Career: Scribe / Initiate / Priest of Verena / Scholar / Anointed Priest of Verena
Age: 30
Star Sign: Vobist the Faint - Sign of Darkness and Uncertainty
Birthplace: A Fortified Town in Averland
Appearance: 5'7", 135 lbs, brown hair, grey blue eyes, missing tooth.
WS:(51) BS: (41) S:(36) T:(48) Ag:(55*) Int:(66) WP:(58) Fel:(51**)
A:2 W: 16 SB:3 TB: 4 M: 4 Mag: 2 IP: 1 FP:
3 0
Skills: Academic Knowledge (History), Academic Knowledge (Necromancy), Academic Knowledge (Theology), Channeling, Charm (+10 %), Common Knowledge (The Empire), Common Knowledge (Border Princes), Gossip, Heal (+10%), Speak Language (Reikspiel), Magical Sense, Perception, Read/Write, Ride, Secret Language (Guild Tongue), Speak Language (Breton), Speak Language (Classical), Speak Language (Tilean), Speak Arcane Language (Magik), Trade (Calligrapher)
Talents: Linguistics, Acute Hearing, Resistance to Poison, Lighting Reflexes, Public Speaking, Suave, Armoured Caster, Petty Magic (Divine), Strike to Stun, Master Orator, Divine Lore (Verena), Lesser Magic - Blessed Weapon, Lesser Magic - Move, Aethyric Attunement, Strike Mighty Blow
*Includes bonus for 'Lighting Reflexes'
**Includes bonus for 'Suave'
Trappings:
Common Clothing, Cloak, Dagger, Backpack, Short Sword, Digging Tools, one weeks rations, ancient copper eye pendant, a necklace/collar made from gold and coloured glass beads, the ends are made to resemble the coiled heads and necks of snakes, a pair of lapis lazuli earrings, shaped to mirror the solar disc motif. 'Kettle hat' helmet. Danxome bronze throwing dagger.
Woolen robes, owl pendant (religious symbol of Verena)
Mail Shirt, pouch containing 142 Gold Crowns, 27 Schillings, 15 Pfennigs.
615 GC (hidden cache) (stolen by Sforza!)
38 GC, 5 Schillings and 12 Pfennigs (hidden cache).
Bella, a small, wiry, bay coloured mare.
XP:
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Earned: 6150
Spent: 6100
Current: 0
Advances:
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+ 5% to Int (Free Advance)
+ 5% to Fel
+ 5% to Int
+ 5% to Ag
+ 5% to WP
+ 1 Wound
+ 5% to WP
+ 1 Wound
+ 5% to Ag
Initiate (second career)
Academic Knowledge (Theology)
Charm
Healing
+5% to Fel
+5% to WS
+5% to BS
Lighting Reflexes
Public Speaking
Suave
Priest (third career)
+ 1 Magic
Magical Sense
Speak Arcane Language (Magik)
Channeling
Armoured Caster
Petty Magic (Divine)
+5% to WS
+5% to WP
+5% to Fel
+5% to WP
+ 1 Wound
+5% to BS
Charm (skill mastery, +10%)
Ride
Common Knowledge (Border Princes)
+5% to T
+5% to T
+ 1 Wound
+5% to S
Strike to Stun
Heal (skill mastery, +10%)
Master Orator
Scholar Career
+5% Int
+5% Int
Academic Knowledge (Necromancy)
+5% Int
+5% Int
Anointed Priest Career
Divine Lore (Verena)
Magic + 1
Lesser Magic - Blessed Weapon
Will Power +5%
Aethyric Attunement
+ 5% Toughness
+1 Attack
Lesser Magic - Move
Strike Mighty Blow
+ 1 Wound
+5% WS
+5% Fel
Divine Revelations
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Adelbert believes he sees the invisible hand of the gods all around him - whether it is the hand of Verena pointing out the guilty party in a dispute, or the face of Nurgle leering at him from a basket of rotten apples.
Adelbert is subject to visions that are entirely the invention of his own mind, filtered through the lens of his faith. These visions are entirely indistinguishable from the genuine results of his Magical Sense skill, and tend to manifest as gods making their will, presence or power known to him - including the Ruinous Powers.
By roleplaying a vision of your own invention, you can grant yourself a Fortune Point that lasts until the end of the day (to a maximum of once per day). These visions don't have to lead you to 'insane' actions (e.g. Adelbert could see Shallya urging him to help an injured person, or feel the presence of Khorne in a tavern brawl that leads him to try to make peace), but should be understood OOC to be the products of Adelbert's imagination, not any direct communication from the gods. Should Adelbert be prevented from acting on what the vision shows him, he suffers -1d10 from his Fellowship and Willpower scores for 1d10 hours.
You may also receive 'false' visions from the GM at any time. No test will tell you which visions are true and which are false: Adelbert believes them all to be true. Visions from the GM do not grant Fortune Points, but still invoke the penalty to WP and Fel if Adelbert is prevented from acting on them.
Divine Marks:
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Enlightened: Verena grants you a small portion of her wisdom. You gain a +10% bonus to all Academic Knowledge Tests
that you have selected as skills. As well, you may attempt Academic Knowledge Tests outside of your fields of study, albeit at a
–20% penalty.
Background & Personality:
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Adelbert was born in Grenzstadt, Averland the second oldest child and only son of the prestigious Schreiber family of scholars. His older sister Gabrielle became a Priestess of Verena and a career in the universities of Nuln, the church or perhaps even the colleges of magic in Altdorf seemed open for the young man. Unfortunatly his father's harmless gambling habit became, well less harmless. The Schreiber family went into debt and while Adelbert's younger sisters retained enough clout to marry well Adelbert himself could no longer afford to study at Nuln. Fortunately he was more than well read enough to become a scribe first in Grenzstadt, then Averheim.
Adelbert is actually a very good scribe especially mastering foreign languages but he is not thrilled by his dull life copying books. At the very least he would prefer to be writing his own work rather than simply transcribing that of others. He has travelled south to the Princes in the hopes of appealing to the vanity of a local noble and being paid to act as their chronicler, and perhaps write a book on the local ruins that would be the toast of Nuln. Anything would be better than his dusty office back in Averheim.
Perhaps thanks to his elder sister Adelbert has a definite interest in the gods and his studied much of them, especially minor and regional deities - though the streak of rogue in him is impressed by Ranald. His personal specialty (other than languages) is ancient history and he is modestly famous in Averland for translating an Ancient Reman history from Classical to Reikspiel.
In person Adelbert is on the short side of average and slender, with nimble fingers (he is justly proud of his clean, flowing style of writing.) He is fond of attractive women, well read ones for preference and is rather vainer than might be expected for a scribe. This has led to him rarely smiling with his mouth open because he is very concious of the front tooth he lost in a tavern brawl when an elegant blonde lady turned out to have been married to a milita sergeant. He has a deadpan, sarcastic and self deprecating sense of humour and tends to value it highly in others.