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2024-04-17, 01:23 AMTrue... if and only if the GM wants to tell a story and wants to run an adventure. I'm an odd one out when I GM. The game I play is to set a world,...215 replies | 9979 view(s)
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2024-04-16, 12:11 PMThat raises an interesting question: Did I decide to make it matter that some classes have out of combat magic and others don't? Because I wrote a...215 replies | 9979 view(s)
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2024-04-16, 02:05 AMCasters were on a tighter leash. Harder to cast, fewer spells, more risk, etc. But its interesting to note that practically all of the out of combat...215 replies | 9979 view(s)
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2024-04-15, 03:51 PMFunny thing, I'd disagree with all three statements unless you have a pretty good GM who will intervene in the usual & expected game defaults to...215 replies | 9979 view(s)
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2024-04-15, 02:32 AMFor me its just easier world building to have stuff like the baseline default spells function normally. If that means treating planar tuning forks...215 replies | 9979 view(s)
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2024-04-14, 03:49 PMNo, it assumes that the character with Plane Shift wants to use the spell and likely would have looked into getting tuning forks, thus starting with...215 replies | 9979 view(s)
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2024-04-13, 03:54 PMNot really. A character with Plane Shift run by a player who intends to use the spell is likely to have already have tried sourcing some tuning...215 replies | 9979 view(s)
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2024-04-12, 06:54 PMBandits... racoons named 'Bandit'... trash panda bandits... Two dozen trash pandas rampage through your camp at night taking all your food. ...35 replies | 2736 view(s)
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2024-04-04, 10:22 AMThats been my experience too. Under level 5 anyone rocking 19-21 ac felt pretty good about wading onto a scrum of monsters with +2 to +5 to hit. By...241 replies | 12171 view(s)
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2024-04-03, 11:42 AMTelok replied to a thread Guardrails: avoiding unexpected breakage vs preventing exploits in Roleplaying GamesFrom my dim memories it went something like: pick class & race, take standard stat array & assign the highest score(s) to the class primary stat(s)....76 replies | 9129 view(s)
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2024-03-29, 05:35 PMIts basically "wizard upcast spirit guardians" with the required component of a strength melee character that can grapple. You cast it and dodge a...17 replies | 1780 view(s)
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2024-03-26, 11:45 PMD&d 5e averages over 170 hours: duration 3.56 hours, combat 1.12 hours, 68% of game time is combat, turns per combat 6.06 DtD40k7e v2 averages...27 replies | 1491 view(s)
About Telok
Basic Information
About Telok
- Location:
- 61.2° N, 149.9° W
- Occupation:
- Programmer/Analyst
- Old Displayname:
- Telok
- Gender:
- Male
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- Total Posts
- 6,334
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- Last Activity
- Today 08:33 PM
- Join Date
- 2005-03-08
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