1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Pathfinder 1E
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
"Grimmsgate", a stand-alone adventure in the "Lost Lands" campaign setting by Frog God Games. The intention is to eventually segue into the “Cults of the Sundered Kingdom” series of adventures but it’s all a bit sandboxy, so who knows where we’ll end up going.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
6 (I have 2-3 Players, looking for 3-4 more)
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
Here - GitP forums.
Posting rate will be relatively gentle, say 1 or 2 posts a week. Sometimes I will have more time to post, frequently I will be occupied for a week or two with life.
5. What is the characters' starting status (i.e. experience level)?
Level 1 (0 xp). Slow experience track.
6. How much gold or other starting funds will the characters begin with?
Average per class as per Core Rules.
Local technology in starting region is classed as "Medieval" so most items except firearms are available.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
All official Paizo classes are allowed, except for Core Summoner.
All Unchained classes are allowed.
No homebrew.
No Spheres, no Path of War. Other third party content by request (must be on PFSRD).
Of special note is a new Cavalier Order presented on Borderlands Provinces. Message me if you want mechanics:
Spoiler: The Order of the Swan
Show
Cavaliers who join the Order of the Swan dedicate themselves to protecting civilized folk from the chaos and depredations presented by the barbarous horrors of the wild. In many ways the Order of the Swan is similar to the Order of the Shield (see Pathfinder Roleplaying Game Advanced Player’s Guide), but whereas the Order of the Shield protects the common folk of the land from marauders and hungry monsters, the Order of the Swan from its initial founding among the dark forests of Yolbiac Vale, extends its shield of protection to all of civilization against the predators of the wild and horrors of the night that would feast upon it. Rather than serve as guardians among the folk they protect, cavaliers of the order routinely journey into the depths of the wild to find the creatures they hunt in their lairs to confront and slay them there.
Many of the knights are paladins, although the majority are cavaliers. A few rangers are also attached to the Order, but those not of the knightly class are not full members. The Order of the Swan is not attached to any particular religious denomination with paladins representing several different holy faiths, although they are universally of lawful good alignment.
Edicts: The cavalier must stand as shield against the beasts (human and creature alike) that would bring death and ruin to civilized folk. He must patrol the edges of the wild and actively seek out these threats in their own lairs before they can threaten civilized lands. He must avoid engaging in conflict with civilized authorities whenever possible except to preserve the life of the innocent, even if those authorities are tyrannical or incompetent — even the worst of those in positions in power are better than the lawless violence of the wilds. Cavaliers of the Order of the Swan must be of lawful good alignment.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Core races preferred
https://www.d20pfsrd.com/races/core-races.
Non-core races from SRD and new races from World of the Lost Lands Pathfinder Addendum are allowed as a minority in the party.
No homebrew. Third party content by request (must be on PFSRD).
9. By what method should Players generate their attributes/ability scores and Hit Points?
3d6 (in order, no altering, reroll if net bonuses are 0 or less), or
PF 15 point buy.
Roll below in this thread & then choose which result you prefer.
Max hp for 1st level. Half max + 0.5 (rounded up) thereafter.
10. Does your game use alignment? What are your restrictions, if so?
Standard alignment rules, but you have to be broadly capable of working together. Non-evil preferred.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Standard rules. You may use
variant multi-classing for your character (VMC) if you wish.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
All die rolls on the GitPs forums - either in the OOC forum or in spoilers in the IC forum please. I will roll initiative, saves and certain skill checks for you. Basically anything reactive I will roll in order to speed play up. You can do all of the proactive rolls for your character.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
2 traits allowed
1 drawback (+ 3rd trait) allowed
I reserve the right to veto any wackiness.
Background skills are in effect.
Other optional rules considered on request.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
A basic background is required. Nothing too extensive.
The game will start in the city of Troye, the capital city of the Duchy of the Rampart on the eastern border of the stagnating Kingdom of Foere.
A map of the area can be found
here (starting city of Troye is to the NW)
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Hack & slash, RP, heroism, bravado!
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
The following sources are approved:
Other sources by request.
A couple of Player's Guide are available for purchase
here and
here but are not required reading. These Guides contain only fluff no “crunch”. I'll provide info on anything relevant.
The Duchy of the Rampart is a stable and well-guarded realm, with a strong sense of chivalry and feudal obligations. However, a certain decay is setting in, and strange things lurk in the shadows. The creeping advance of dark and dangerous matters is subtle and isolated here, but very much present. The people of the duchy know in the backs of their minds that the Rampart is declining, but they do not understand why, or how to counter the process.
The high granite walls of Troye are resplendent with banners, and lines of colorful shields are affixed to the battlements, representing the various noble houses of the Duchy of the Rampart. Great towers stand at intervals above the walls, some crowned with trebuchets and ballistae, others with high, pointed roofs. Over it all rises the vast citadel of the Duke, greatest and most formidable structure in a city designed for war.
Troye is the capital city of the Duchy of the Rampart, founded in the Hyperborean era. The city is a major destination city for caravans, whose merchants sell their cargos here to buy goods from faraway places for the return journey. Merchants planning on making the whole trek from the western Kingdom of Foere into the independent eastern provinces and back (most likely to Manas, but sometimes to Endhome) stop here to enjoy one last taste of city comforts before heading off into the wild.
This great metropolis at the far reaches of the Kingdoms of Foere offers a vast array of interesting sights, sounds, cultures, clothes, music, merriment, purchases, people, and pickpockets. It is wise to keep one hand on the belt pouch when walking through crowds in Troye. Tourist attractions include the University of Subtleties, the Great Stone Rabbit in Lapin Square, the smoke-snorting iron bull atop the temple of Mithras, the great Marchantal market, the dried remains of the six tall thieves (at the Citadel’s Gate), and the Court of Thespians.
In any of the city’s hundred small markets, mostly temporary affairs blocking crossroads, one can find herb-crusted breads, baskets of the dark purple, dream-inducing apples grown in the Yolbiac Vale, puppets, trained cats, dwarf-crafted trinkets, colorful surcoats, stolen items available for quick sale, clay idols painted with symbols, and all manner of merchandise culled from traveling merchants of the world.
Shells are a particularly popular item of jewelry, a curiosity in a city so far from the sea, and are often seen adorning wealthy merchants and nobles when they ride through the city’s narrow streets.