View Full Version : Arena Tournament, Round 29: Jim the Truant vs. Jeb the Farmer
02-17-2008, 06:43 PM
Arena Tournament, Round 31: Jim the Truant vs. Jeb the Farmer
XP Award: 300 XP
GP Award: 300 GP
Maldiem - Jim the Truant (http://www.coyotecode.net/profiler/view.php?id=3008)
Paladin Latham - Jeb the Farmer (http://www.coyotecode.net/profiler/view.php?id=2901)
All Combatants, please roll initiative.
02-18-2008, 02:18 AM
Jeb will make no purchases for the simple reason that he has almost no money (but he does have a wicked scar across his throat and on his posterior)
02-18-2008, 05:26 PM
Ditto for Jim, as he accidentally lived up to his nickname in the last round.
02-18-2008, 05:37 PM
EDIT: Start in K6, Move to K11, standing (that means I have only partial cover, but can still see things, correct?), and hide.
[roll1] Reactive Listen (in case Jeb is a suddenly sneaky farmer)
[roll2] Move Silently, if necessary
[roll3] Spot, if necessary
02-19-2008, 03:47 AM
02-19-2008, 10:15 PM
Jeb the Farmer round 1:
Jeb starts in Q21 and double moves to R10.
I'll put the stat block up later.
02-20-2008, 12:11 AM
02-20-2008, 05:17 PM
Jim waits patiently, readying an action to manifest Mind Thrust on Jeb, should he come within range.
02-22-2008, 02:08 AM
Jeb the Farmer round 2:
Jeb moves to 07, making a passive spot and listen. If he doesn't spot his foe, he will enter the barn and finish his move at L10. I'll put up stats later. Maybe. Grrrr. effort!
02-23-2008, 12:39 PM
Jeb the farmer moves to L8, triggering Jim's readied action. Jim's action should give away his position at K11, so we now have LoS.
02-23-2008, 01:20 PM
Alright, mind thrust does [roll0] Damage, will save (DC 15) negates.
((A note on giving away his position-- though mind Thrust has an auditory component, it can be centered on Jim or the target of the manifestation. Jim chooses to have it centered on the target. It should be possible to manifest without revealing his location, unless Jeb makes a spot check, right?))
From the SRD:
A bass-pitched hum issues from the manifesterís vicinity or in the vicinity of the powerís subject (manifesterís choice), eerily akin to many deep-pitched voices. The sound grows in a second from hardly noticeable to as loud as a shout strident enough to be heard within 100 feet. At the manifesterís option, the instantaneous sound can be so soft that it can be heard only within 15 feet with a successful DC 10 Listen check. Some powers describe unique auditory displays.
02-24-2008, 05:46 AM
Well y'know what? I said I was making passive spot and listen checks in my spoiler but I forgot to roll them.
Will Save [roll2]
Edit: With that, Jeb the Farmer falls to the ground with blood pouring out his eyes and ears screaming "I surrender! I surrender! Thinkin not so good...good I...OW!" (he's at -3 but still concious because of Diehard)
Well done. May the rest of your victories be so loud.
02-25-2008, 05:32 PM
I'll have to bring up the hiding issue in the Waiting Room. I haven't a clue on a good ruling for this.
Jim is the Winner!
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