View Full Version : Arena Tournament, Round 9: Rune vs Zaknefein
ArenaManager
01-07-2008, 09:56 PM
Arena Tournament, Round 9: Rune vs. Zaknefein
Map
http://i190.photobucket.com/albums/z83/Bitzeralisis/Arena%20Tournament%20Maps/Arena-Base-Map.gif
XP Award: 300 XP
GP Award: 300 GP
Rune - Bingo Bob (http://www.dndonlinegames.com/view.php?id=59713)
Zaknefien - Deathslayer7 (http://www.myth-weavers.com/sheets/view.php?id=25115)
All combatants, please roll initiative.
bingo_bob
01-08-2008, 08:33 PM
Hey! It's finally the last match of round 9! It's been... wow, a couple months at least. Rune's been getting pretty dusty. :smalltongue:
[roll0]
Deathslayer7
01-08-2008, 10:18 PM
Zak here.
[roll0]
Refs only: Spells
Cure Minor Wounds x3
Entangle x2
good luck
Deathslayer7
01-08-2008, 10:22 PM
Wolf will stay in Y14 since i can't control him very well. For now at least.
I'll start in Y13 and double move to O13.
[roll0] Hide
[roll1] MS
[roll2] Spot
[roll3] Listen
your turn
bingo_bob
01-09-2008, 08:43 AM
Rune, Round 1
Actions
[roll0].
Start in B13 with shield and morningstar in hand. Drink potion of Hide From Animals, and then move to F13.
Stats
HP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 1/100
Your move.
Maurkov
01-09-2008, 11:39 PM
Ref Maurkov
@ZaknefeinStairs cost 2 to climb and your speed is listed as 30. A double move will only bring you to Q13. No LoS from Q13.
@RuneNo LoS
Deathslayer7
01-09-2008, 11:52 PM
Move to L13. If I see him, I'll cast entangle on him. If not, double move to L15.
Kyeudo
01-10-2008, 11:07 PM
GM Kyeudo
LoS established. Zak moves to L13, spots Rune in F13, and casts a spell. Rune needs to make a Reflex save as vines, grasses, and roots try to entangle him.
bingo_bob
01-10-2008, 11:42 PM
Hmm... let's hope... [roll0]
Deathslayer7
01-11-2008, 10:23 AM
DC 13, but you can only move for half speed until you get out of it. 40. ft radius around you.
Your turn.
bingo_bob
01-11-2008, 06:32 PM
Double move to J13.
Stats
HP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters)
Deathslayer7
01-13-2008, 01:51 PM
Well we both need to make reflex saves again. I'm to close.
[roll0]
Also, sorry for not posting earlier. Having trouble with GITP. Have to constantly refresh pages to see new post that are up.
ok double move to O13.
your turn.
bingo_bob
01-15-2008, 09:23 PM
[roll0]
Come on... Come on...
YES! Double Move to N14.
Deathslayer7
01-16-2008, 03:35 PM
Move to R11, and shoot you. You still need to make a reflex save again since your barely, but still in the 40 ft. radius.
[roll0]
[roll1]
[roll2] heel check for wolf. Wolf is at S11.
your turn
bingo_bob
01-16-2008, 05:26 PM
Hmm... [roll0]
So much for that.
bingo_bob
01-16-2008, 05:34 PM
Strength Check to move:
[roll0]
Stats
HP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters), Entangled
Deathslayer7
01-16-2008, 10:26 PM
Dc 20 for strength check sorry.
but ill gladly shoot you again. :smallwink:
[roll0]
[roll1]
your turn , going on round 4/10 i think. checking.
bingo_bob
01-16-2008, 11:00 PM
Trying to move again...
[roll0]
Dang. Your turn.
Deathslayer7
01-19-2008, 10:25 PM
sorry for the long reply. GITP wasnt working with me.
[roll0]
[roll1]
your turn.
That should be an 18 for attack. Forgot about point blank shot. adds +1 to attack within 30 ft. Going on round 5/10.
bingo_bob
01-20-2008, 01:01 PM
Rune, Round 5
Strength Check [roll0]
Le sigh. Your turn.
HP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Entangled
Deathslayer7
01-21-2008, 09:43 PM
[roll0]
[roll1]
your turn. Entanlge is now my new favorite low level spell. Going on 6/10.
edit: that sucks. Crit on a 1. Not bothering to do it since you have DR 2/- so it just goes back to 1 damage.
bingo_bob
01-21-2008, 11:08 PM
Actually, unless that crit confirms, I take no damage.
Strength Check [roll0]
Woo! Move to R14, and drink a potion of enlarge person. I am now in RS 15/16.
Deathslayer7
01-22-2008, 07:56 PM
well heres that confirm. and you dont drink the potion or move. breaking the effects of entangle is a full round action. and dont forget to roll a reflex save again after my turn.
[roll0]
Deathslayer7
01-22-2008, 08:01 PM
Going on round 7/10.
[roll0]
[roll1]
move to O9 afterwards, staying out of range of the entanglement.
your turn.
bingo_bob
01-22-2008, 08:23 PM
Doh. Forgot about that.
Reflex Save [roll0]
Move to R11, Drink potion, I'm now in RS 11-12. Your turn.
Deathslayer7
01-22-2008, 10:45 PM
[roll0]
[roll1]
Move to I9. Your turn. Entanglement is going on 8/10.
Deathslayer7
01-22-2008, 10:46 PM
wow another crit. Better damage too.
confirm: [roll0]
your turn. wooo hoooo.
7 damage
bingo_bob
01-23-2008, 08:47 AM
Move to MN 8-9, Total Defense. And you do realize that you're in the area of your own entangle, right?
And about that crit... On a 4, it didn't happen [roll0].
Woo! Light fortification FTW!
HP: 7/10, AC 24, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Enlarge on 2/10
Deathslayer7
01-23-2008, 10:40 AM
i cant see the map right now, but if i am in the entanglement
reflex: [roll0]
lets see this roll first
Deathslayer7
01-23-2008, 08:49 PM
going on round 9/10.
[roll0]
[roll1]
Move to I5.
your turn.
bingo_bob
01-23-2008, 09:52 PM
Hmm... I think it's probably suicidal attack time. Charge! MN 8-9 to KL 6-7.
Balance: [roll0]
bingo_bob
01-23-2008, 09:55 PM
Well, I keep my footing... now the attack.
Attacking with the horns that Amon grants.
[roll0] (Charge, High Ground, Str)
Damage: [roll1]+[roll2]
Wow. I do believe that that is game.
Deathslayer7
01-23-2008, 10:34 PM
well that sucked. good game. I was going to entangle next round too.
Kyeudo
01-27-2008, 03:07 PM
GM Kyeudo
Rune is the Winner!
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