- Tab Content
- kyoryu's Activity
- About Me
- Post Areas
-
Older Activity
-
2024-04-05, 10:30 AMThat's not what I'm saying. What I'm saying is: 1) as a GM that's played these silly games for decades, the general idea of SCs is pretty close...108 replies | 7338 view(s)
-
2024-04-04, 10:09 AMI am 95% sure that one of the big drives for 4e was a push towards M:tG style Organized Play. And i think that's where a lot of the codification of...108 replies | 7338 view(s)
-
2024-04-03, 11:23 AMkyoryu replied to a thread Guardrails: avoiding unexpected breakage vs preventing exploits in Roleplaying GamesI'd argue this is several layers of failure layered on top of each other. First, I think it's an error of the system to encourage people to...76 replies | 9116 view(s)
-
2024-04-01, 10:58 AMExactly. And when I talked about having a set number of rolls... the point isn't that I "need" them. I've been running these silly games for...108 replies | 7338 view(s)
-
2024-03-25, 12:18 PMWell done, skill challenges are pretty close to things like Blades in the Dark having clocks. I think the real benefit of them is that they can...108 replies | 7338 view(s)
-
2024-03-22, 04:28 PMYeah, exactly. Ultimately, they're both the same - "no, you can't play that". But doing it "behind the scenes" is just passive aggressive and...126 replies | 8004 view(s)
-
2024-03-22, 01:47 PMThis. Honestly, I consider it a flaw in the game design. If you want to be able to let a character bypass an aspect of game design, I'd rather...126 replies | 8004 view(s)
-
2024-03-22, 10:58 AMI've played in SCs that were amazing, and SCs that were terrible. I think the rules were, generally, solid. I think the advice given on how to...108 replies | 7338 view(s)
-
2024-03-21, 02:58 PMkyoryu replied to a thread DM Help Ideas for "Grey morality" optional side quests in Roleplaying Games"The party knows what's going on, and is really conflicted about it" is a much more interesting space. But I tend to think that most RPGs rely too...31 replies | 2836 view(s)
-
2024-03-21, 02:56 PMIt's not for me either, but it clearly is for some people. The key here I think is really knowing where players want/expect/need to have delta, as...126 replies | 8004 view(s)
-
2024-03-21, 11:41 AMkyoryu replied to a thread Do Mechanics Actually Matter for a Role-Playing Game? in Roleplaying GamesNot just that, but also what the possibility space of those buttons is. Let's take two possible games, and I'm going to a similar example here. ...38 replies | 3973 view(s)
-
2024-03-20, 07:30 PMkyoryu replied to a thread Do Mechanics Actually Matter for a Role-Playing Game? in Roleplaying GamesYes. However, I tend to think that, for the most part, dice rolling mechanisms matter the least. What's generally more important are things like...38 replies | 3973 view(s)
-
2024-03-20, 01:30 PMI think that most presumptions are basically "cards refresh when you run out". Having them not refresh, and having them always represent...126 replies | 8004 view(s)
-
2024-03-20, 11:44 AMkyoryu replied to a thread DM Help Ideas for "Grey morality" optional side quests in Roleplaying GamesI think that's close, but not spot on. I consider it more as prioritizing individual choice over organization, and flexibility over planning. ...31 replies | 2836 view(s)
About kyoryu
Basic Information
Signature
"Gosh 2D8HP, you are so very correct (and also good looking)"
Statistics
Total Posts
- Total Posts
- 6,271
- Posts Per Day
- 1.25
General Information
- Last Activity
- Yesterday 09:05 PM
- Join Date
- 2010-08-12
Post Areas