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2024-04-09, 02:35 PMI also wouldn't be surprised of Mizora is being deceptive with the translation. "Infernal" and "Demonic" probably translate pretty directly, and...93 replies | 3326 view(s)
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2024-04-09, 02:14 PMI can't speak to the game as a whole, just that that's the logic I see behind the action system in particular. I don't think it's good design, at...44 replies | 4619 view(s)
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2024-04-09, 01:33 PMThat take on action economy works from a specific perspective, and if the CR team are really the ones designing Daggerheart, or if "We want a game...44 replies | 4619 view(s)
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2024-04-05, 10:27 AMBG3 is very much an internet-era game, in that I feel like a lot of it's UI is obtuse and poorly built because the player is expected to be able to...93 replies | 3326 view(s)
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2024-03-29, 03:11 PMI feel like you COULD make a good CRPG in the ASOIAF world...But it wouldn't be what people like in ASOIAF. ASOIAF is a grand political epic. A...93 replies | 3326 view(s)
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2024-03-26, 09:29 AMBRC replied to a thread Questionable Content XIX: Give Jeph Just A *Little* Credit, Here in WebcomicsEh, I could see it. The renfaire aesthetic aside, If this was a new-agey cult it's possible they did a lot of Yoga there, so that would be one of...1501 replies | 148650 view(s)
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2024-03-19, 02:34 PMMildly off topic, but how would people prefer games like this handle dialogue. From what I can tell the options seem to be 1) You pick the...1483 replies | 117461 view(s)
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2024-03-18, 10:22 AMAs I see it, the biggest issue is that the Hags can just keep fleeing. Also, I'm not sure why the Vistani's condition to help is to make an...10 replies | 1793 view(s)
About BRC
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About BRC
- Location:
- On Paper
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- 2007-06-07
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