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Today, 03:15 PMI mean, really, in this case I think the answer is "don't force the players down a certain path". With this PC in tow, it might make more sense for...135 replies | 8394 view(s)
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Today, 12:36 PMHey, Talakeal, read this response about ten times. One trend I've noticed in your horror stories is (from my perspective) that you know what would...103 replies | 3516 view(s)
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2024-04-05, 10:30 AMThat's not what I'm saying. What I'm saying is: 1) as a GM that's played these silly games for decades, the general idea of SCs is pretty close...108 replies | 7428 view(s)
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2024-04-04, 10:09 AMI am 95% sure that one of the big drives for 4e was a push towards M:tG style Organized Play. And i think that's where a lot of the codification of...108 replies | 7428 view(s)
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2024-04-03, 11:23 AMkyoryu replied to a thread Guardrails: avoiding unexpected breakage vs preventing exploits in Roleplaying GamesI'd argue this is several layers of failure layered on top of each other. First, I think it's an error of the system to encourage people to...76 replies | 9210 view(s)
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2024-04-01, 10:58 AMExactly. And when I talked about having a set number of rolls... the point isn't that I "need" them. I've been running these silly games for...108 replies | 7428 view(s)
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2024-03-25, 12:18 PMWell done, skill challenges are pretty close to things like Blades in the Dark having clocks. I think the real benefit of them is that they can...108 replies | 7428 view(s)
About kyoryu
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"Gosh 2D8HP, you are so very correct (and also good looking)"
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