|+3|+1 damage with LS/Rapier/Longbow/Shortbow
12th|+6|+0|+2|+3|4 cantrip, 3 1st, 2 2nd, 1 3rd, Feat
13th|+6|+0|+2|+4|+4 racial Spot/Listen/Search
14th|+7|+0|+2|+4|4 cantrip, 3 1st, 3 2nd, 2 3rd
15th|+7|+0|+2|+4|+2 racial Int
16th|+8|+0|+3|+4|4 cantrip, 3 1st, 3 2nd, 2 3rd, 1 4th, Feat
17th|+8|+0|+3|+5|+6 racial vs Enchantments
18th|+9|+0|+3|+5|4 cantrip, 4 1st, 3 2nd, 3 3rd, 2 4th
19th|+9|+0|+3|+5|+4 racial Dex
20th|+10|+0|+3|+5|4/4/3/3/2/1 spells, Feat
So at L 20, a Noble Elf would have:
-2 Con, +4 Dex, +2 Int
Access to up to L 5 arcane spells (4/4/3/3/2/1 per day) as a Wizard (about as strong as a L 9 Wizard)
6 feats focused on archery and/or elven melee weapons
+5 sneak/hide in Forests
+4 racial Spot/Listen/Search
+6 racial vs Enchantments
+5 racial Will save
+3 racial Reflex save
+10 racial HP
Immune to Sleep, Low-light vision
...
To max half-breed races, simply alternate levels.
A half-elf half-human would get 1 level of human, 1 level of elf, and alternate back and forth.
Am I crazy?
Another attempt
Human's bonus feats can come from any class they are a member of.
Humans at L 7, 12 and 17 earn a Weapon Proficiency. If the human has Martial Weapons, this can be an Exotic Weapon.
Otherwise, it is proficiency in one Martial Weapon, or Weapon Focus in a weapon the human is already proficient in.
Extra class skills are the ability to select skills that the human has as cross-class or class skills and make them "universal class skills". From then on, they are considered class skills of every class.
Human
Level|HP [br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+0|+0|+0|+4 skill points, Bonus Feat (any)
2nd|+2|+0|+0|+0|+1 skill points, Extra class skill(any)
3rd|+3|+0|+0|+0|+1 skill points, +1 racial to any save
4th|+4|+0|+0|+0|+1 skill points, +1 initiative
5th|+5|+0|+0|+0|+1 skill points, Bonus Feat (any)
6th|+6|+1|+1|+1|+1 skill points, +1 to all stats
7th|+7|+1|+1|+1|+1 skill points, Weapon Proficiency
8th|+8|+1|+1|+1|+1 skill points, +1 to all skills
9th|+9|+1|+1|+1|+1 skill points, +1 to any one stat
10th|+10|+1|+1|+1|+1 skill points, Bonus Feat (any)
11th|+11|+2|+2|+2|+1 skill points, +1 to any save
12th|+12|+2|+2|+2|+1 skill points, Weapon Proficiency
13th|+13|+2|+2|+2|+1 skill points, Extra class skill(any)
14th|+14|+2|+2|+2|+1 skill points, +2 to all stats (inclusive)
15th|+15|+2|+2|+2|+1 skill points, Bonus Feat (any)
16th|+16|+3|+3|+3|+1 skill points, +2 to all skills (inclusive)
17th|+17|+3|+3|+3|+1 skill points, Weapon Proficiency
18th|+18|+3|+3|+3|+1 skill points, +1 to any one stat (can stack)
19th|+19|+3|+3|+3|+1 skill points, +1 racial to any save (can stack)
20th|+20|+3|+3|+3|+1 skill points, Bonus Feat (any)
How does that stack up against the Elf?
5 Bonus feats and 3 (weak) Weapon Feats
2 extra Class skills
23 extra skill points
+2 to all stats, and an extra +2 anywhere
+3 to each save type +2 extra save points
+2 to all skills
+20 HP
Thoughts? I suspect the above might be more powerful than I intended. :)
They tend to be a bunch of abilities at level one, and then nothing.
The bloodline and paragon systems aren't bad, but I was thinking something that every character would take. You are a human, and thus you have the human class abilities.
So, what if we did a gesalt class/race system?
We'd have to make up racial abilities for each race. Players would also be more powerful than standard D&D classes. If a race was about half as strong as a class, it would result in a campagn about half way between D&D and gesalt D&D.
NAME OF RACE
Level|HP [br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|+x|+x|+x|+x|Race Ability
2nd|+x|+x|+x|+x|Race Ability
3rd|+x|+x|+x|+x|Race Ability
4th|+x|+x|+x|+x|Race Ability
5th|+x|+x|+x|+x|Race Ability
6th|+x|+x|+x|+x|Race Ability
7th|+x|+x|+x|+x|Race Ability
8th|+x|+x|+x|+x|Race Ability
9th|+x|+x|+x|+x|Race Ability
10th|+x|+x|+x|+x|Race Ability
11th|+x|+x|+x|+x|Race Ability
12th|+x|+x|+x|+x|Race Ability
13th|+x|+x|+x|+x|Race Ability
14th|+x|+x|+x|+x|Race Ability
15th|+x|+x|+x|+x|Race Ability
16th|+x|+x|+x|+x|Race Ability
17th|+x|+x|+x|+x|Race Ability
18th|+x|+x|+x|+x|Race Ability
19th|+x|+x|+x|+x|Race Ability
20th|+x|+x|+x|+x|Race Ability
Tossing together such a racial-class:
Elves, Noble
The elf class is an arcane int-based non-spontanius caster. The elf uses the Wizard spell list.
Spells from the elf list have a 10% lower chance of arcane spell failure in armor.
At each of L 1 through 4, an Elf gains access to a MWP from the following list:
Longsword, Shortbow, Longbow, Rapier
Every four levels, an Elf gains access to a bonus feat.
These feats are restricted to
Weapon Focus Longsword, Rapier, Longbow, Shortbow, Weapon Finess(Rapier), Point-blank shot, Far Shot, Precise Shot, Rapid Shot
and, at L 12 and above:
L 12+: Improved Precise Shot, Shot on the Run, Mobility, Manyshot
At 8th level, and every even level until 12th, an Elf gets to pick a weapon focus feat from the following list:
Longsword, Rapier, Longbow, Shortbow
An Elf's caster level is 1/2 of her racial level.
Elves, Noble
Level|HP [br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+0|+0|+1|Low light vision, -2 Con, +2 Dex, Immune to Sleep, Feat
2nd|+1|+0|+0|+1|2 cantrip, 0 first
3rd|+1|+0|+0|+1|+2 racial Spot/Listen/Search
4th|+2|+0|+0|+1|2 cantrip, 1 1st, Feat
5th|+2|+0|+0|+2|Auto-search
6th|+3|+0|+1|+2|3 cantrip, 2 1st
7th|+3|+0|+1|+2|+2 racial vs Enchantments
8th|+4|+0|+1|+2|4 cantrip, 2 1st, 1 2nd, Feat
9th|+4|+0|+1|+3|+5 racial Sneak/Hide in Forests
10th|+5|+0|+1|+3|4 cantrip, 3 1st, 2 2nd
11th|+5|+0|+2|+3|+1 damage with LS/Rapier/Longbow/Shortbow
12th|+6|+0|+2|+3|4 cantrip, 3 1st, 2 2nd, 1 3rd, Feat
13th|+6|+0|+2|+4|+4 racial Spot/Listen/Search
14th|+7|+0|+2|+4|4 cantrip, 3 1st, 3 2nd, 2 3rd
15th|+7|+0|+2|+4|+2 racial Int
16th|+8|+0|+3|+4|4 cantrip, 3 1st, 3 2nd, 2 3rd, 1 4th, Feat
17th|+8|+0|+3|+5|+6 racial vs Enchantments
18th|+9|+0|+3|+5|4 cantrip, 4 1st, 3 2nd, 3 3rd, 2 4th
19th|+9|+0|+3|+5|+4 racial Dex
20th|+10|+0|+3|+5|4/4/3/3/2/1 spells, Feat
So at L 20, a Noble Elf would have:
-2 Con, +4 Dex, +2 Int
Access to up to L 5 arcane spells (4/4/3/3/2/1 per day) as a Wizard (about as strong as a L 9 Wizard)
6 feats focused on archery and/or elven melee weapons
+5 sneak/hide in Forests
+4 racial Spot/Listen/Search
+6 racial vs Enchantments
+5 racial Will save
+3 racial Reflex save
+10 racial HP
Immune to Sleep, Low-light vision
...
To max half-breed races, simply alternate levels.
A half-elf half-human would get 1 level of human, 1 level of elf, and alternate back and forth.
Am I crazy?
Another attempt
Human's bonus feats can come from any class they are a member of.
Humans at L 7, 12 and 17 earn a Weapon Proficiency. If the human has Martial Weapons, this can be an Exotic Weapon.
Otherwise, it is proficiency in one Martial Weapon, or Weapon Focus in a weapon the human is already proficient in.
Extra class skills are the ability to select skills that the human has as cross-class or class skills and make them "universal class skills". From then on, they are considered class skills of every class.
Human
Level|HP [br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+0|+0|+0|+4 skill points, Bonus Feat (any)
2nd|+2|+0|+0|+0|+1 skill points, Extra class skill(any)
3rd|+3|+0|+0|+0|+1 skill points, +1 racial to any save
4th|+4|+0|+0|+0|+1 skill points, +1 initiative
5th|+5|+0|+0|+0|+1 skill points, Bonus Feat (any)
6th|+6|+1|+1|+1|+1 skill points, +1 to all stats
7th|+7|+1|+1|+1|+1 skill points, Weapon Proficiency
8th|+8|+1|+1|+1|+1 skill points, +1 to all skills
9th|+9|+1|+1|+1|+1 skill points, +1 to any one stat
10th|+10|+1|+1|+1|+1 skill points, Bonus Feat (any)
11th|+11|+2|+2|+2|+1 skill points, +1 to any save
12th|+12|+2|+2|+2|+1 skill points, Weapon Proficiency
13th|+13|+2|+2|+2|+1 skill points, Extra class skill(any)
14th|+14|+2|+2|+2|+1 skill points, +2 to all stats (inclusive)
15th|+15|+2|+2|+2|+1 skill points, Bonus Feat (any)
16th|+16|+3|+3|+3|+1 skill points, +2 to all skills (inclusive)
17th|+17|+3|+3|+3|+1 skill points, Weapon Proficiency
18th|+18|+3|+3|+3|+1 skill points, +1 to any one stat (can stack)
19th|+19|+3|+3|+3|+1 skill points, +1 racial to any save (can stack)
20th|+20|+3|+3|+3|+1 skill points, Bonus Feat (any)
How does that stack up against the Elf?
5 Bonus feats and 3 (weak) Weapon Feats
2 extra Class skills
23 extra skill points
+2 to all stats, and an extra +2 anywhere
+3 to each save type +2 extra save points
+2 to all skills
+20 HP
Thoughts? I suspect the above might be more powerful than I intended. :)