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Riverfolk
Size: Large
Ability: +2 Cha
Skill: Appraise
Contacts: Freeport, Three Rivers, Span, Grey Folly, Grand Delving, Sentry Grove
Skills Available: Appraise, Craft (Jewelry, Armorcraft), Diplomacy, Disable Device, Disguise, Escape Artist, Intimidate, Knowledge (Engineering, History, Local, Nobility, Religion), Linguistics, Perform, Profession (Sailor, Trader, Noble, Etc.), Sense Motive, Swim
Woodfolk
Size: Large
Ability: +2 Wis
Skill: Survival
Contacts: The Stag and Dragon, High Hall, Grey Folly, Sentry Grove, Span, Three Rivers
Skills Available: Climb, Craft (Fur, Bowmaking, Etc.), Diplomacy, Handle Animal, Heal, Intimidate, Knowledge (Arcana, Geography, Local), Perception, Ride, Stealth, Survival
Elder King
Size: Large
Ability: +2 Wis
Skill: Knowledge (History)
Contacts: Elder Gate, Grand Delving, Three Rivers, Grey Folly, Span, Sentry Grove
Skills Available: Appraise, Craft (Silversmith, Calligraphy, Art, etc.), Diplomacy, Knowledge (Arcana, Engineering, History, Nobility, Religion), Spellcraft, Use Magic Device
Cerai
Size: Medium
Ability: +2 Cha
Skill: Knowledge (Nobility)
Contacts: Freeport, The Stag and Dragon, Three Rivers, Span
Skills Available: Appraise, Bluff, Diplomacy, Disguise, Knowledge (Geography, Religion), Linguistics, Sense Motive, Sleight of Hand
Koss
Size: Small
Ability: +2 Con
Skill: Intimidate
Contacts: Winter, Three Rivers
Skills Available: Climb, Craft (Armormaking, Weaponmaking, Sculpting, etc.), Intimidate, Knowledge (Engineering, History), Linguistics
Sentinels
Size: Medium
Ability: +2 Str
Skill: Diplomacy
Contacts: Elder Kingdom, Stag and Dragon, Sky Pillar, High Hall
Skills Available: Acrobatics, Diplomacy, Escape Artist, Heal, Intimidate, Knowledge (Geography, History), Profession (Sentinel), Ride, Sense Motive, Survival
Hunters
Size: Medium
Ability: +2 Dex
Skill: Perception
Contacts: High Hall, Grey Folly, Stag and Dragon, Spearwood
Skills Available: Acrobatics, Climb, Craft (Bowmaking, Trapmaking, Furs), Diplomacy, Disable Device, Escape Artist, Handle Animal, Heal, Knowledge (Geography, Local, Nature, The Planes), Perception, Profession (Hunter), Sleight of Hand, Stealth, Survival
Spearwood Brotherhood
Size: Small
Ability: +2 Dex
Skill: Handle Animal
Contacts: Stag and Dragon, Sentry Grove
Skills Available: Acrobatics, Climb, Craft (Spears), Escape Artist, Fly, Handle Animal, Heal, Intimidate, Knowledge (Arcana, Geography, Nature, The Planes), Linguistics, Perception, Ride, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Survival, Use Magic Device
Kobolds
Size: Medium
Ability: +2 Int
Skill: Knowledge (Planes)
Contacts: Grand Delving, Elder Gate, Three Rivers, Freeport
Skills Available: Appraise, Craft (Any), Disable Device, Disguise, Escape Artist, Heal, Knowledge (All), Linguistics, Profession (Scholar, Craftsman), Spellcraft, Use Magic Device
Brigands
Size: Medium
Ability: +2 Any
Skill: Survival
Contacts: Three Rivers, Span, The Bracken, Stag and Dragon
Skills Available: Acrobatics, Appraise, Bluff, Climb, Diplomacy, Disable Device, Disguise, Escape Artist, Intimidate, Knowledge (Geography, Nature), Perception, Sense Motive, Sleight of Hand, Stealth, Survival, Swim
Unified
Size: Medium
Ability: +2 Cha
Skill: Knowledge (Religion)
Contacts: Freeport, Three Rivers, Stag and Dragon, Span
Skills Available: Appraise, Diplomacy, Heal, Knowledge (Arcana, History, Religon, The Planes), Linguistics, Profession (Clergy), Spellcraft, Use Magic Device