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Today, 01:23 AMTrue... if and only if the GM wants to tell a story and wants to run an adventure. I'm an odd one out when I GM. The game I play is to set a world,...183 replies | 7766 view(s)
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Yesterday, 12:11 PMThat raises an interesting question: Did I decide to make it matter that some classes have out of combat magic and others don't? Because I wrote a...183 replies | 7766 view(s)
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Yesterday, 02:05 AMCasters were on a tighter leash. Harder to cast, fewer spells, more risk, etc. But its interesting to note that practically all of the out of combat...183 replies | 7766 view(s)
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2024-04-15, 03:51 PMFunny thing, I'd disagree with all three statements unless you have a pretty good GM who will intervene in the usual & expected game defaults to...183 replies | 7766 view(s)
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2024-04-15, 02:32 AMFor me its just easier world building to have stuff like the baseline default spells function normally. If that means treating planar tuning forks...183 replies | 7766 view(s)
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2024-04-14, 03:49 PMNo, it assumes that the character with Plane Shift wants to use the spell and likely would have looked into getting tuning forks, thus starting with...183 replies | 7766 view(s)
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2024-04-13, 03:54 PMNot really. A character with Plane Shift run by a player who intends to use the spell is likely to have already have tried sourcing some tuning...183 replies | 7766 view(s)
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2024-04-12, 06:54 PMBandits... racoons named 'Bandit'... trash panda bandits... Two dozen trash pandas rampage through your camp at night taking all your food. ...31 replies | 2484 view(s)
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2024-04-04, 10:22 AMThats been my experience too. Under level 5 anyone rocking 19-21 ac felt pretty good about wading onto a scrum of monsters with +2 to +5 to hit. By...241 replies | 11953 view(s)
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2024-04-03, 11:42 AMTelok replied to a thread Guardrails: avoiding unexpected breakage vs preventing exploits in Roleplaying GamesFrom my dim memories it went something like: pick class & race, take standard stat array & assign the highest score(s) to the class primary stat(s)....76 replies | 9086 view(s)
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2024-03-29, 05:35 PMIts basically "wizard upcast spirit guardians" with the required component of a strength melee character that can grapple. You cast it and dodge a...17 replies | 1745 view(s)
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2024-03-26, 11:45 PMD&d 5e averages over 170 hours: duration 3.56 hours, combat 1.12 hours, 68% of game time is combat, turns per combat 6.06 DtD40k7e v2 averages...27 replies | 1462 view(s)
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2024-03-19, 11:09 AMTelok replied to a thread Guardrails: avoiding unexpected breakage vs preventing exploits in Roleplaying GamesYour "git gud noob" attitude is extremely insulting and makes some very bad assumptions. That the players avail themselves of cover negating...76 replies | 9086 view(s)
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2024-03-19, 12:07 AMYou want to play a barbarian. It is a str/con save class that needs all three plysical stats to function and is impotent outside of melee charing...183 replies | 10883 view(s)
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2024-03-18, 11:22 PMTelok replied to a thread Guardrails: avoiding unexpected breakage vs preventing exploits in Roleplaying GamesIn D&D 5e I've never seen anything short of absolute total cover/concealment do a damn thing. The movement rules, melee range requirement for many...76 replies | 9086 view(s)
About Telok
Basic Information
About Telok
- Location:
- 61.2° N, 149.9° W
- Occupation:
- Programmer/Analyst
- Old Displayname:
- Telok
- Gender:
- Male
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- Total Posts
- 6,334
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- 0.91
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- Last Activity
- Today 10:56 AM
- Join Date
- 2005-03-08
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