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2024-04-14, 09:18 PMD&D has a ling history of throwing subraces at a wall and seeing which random features stick. Looking at the two stickiest subraces D&D have...21 replies | 2048 view(s)
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2024-04-13, 12:14 AMTraveller Dr John Smithman. Stats were very good intelligence, education and social but average to poor physical abilities. On rolling for terms...28 replies | 3755 view(s)
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2024-04-12, 06:33 PMHave you tried Traveller? It does the whole fly through space and have adventures with interesting aliens as well as anything. The biggest issue...48 replies | 5618 view(s)
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2024-04-09, 04:51 PMI had a cursory glance through the setting, characters and raced. I came away with the impression that it's basically a JAD (Just Another D&D clone)....48 replies | 5618 view(s)
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2024-04-08, 07:51 PM- The bandits are a front for who want to keep nosey parkers out of a location. - What the prince and local sheriff call ‘bandits’ are actually...33 replies | 2596 view(s)
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2024-04-04, 12:35 AMPauly replied to a thread Is Dwarf something to keep, and good alternative names for Dwarves in Roleplaying GamesAny word can be used a pejorative. If you take for example 'moron' it originally had a specific medical meaning (an adult with the mental reasoning...71 replies | 5818 view(s)
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2024-03-29, 12:57 AMHaving played/GMed some campaigns with similar "understudy to replace the PC" type concepts. 1) they work better in skill based systems than...55 replies | 4688 view(s)
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2024-03-28, 12:30 AMWhile it isn't totally on point Space 1889 is a Victorian Steam Punk setting. If you strip out the steam punk there is a very solid historical...7 replies | 1118 view(s)
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2024-03-24, 08:13 AMMy favourite encounters are ones where there are multiple paths to success. With 4 or 5 of the options listed in the OP being viable ways to ‘win’...12 replies | 1695 view(s)
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2024-03-23, 09:31 PMPauly replied to a thread How many combats per session do you find most enjoyable? in Roleplaying GamesDepends on - Genre, both system and campaign - Consequences of combat (games like WFRP or Cyberpunk even the most mundane of combat carry the risk...36 replies | 3631 view(s)
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2024-03-21, 12:57 AMPauly replied to a thread Do Mechanics Actually Matter for a Role-Playing Game? in Roleplaying GamesOne of the factors is that mechanics, aka the level of crunch, reinforce what the designer wants the players to focus on. If a game has highly...38 replies | 3927 view(s)
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2024-03-18, 11:19 PMPauly replied to a thread DM Help Ideas for "Grey morality" optional side quests in Roleplaying GamesAgree wholeheartedly. With the possible exception of a Shadowrun type environment where the players have signed up to play in a morally grey world....31 replies | 2824 view(s)
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