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Today, 11:17 AMThe economics of D&D are weird so it's sort of hard to calibrate how much is actually reasonable to invest in a cart... Lets say you're selling...5 replies | 414 view(s)
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Yesterday, 04:11 PMYou aren't breaking character to show the players the optimal path. You're breaking character because the players are failing at something they...121 replies | 4775 view(s)
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Yesterday, 02:49 PMThe structure of my argument here is that even in an adversarial, competitive game sometimes you have protocols that call on you to help the other...121 replies | 4775 view(s)
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Yesterday, 01:47 PMI wouldn't say the players were entitled to support, but rather that the sequence of events that actually happened was strong evidence of a lack of...121 replies | 4775 view(s)
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2024-04-22, 07:19 PMAn extreme example of why communication is so important... I had a setting with two neighboring countries - Sarsena and Sepena. Sepena had gone to...121 replies | 4775 view(s)
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2024-04-22, 06:59 PMLots of settings, lots of answers... Generally though, the essential things which make something 'magic' to me rather than something else are: ...13 replies | 1091 view(s)
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2024-04-22, 02:02 PMWhat was the player response to the last bit? Was it 'No, we refuse to tell you'? Or just like 'We already told you everything' or 'We told you what...121 replies | 4775 view(s)
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2024-04-22, 01:05 PMIt's a mirror in that you don't want to communicate and they don't want to communicate, you both have excuses for why that's the right choice, but...121 replies | 4775 view(s)
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2024-04-22, 12:27 PMCommunication in general seems to be a problem here. The GM's perspective here is a mirror of the players! The players don't want to just randomly...121 replies | 4775 view(s)
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2024-04-21, 06:51 PMYeah that's not actually like what I said... Its not 'are you sure?', its 'Okay this is explicitly why the Seelie are refusing. Also I am telling you...121 replies | 4775 view(s)
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2024-04-21, 05:29 PMThese two sentences don't make sense together. Did you say explicitly: "Okay lets try this again. The changelings need to know everything you know...121 replies | 4775 view(s)
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2024-04-21, 12:59 PMNichG replied to a thread Speculation Not every DM loves a page worth of backstory, but I do... in D&D 5e/NextFor something that's going to be published, no, I wouldn't trust that. But I wouldn't trust a colleague with a PhD to do it either. I have actually...18 replies | 1267 view(s)
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2024-04-21, 12:45 PMIn general: the usual thing of don't have a single line of play through which the 'plot' must proceed, and don't approach scenarios with a mindset...121 replies | 4775 view(s)
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2024-04-21, 12:08 PMNichG replied to a thread Speculation Not every DM loves a page worth of backstory, but I do... in D&D 5e/NextTrying to treat them as search engines is working against what they're actually okay at. They work best if you think of them as translators or...18 replies | 1267 view(s)
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2024-04-20, 08:21 PMNichG replied to a thread Speculation Not every DM loves a page worth of backstory, but I do... in D&D 5e/NextI don't care what tools someone uses, as long as they know and agree with what they're handing me - and agree that what they're handing me is what...18 replies | 1267 view(s)
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2024-04-20, 05:33 PMHmm, maybe the stopwatch capable of unlimited Time Stop, but it would randomly freeze you for an equal amount of time later on at the GM's...22 replies | 1767 view(s)
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2024-04-19, 12:35 AMI think per-round DR is nicer than per-attack for some of these issues. It means that coordinating attacks (and doing things to prevent attacks from...82 replies | 7500 view(s)
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2024-04-18, 09:45 PMGoing back to the 'factor set' thing I mentioned before, imagine setting up the drought scenario within that framing. The initial factor cards...218 replies | 11085 view(s)
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2024-04-18, 07:42 PMAs a DM, push-button solutions can be okay too if they have consequences, or if they're very expressive, or both. But, for a drought scenario, the...218 replies | 11085 view(s)
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2024-04-18, 05:20 PMGiving other archetypes strong out of combat options that are as definite and determined as spells would be a great idea (IMO), and would definitely...218 replies | 11085 view(s)
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2024-04-18, 05:06 PMThe mass of an infinitessimal 4d volume element will also be an infinitessimal. The math, at least, works, even if the poster was not explicit about...25 replies | 1038 view(s)
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2024-04-18, 03:23 PMDM should have granted the first sentence and thrown out the rest without reading it. Partial fulfillment is a thing. IMO, rules lawyering of the...51 replies | 4220 view(s)
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2024-04-18, 03:16 PMUh, its exactly the kind of infinite sum that converges to a finite number. It's the exact same kind of calculation you do in 3d, integrating say...25 replies | 1038 view(s)
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2024-04-18, 11:50 AMThe key to that is to design things in terms of ways that characters can change state and then have dynamic, responsive chains of states that lead to...218 replies | 11085 view(s)
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2024-04-17, 10:14 AMBut you can get trigonometric functions from complex numbers and the exponential, and derive sin^2 + cos^2 = 1 that way without going through...70 replies | 2709 view(s)
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2024-04-16, 09:02 PMYeah I think we agree here. The idea that 'the game can go a different direction' is the important bit. That's what seemed to be being rejected from...218 replies | 11085 view(s)
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2024-04-16, 06:53 PMThat's a fun method! I'm sort of bewildered that the 'that's impossible' claim existed in the first place. Was it just a textbook author saying...70 replies | 2709 view(s)
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2024-04-16, 10:29 AMAnyone publishing new results in Trigonometry these days?70 replies | 2709 view(s)
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2024-04-16, 09:16 AMSure, and if someone said 'I run modules and I don't find out of combat abilities to matter' I wouldn't blink. But somehow this became something like...218 replies | 11085 view(s)
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2024-04-16, 01:41 AMIf I or others say that's not how our games work, do you believe us? That's what I'm finding odd - plenty of people have said in this thread that...218 replies | 11085 view(s)
About NichG
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About NichG
- Occupation:
- Physicist (and game-developer on the side)
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- 2010-12-16
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