View Full Version : Arena Tournament, Round 9: Rune vs Zaknefein
01-07-2008, 09:56 PM
Arena Tournament, Round 9: Rune vs. Zaknefein
XP Award: 300 XP
GP Award: 300 GP
Rune - Bingo Bob (http://www.dndonlinegames.com/view.php?id=59713)
Zaknefien - Deathslayer7 (http://www.myth-weavers.com/sheets/view.php?id=25115)
All combatants, please roll initiative.
01-08-2008, 08:33 PM
Hey! It's finally the last match of round 9! It's been... wow, a couple months at least. Rune's been getting pretty dusty. :smalltongue:
01-08-2008, 10:18 PM
Refs only: Spells
Cure Minor Wounds x3
01-08-2008, 10:22 PM
Wolf will stay in Y14 since i can't control him very well. For now at least.
I'll start in Y13 and double move to O13.
01-09-2008, 08:43 AM
Rune, Round 1
Start in B13 with shield and morningstar in hand. Drink potion of Hide From Animals, and then move to F13.
HP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 1/100
01-09-2008, 11:39 PM
@ZaknefeinStairs cost 2 to climb and your speed is listed as 30. A double move will only bring you to Q13. No LoS from Q13.
01-09-2008, 11:52 PM
Move to L13. If I see him, I'll cast entangle on him. If not, double move to L15.
01-10-2008, 11:07 PM
LoS established. Zak moves to L13, spots Rune in F13, and casts a spell. Rune needs to make a Reflex save as vines, grasses, and roots try to entangle him.
01-10-2008, 11:42 PM
Hmm... let's hope... [roll0]
01-11-2008, 10:23 AM
DC 13, but you can only move for half speed until you get out of it. 40. ft radius around you.
01-11-2008, 06:32 PM
Double move to J13.
HP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters)
01-13-2008, 01:51 PM
Well we both need to make reflex saves again. I'm to close.
Also, sorry for not posting earlier. Having trouble with GITP. Have to constantly refresh pages to see new post that are up.
ok double move to O13.
01-15-2008, 09:23 PM
Come on... Come on...
YES! Double Move to N14.
01-16-2008, 03:35 PM
Move to R11, and shoot you. You still need to make a reflex save again since your barely, but still in the 40 ft. radius.
[roll2] heel check for wolf. Wolf is at S11.
01-16-2008, 05:26 PM
So much for that.
01-16-2008, 05:34 PM
Strength Check to move:
HP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters), Entangled
01-16-2008, 10:26 PM
Dc 20 for strength check sorry.
but ill gladly shoot you again. :smallwink:
your turn , going on round 4/10 i think. checking.
01-16-2008, 11:00 PM
Trying to move again...
Dang. Your turn.
01-19-2008, 10:25 PM
sorry for the long reply. GITP wasnt working with me.
That should be an 18 for attack. Forgot about point blank shot. adds +1 to attack within 30 ft. Going on round 5/10.
01-20-2008, 01:01 PM
Rune, Round 5
Strength Check [roll0]
Le sigh. Your turn.
HP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Entangled
01-21-2008, 09:43 PM
your turn. Entanlge is now my new favorite low level spell. Going on 6/10.
edit: that sucks. Crit on a 1. Not bothering to do it since you have DR 2/- so it just goes back to 1 damage.
01-21-2008, 11:08 PM
Actually, unless that crit confirms, I take no damage.
Strength Check [roll0]
Woo! Move to R14, and drink a potion of enlarge person. I am now in RS 15/16.
01-22-2008, 07:56 PM
well heres that confirm. and you dont drink the potion or move. breaking the effects of entangle is a full round action. and dont forget to roll a reflex save again after my turn.
01-22-2008, 08:01 PM
Going on round 7/10.
move to O9 afterwards, staying out of range of the entanglement.
01-22-2008, 08:23 PM
Doh. Forgot about that.
Reflex Save [roll0]
Move to R11, Drink potion, I'm now in RS 11-12. Your turn.
01-22-2008, 10:45 PM
Move to I9. Your turn. Entanglement is going on 8/10.
01-22-2008, 10:46 PM
wow another crit. Better damage too.
your turn. wooo hoooo.
01-23-2008, 08:47 AM
Move to MN 8-9, Total Defense. And you do realize that you're in the area of your own entangle, right?
And about that crit... On a 4, it didn't happen [roll0].
Woo! Light fortification FTW!
HP: 7/10, AC 24, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Enlarge on 2/10
01-23-2008, 10:40 AM
i cant see the map right now, but if i am in the entanglement
lets see this roll first
01-23-2008, 08:49 PM
going on round 9/10.
Move to I5.
01-23-2008, 09:52 PM
Hmm... I think it's probably suicidal attack time. Charge! MN 8-9 to KL 6-7.
01-23-2008, 09:55 PM
Well, I keep my footing... now the attack.
Attacking with the horns that Amon grants.
[roll0] (Charge, High Ground, Str)
Wow. I do believe that that is game.
01-23-2008, 10:34 PM
well that sucked. good game. I was going to entangle next round too.
01-27-2008, 03:07 PM
Rune is the Winner!
vBulletin®, Copyright ©2000-2013, Jelsoft Enterprises Ltd.