View Full Version : Points?
ShneekeyTheLost
01-24-2007, 04:47 PM
Okay, one of the things that just got my attention, after re-reading the strips:
In page 18, Stanley complains 'I can't even see his points!'. Could this be treated as 'I can't see what his [good] points [are]', as in what he is good for, could it be a reference to a distinct lack of any features that are not rounded (unlikely, given a similar lack in several Erfworld creatures), or perhaps a literal 'I can't see his [Character] points'? As in, he is able to look at an Erfworld entity and instantly know what the thing's hp/attack power/etc... are, and can't do so with Parson? Is this a common ability, (i.e. everything runs around with their stats listed for anyone who scrolls over the icon to see) or is this something unique to Stanley (or some Ruler-ability or something, maybe able to do so with any of 'his' units)?
WampaX
01-24-2007, 04:49 PM
Definitely the latter, but it remains to be seen if its limited to certain unit types.
Darth Paradox
01-24-2007, 06:55 PM
I wonder if Stanley being unable to see Parson's points might indicate that Parson is not subject to the other operations normally performed on units. Specifically, I bet Parson's not able to be disbanded in the same way as other units.
At some point in the future, I wouldn't be surprised to see Parson defy Stanley, and Stanley attempt to disband him, only to discover that he can't. That would make for an interesting twist.
Or for Parson to simply lose a battle (probably assigned an impossible one) and Stanley move to disband him as useless.
I see it as Stanley being the "player" in a computer game, with a mouse and some powerful abilities of command and control, like moving his cursor over a unit and getting a tooltip of its stats.
The Extinguisher
01-24-2007, 10:10 PM
I thought it was a fat joke...
But you bring up interesting points. Pun not intended.
Beleriphon
01-27-2007, 03:09 AM
I certainly took that to mean a wargamer metaphor. As in Stanley can't see how many points it costs to deploy a Parson unit. Think of it as a table top wargame akin to Warhammer.
InaVegt
01-27-2007, 03:16 AM
I certainly took that to mean a wargamer metaphor. As in Stanley can't see how many points it costs to deploy a Parson unit. Think of it as a table top wargame akin to Warhammer.
I thought the same
TheAnimal
01-28-2007, 04:39 AM
Depends on what kind of game you think about. Now in a Warhammer-type tabletop game he would most likely be referring to Parson's "army value" - the amount of troop points it takes to deploy him as a leader.
If Erfworld is a computer strategy game, he's most likely talking about Parson's ability scores - attack and defence strengths, movement, armor, level etc.
Beleriphon
01-29-2007, 05:55 AM
Depends on what kind of game you think about. Now in a Warhammer-type tabletop game he would most likely be referring to Parson's "army value" - the amount of troop points it takes to deploy him as a leader.
If Erfworld is a computer strategy game, he's most likely talking about Parson's ability scores - attack and defence strengths, movement, armor, level etc.
Which is equally true of a table top wargame. I suspect however that Erfworld will end up having more in common with the tabletop variety as opposed to the computer RTS variety.
Given that Parson seems to be more of a "traditional" gamer, tabletop and pencil-paper, I agree with you. However, it does depend on how the whole project is presented. We could easily never know... the similarities between tabletop strategy and turn-based computer strategy are pretty iffy once you get the characters personified and acting of their own accord. Especially since Erfworld is (probably) not based on any existing game mechanic.
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