Spoiler: Isle of Crab
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This floating island have recently risen from the very depths of Seaside and is completely inhabited by various species of crabs, some of them perhaps related to the crabs in Outside? Recently it is said that the new island has been overtaken by mermen slavers.
Spoiler: Shallowwater Village
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On the coast of a more arctic region, a small village lies near the water. It is little more than a collection of small igloos. They all face toward an area where water has collected on top of the ice, creating a shallow pool.
The inhabitants of this village are a number of selkies; people with mostly human-like upper bodies wile the rest of them resemble sea lions. They live here in a simple hunter-gatherer society.
Spoiler: Isle of Yorichi
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An wild island filled with ancient ruins of a civilization that simply disappeared one day. Yorichi is infamous around seaside as few ever return from there despite the rumors of the treasures that are said to be hidden among the ruins. Those who survived claim that the island is inhabited by all manners of jungle beasts and ancient golem guardians placed there by the former civilizations.
Spoiler: Galespire
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Over the sea of storms towers the spires of the rather aptly named city of Galespire. A symbol of arrogance some would say as it's location would be completely uninhabitable if not for the large force walls protecting it from the extremely violent storms that build up nearly every day. But it was not the arrogance of man that had built this place, it was the ethereals, energy beings from a world far from the nexus. With a reputation of traders they had apparently thought the nexus being important enough to set up an entire city here, though who they had done so on an island in the middle of seaside is anyone's guess. The city's trademark is its many bridges and floating spires reaching up to the sky. The majority of the city is in fact flying above ground with only teleportation being able to take a person in-between the different sections of the city.
Under the protection of the force walls other beings have decided to settle down here, building up a form of undercity out of shackles and huts nearby providing a sharp contrast to the advanced Galespire. While these settlers now live under the ethereal collectives laws they are not allowed to share their technology which is held from other beings by ethereal law.
Spoiler: Bayside
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A buzzing port city not too far from Galespire and one of their most important trading partners. Generally you can't go to Galespire without passing Bayside first as only they have the captains crazy and skillful enough to sail into the sea of storms. The city have under it's long existence been claimed by a good number of different pirates and warlords which still somehow hasn't effected it's trade. The citizens of Bayside simply don't care who they're ruled and have learned to adapt to even the harshest of systems rather than trying to resist whatever new warlord that's parading into town.
That said, the current ruler is Don Juliano Karnago, an upstart goblin pirate that raids both the sea and the air with his fleet of ships and airplanes.
He has adapted Bayside to not only accommodate ships but airplanes as well with a primitive airport build in the middle of the jungle that his air pirates use as a base. Anyone else is welcome to land however, as long as they're willing to pay a very reasonable fee.
Spoiler: Ithki-Ithki Isles
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Spread across an archipelago of smaller islands is the home nation of the seaside goblins. While their technology isn't as advanced as the ethereals they have far better living conditions than the rest seaside and even have their own navy protecting them from slavers. But it hasn't been needed in many years as the goblins have a 'understanding' with most slavers and pirates operating out here and is even rumored to partially practice slavery themselves. Nothing official however. The goblins have advanced enough technology that slavery shouldn't even be needed after all, still the rumors persist thanks to the high number of goblin crime lords that have spread across the nexus. From the infamous Gadzet company operating in skyside to Don Juliano Karnago, ruler of Bayside, who both originated from the Ithki-Ithki isles.
Spoiler: The Sea of Storms
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The Sea of Storms is very appropiately named, as the violent, ship-ending, storms here are nearly constant. Countless of ships, both air- and seabased have sunk here, creating the so-called ship graveyard that is rumored to be in the very center of the sea, a huge swirling whirlpool that pulls everything sunk here into it. The sea is quite obviously cursed, some say as a divine punishment for some long-forgotten civilizations sins, others by some angry sea entity, what is known however is that whoever braves these water is either a treasure hunter or a foolish landcrab. As a precaution, the etereals have set up a warning system around the sea to warn those uneducated of the dangers that only they consider themselves powerful enough to brave.
Spoiler: Docks of Despair
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Located on a isolated island, this strange city both boggles the mind, yet terrifies it. Giant skyscrapers made entirely out of ice, streets submerged in murky water, and strange amphibious creatures with claws the size of human torsos stalk the streets. This is the domain of The Riverman, a demonic entity who just came out of hiding for the last few hundred years. This place has many opportunities for the mortal folk, The Riverman can ferry you across rivers both literal and figurative, you can set up residence, or perhaps you could join him and his cult to perform actions that are for the betterment of The Riverman.
Who runs it: The Riverman, though while he is away cult leader Jacobs runs it.
Police force: Daemon's of Dagon. While there is no system of laws in the Docks of Despair, if you take any action against The Riverman or his cult, the Daemons of Dagon will do their best to smite you.