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Today, 12:35 AMI think per-round DR is nicer than per-attack for some of these issues. It means that coordinating attacks (and doing things to prevent attacks from...82 replies | 6754 view(s)
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Yesterday, 09:45 PMGoing back to the 'factor set' thing I mentioned before, imagine setting up the drought scenario within that framing. The initial factor cards...215 replies | 9985 view(s)
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Yesterday, 07:42 PMAs a DM, push-button solutions can be okay too if they have consequences, or if they're very expressive, or both. But, for a drought scenario, the...215 replies | 9985 view(s)
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Yesterday, 05:20 PMGiving other archetypes strong out of combat options that are as definite and determined as spells would be a great idea (IMO), and would definitely...215 replies | 9985 view(s)
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Yesterday, 05:06 PMThe mass of an infinitessimal 4d volume element will also be an infinitessimal. The math, at least, works, even if the poster was not explicit about...24 replies | 827 view(s)
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Yesterday, 03:23 PMDM should have granted the first sentence and thrown out the rest without reading it. Partial fulfillment is a thing. IMO, rules lawyering of the...43 replies | 3157 view(s)
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Yesterday, 03:16 PMUh, its exactly the kind of infinite sum that converges to a finite number. It's the exact same kind of calculation you do in 3d, integrating say...24 replies | 827 view(s)
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Yesterday, 11:50 AMThe key to that is to design things in terms of ways that characters can change state and then have dynamic, responsive chains of states that lead to...215 replies | 9985 view(s)
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2024-04-17, 10:14 AMBut you can get trigonometric functions from complex numbers and the exponential, and derive sin^2 + cos^2 = 1 that way without going through...70 replies | 2552 view(s)
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2024-04-16, 09:02 PMYeah I think we agree here. The idea that 'the game can go a different direction' is the important bit. That's what seemed to be being rejected from...215 replies | 9985 view(s)
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2024-04-16, 06:53 PMThat's a fun method! I'm sort of bewildered that the 'that's impossible' claim existed in the first place. Was it just a textbook author saying...70 replies | 2552 view(s)
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2024-04-16, 10:29 AMAnyone publishing new results in Trigonometry these days?70 replies | 2552 view(s)
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2024-04-16, 09:16 AMSure, and if someone said 'I run modules and I don't find out of combat abilities to matter' I wouldn't blink. But somehow this became something like...215 replies | 9985 view(s)
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2024-04-16, 01:41 AMIf I or others say that's not how our games work, do you believe us? That's what I'm finding odd - plenty of people have said in this thread that...215 replies | 9985 view(s)
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2024-04-15, 10:56 PMNot sure why there's all this disbelief that people would run games without having a destination in mind... It doesn't have to be some kind of...215 replies | 9985 view(s)
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2024-04-15, 03:18 PMI mean, the fix is not to write systems where you can specialize in the combat bits of the game to the exclusion of all else. Every character should...215 replies | 9985 view(s)
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2024-04-15, 12:02 PM(If you're replying to the scenario parameters:) Many of the people who responded did bring in characters with their history, connections, etc rather...215 replies | 9985 view(s)
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2024-04-15, 11:24 AMIt was awhile back, but I remember making a thread to investigate this sort of thing more empirically. Here it is:...215 replies | 9985 view(s)
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2024-04-14, 12:23 PMI think a lot of the exponential phases like Moore's law have more to do with the positive feedback of people seeing a particular field being...70 replies | 2552 view(s)
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2024-04-14, 10:15 AMAny sort of repeatable, on-demand source of Wish (spell slots, creature abilities, etc) is just restricted to the explicit list - anything asked for...43 replies | 3157 view(s)
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2024-04-13, 08:02 PMThe DM being involved is different than the DM planning something in advance. With options like Plane Shift, the campaign may end up going to the...215 replies | 9985 view(s)
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2024-04-13, 11:04 AMGoing into the metric they're using, it feels like 'it's complicated'. They're saying that the disruptiveness of work is decreasing, and they measure...70 replies | 2552 view(s)
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2024-04-13, 09:27 AMRisk and costs don't contribute to agency. They can contribute to other aesthetics.215 replies | 9985 view(s)
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2024-04-12, 11:55 AMI'd probably just design specific things for specific martial classes or subclasses, rather than try to have a generic 'martial use of...82 replies | 6754 view(s)
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2024-04-11, 02:16 PMAlternately, it implies that part of the DM's job is to learn to prep content generators - things that make it easy to determine things on the fly -...215 replies | 9985 view(s)
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2024-04-10, 08:05 PMI mean, I don't disagree that we can and will create new meaningful fields. I do think its reasonable to argue that such things may not be natural...70 replies | 2552 view(s)
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2024-04-10, 08:01 PMIt can also be about getting to choose what problems you want to or have to care about. Lots of out of combat options mean that you have a lot of...215 replies | 9985 view(s)
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2024-04-10, 07:08 PMThe mistake here is viewing it as being the DM's sole purview what sort of large-scale things happen at the gaming table. Out of combat options...215 replies | 9985 view(s)
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2024-04-10, 03:24 PMIt gets shot? Its like asking what happens when you cut a 2d piece of paper with 3d scissors. The scissors occupy other spaces than the paper, but...24 replies | 827 view(s)
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2024-04-09, 06:48 PMI use this kind of caveat when talking about artificial universes induced by a theory to head off responses of the form 'but what if that's wrong,...70 replies | 2552 view(s)
About NichG
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About NichG
- Occupation:
- Physicist (and game-developer on the side)
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- 2010-12-16
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