Spoiler: Appearance
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Khaza'dun is an imposing figure, thick, broad shoulders, a wide, barrel chest, arms heavy with slabs of muscles forged by years at a an dwarven smithy. A flat, square face, with deep set, stormy blue eyes, was framed with iron grey hair, wild and long, two dwarven war braids fell forward, each capped with a rune inscribed, iron forged ring. A wicked, jagged scar, intersects the socket of his left eye, the axe's kiss, runs from temple to jaw, fading into his thick, mustachioed beard, which, like his hair, was bound in braids.
He volunteers some of his time with the Otari Guard, and when armed and equipped for duty he wears a heavy scaled hauberk, pauldrons of forged steel, embossed with dwarven runes of protection, cast in bronze. A thick leather belt, capped and buckled with brass fittings, circles his wide hips, two axes tucked behind the studded buckle, balanced for throwing, should he need to bring an enemy down at range. His battle attire is completed by thick, rough-spun breeches with leather inserts and sturdy, hob-nailed, leather boots, with iron greaves strapped to protect knee and shin. A deep green cloak, trimmed with bear pelt, protects him from the elements, and strapped over his shoulder, by way of a leather and iron baldric, is a massive maul, it's anvil like head made of worked veinstone stone, named for the forest green striations that run through it, bound in steel and iron, attached to a thick, well oiled ironwood haft, bound with well worn, but sturdy leather grips.
Spoiler: Build Plan
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Level 2: Dex (14); Intimidating Strike (Fighter), Rogue Dedication (Free Archetype) (Acrobatics; Stealth Training; Skill Feat: Battle Medicine), Steady Balance (Skill Feat)
Level 3: Wis (16); Medicine (Expert); Vengeful Hatred (Orc; Ancestry Paragon); Fleet (General Feat)
Level 4: Con (18); Quick Reversal (Fighter); Basic Trickery: Mobility (Free Archetype); Continual Recovery (Skill Feat)
Level 5: Str (19) Athletics (Expert); Sheltering Slab (Ancestry)
Level 6: Shatter Defenses (Fighter); Sneak Attacker (Free Archetype); Risky Surgery (Skill Feat)
Level 7: Str (20); Athletics (Master); Stonecunning (Ancestry Paragon); Toughness (General Feat)
Level 8: Wis (18); Barbarian Dedication (Fighter); Advanced Trickery: Dread Strike (Free Archetype); Ward Medic (Skill Feat)
Level 9: Int (12); Nature (Trained); Medicine (Master); Mountain's Stoutness (Ancestry)
Level 10: Con (19); Disruptive Stance (Fighter); Intinct Ability: Giant (Free Archetype); Rapid Mantel (Skill Feat)
Spoiler: Background
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At 107 years old, Khaza'dun, the dwarven blacksmith, stands as a paragon of patience and craftsmanship. In the bustling logging city of Otari, thick, dwarven hands tirelessly forge his creations, embodying the ethos that anything worth doing is worth doing right. A plodding, patient dwarf with a penchant for precision, Khaza'dun is quick to disapprove of laziness, holding an unwavering belief that one's work ethic reflects their character. Having ventured beyond the confines of his clan, Khaza'dun remains deeply committed to his roots, valuing community and kin above all. Though he relocated to the larger world, he sees his current quest as a means to elevate his standing within the clan. Unyielding in his pursuit of excellence is never , he satisfied with his own work, viewing Otari as a proving ground for his skills. Driven by the conviction that contributing to the community is a sacred duty, he strives to protect and uplift the community he, now, finds himself in, trusting that their collective strength will reciprocate. Khaza'dun's ultimate aspiration is to return to his clan bearing an ancient dwarven relic, a tangible testament to his prowess and a symbol of the age of wonders he seeks to rekindle.