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2024-03-22, 06:56 PMMy favorite is probably mysteries, which would go under your 'puzzles and traps', 'exploration', 'intrigue', and 'social' categories maybe in that...7 replies | 1028 view(s)
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2024-03-20, 05:39 PMNichG replied to a thread Do Mechanics Actually Matter for a Role-Playing Game? in Roleplaying GamesThe result isn't the important thing though. The important thing is the experience of figuring out how to achieve a desired result. What mechanics do...25 replies | 1799 view(s)
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2024-03-20, 11:18 AMAlright, here you go: 8 hours of practicing a career associated with your classes gets you 1xp. Specifically focusing on training and testing your...16 replies | 1740 view(s)
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2024-03-18, 12:35 PMI think there's a high risk of talking past each-other with this terminology. There are tables where the GM wants to tell their story, regardless...126 replies | 7389 view(s)
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2024-03-15, 05:43 PMNichG replied to a thread I dunno which game engine to program in Python… ^_^’ in Mad Science and Grumpy TechnologyWell it's designed to make certain kinds of things very easy to do - back and forth dialogues with backgrounds and avatars and so on, you barely need...5 replies | 297 view(s)
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2024-03-15, 01:17 PMI wonder how the discussion on cards would be different if we didn't assume a generous refresh mechanic at all. If you're out of cards, you just...126 replies | 7389 view(s)
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2024-03-15, 12:59 PMNichG replied to a thread I dunno which game engine to program in Python… ^_^’ in Mad Science and Grumpy TechnologyYou can do 3d stuff in Ren'py. It uses OpenGL for its 2d rendering and has a general interface that lets you push arbitrary meshes and shaders into...5 replies | 297 view(s)
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2024-03-14, 05:14 PMWith what I'm proposing, only the players would ever get to call for (themselves to) roll. Not all actions would require one, but something that does...126 replies | 7389 view(s)
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2024-03-14, 01:21 PMSomewhere in this thread in the sub-discussion about luck we went from 'making the players choices meaningful' to 'making the dice meaningful', which...126 replies | 7389 view(s)
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2024-03-14, 11:26 AMThat introduces a lot of onus on the GM to prop up the system, take an antagonistic stance towards what the players are trying to accomplish (e.g. it...126 replies | 7389 view(s)
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2024-03-13, 09:49 PMThat was actually intentional to make cards lower than the average of the roll still be useful. So all your low cards are defensive and all your high...126 replies | 7389 view(s)
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2024-03-13, 05:41 PMI've stayed away from the card-based thing because of the weirdness of 'intentionally burning cards' to trigger a refresh. But a hybrid system...126 replies | 7389 view(s)
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2024-03-13, 12:44 PMXP as D&D treats it is at least partially a meta-game construct. So given that I think its fair to determine it via a meta-game thing - if a player...28 replies | 2249 view(s)
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2024-03-13, 12:24 PMThis sort of thing is part of why I don't run diplomacy (or negotiations in general) by RAW in 3.5ed. There should be a space for people whose...12 replies | 1114 view(s)
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2024-03-13, 11:11 AMThis is why my current design heartbreaker is coming up with a system where all rolls only exist to determine costs, and never themselves determine...126 replies | 7389 view(s)
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2024-03-09, 07:39 PMWhat I'm pushing back against here is the tendency to focus on 'delta' coming from things like combats, failures, etc. There's nothing wrong with...126 replies | 7389 view(s)
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2024-03-06, 12:35 PMIn all my recent campaigns there's always been at least one conversation of the form 'what does victory look like to us?'. The heroes can be...126 replies | 7389 view(s)
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2024-03-05, 01:21 PMMy point is that intensifying the valence of a consequence has diminishing returns compared to enriching the space of possible consequences. Once...126 replies | 7389 view(s)
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2024-03-05, 12:24 PMI don't agree that character death is what inherently makes things meaningful. I mean, if we're talking AD&D, I was in an AD&D campaign where one...126 replies | 7389 view(s)
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2024-03-04, 12:27 AMNot exactly skill challenges, but just a scenario with decisions that have consequences, which may or may not involve skill rolls at all. E.g. it...19 replies | 1801 view(s)
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2024-03-03, 02:36 PMI find ship/vehicular combat systems in general really hard to get right. I'm convinced the issue is largely that combat in general has a lot of time...19 replies | 1801 view(s)
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2024-03-02, 01:52 PMBottlenecks make things harder. If you project the consequence of a set of decisions to win/lose or good/bad, you've got at most one bit worth of...126 replies | 7389 view(s)
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2024-03-01, 09:48 PMI guess for me, it has to go a bit further - not just a delta, but an informed delta. Or maybe another way to look at it is, there are lots of...126 replies | 7389 view(s)
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2024-03-01, 01:42 PMI think this branch of the conversation has been focusing too much on the 'hex' part versus on the 'crawl' part. A map with a hexagonal grid on it...35 replies | 22827 view(s)
About NichG
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About NichG
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- Physicist (and game-developer on the side)
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- 2010-12-16
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