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Yesterday, 01:23 AMTrue... if and only if the GM wants to tell a story and wants to run an adventure. I'm an odd one out when I GM. The game I play is to set a world,...188 replies | 8291 view(s)
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2024-04-16, 12:11 PMThat raises an interesting question: Did I decide to make it matter that some classes have out of combat magic and others don't? Because I wrote a...188 replies | 8291 view(s)
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2024-04-16, 02:05 AMCasters were on a tighter leash. Harder to cast, fewer spells, more risk, etc. But its interesting to note that practically all of the out of combat...188 replies | 8291 view(s)
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2024-04-15, 03:51 PMFunny thing, I'd disagree with all three statements unless you have a pretty good GM who will intervene in the usual & expected game defaults to...188 replies | 8291 view(s)
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2024-04-15, 02:32 AMFor me its just easier world building to have stuff like the baseline default spells function normally. If that means treating planar tuning forks...188 replies | 8291 view(s)
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2024-04-14, 03:49 PMNo, it assumes that the character with Plane Shift wants to use the spell and likely would have looked into getting tuning forks, thus starting with...188 replies | 8291 view(s)
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2024-04-13, 03:54 PMNot really. A character with Plane Shift run by a player who intends to use the spell is likely to have already have tried sourcing some tuning...188 replies | 8291 view(s)
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2024-04-12, 06:54 PMBandits... racoons named 'Bandit'... trash panda bandits... Two dozen trash pandas rampage through your camp at night taking all your food. ...33 replies | 2546 view(s)
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2024-04-04, 10:22 AMThats been my experience too. Under level 5 anyone rocking 19-21 ac felt pretty good about wading onto a scrum of monsters with +2 to +5 to hit. By...241 replies | 12061 view(s)
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2024-04-03, 11:42 AMTelok replied to a thread Guardrails: avoiding unexpected breakage vs preventing exploits in Roleplaying GamesFrom my dim memories it went something like: pick class & race, take standard stat array & assign the highest score(s) to the class primary stat(s)....76 replies | 9101 view(s)
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2024-03-29, 05:35 PMIts basically "wizard upcast spirit guardians" with the required component of a strength melee character that can grapple. You cast it and dodge a...17 replies | 1749 view(s)
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2024-03-26, 11:45 PMD&d 5e averages over 170 hours: duration 3.56 hours, combat 1.12 hours, 68% of game time is combat, turns per combat 6.06 DtD40k7e v2 averages...27 replies | 1463 view(s)
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2024-03-19, 11:09 AMTelok replied to a thread Guardrails: avoiding unexpected breakage vs preventing exploits in Roleplaying GamesYour "git gud noob" attitude is extremely insulting and makes some very bad assumptions. That the players avail themselves of cover negating...76 replies | 9101 view(s)
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2024-03-19, 12:07 AMYou want to play a barbarian. It is a str/con save class that needs all three plysical stats to function and is impotent outside of melee charing...183 replies | 10898 view(s)
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2024-03-18, 11:22 PMTelok replied to a thread Guardrails: avoiding unexpected breakage vs preventing exploits in Roleplaying GamesIn D&D 5e I've never seen anything short of absolute total cover/concealment do a damn thing. The movement rules, melee range requirement for many...76 replies | 9101 view(s)
About Telok
Basic Information
About Telok
- Location:
- 61.2° N, 149.9° W
- Occupation:
- Programmer/Analyst
- Old Displayname:
- Telok
- Gender:
- Male
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- Total Posts
- 6,334
- Posts Per Day
- 0.91
General Information
- Last Activity
- Yesterday 11:06 PM
- Join Date
- 2005-03-08
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