There's a very long version for much of it (pretty much covering her story until shortly before she went planeswalking with Ux Utanar and a team of other weirdos), available here:
Spoiler: Seriously, It's Long
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Delja started her life as one of the less than lucky sprites, which is to say, in a shallow, smelly coastal swamp rather than the standard issue "pristine pond or lake". Her "tribe" also happened to take the customary nixie isolationism a tad bit too seriously, isolating themselves not only from (not (just) that sort of) outsiders, but each other as well. She would have spent her early years alone, had it not been for a certain oversized reptile (v. friends and contacts under Enos). Whether being raised by a big, hungry saltwater crocodile had taken a heavier toll on her sanity than solitude would have is up to debate, but she certainly ended up slightly unhinged and alarmingly prone to wanton, petty cruelty to animals and travelers alive. She would steal and pull dangerous pranks, often resulting in injuries and sometimes even death. Suffering amused her, but for a long while, she did not kill on purpose, except to eat. That said, she believed she's an obligate carnivore and she wasn't picky.
In time, her presence in her homeswamp became undesirable to her fellow fey who feared large scale retribution from nearby "civilized folks". She received an ultimatum, and on Enos's advice, she complied. She then drifted the world (and other worlds) for years, becoming ever more blase and reckless, getting by through sheer audacity and cunning. Worried about her feature, Enos (with whom she kept in touch) urged her protege to find some way to set more clear goals and even found a master to teach her in the art of the battle dancer, figuring that a "discipline" that embraces Chaos would appeal to her. They were wrong. While Delja did realize that she really likes to dance, mixing business (i.e.) fighting with pleasure (i.e. partying hard) was not too much to her liking. She quit and (to Enos's surprise) expressed interest in the Sublime Way instead. This was, nevertheless likewise a fleeting fancy. She gained a useful friend (v. friends and contacts under Krii) and a bunch of neat tricks, but little else. Shunning even Enos's company, she headed for the closest war zone and sold her blade to the first bidder. She tried herself in many capacities: skirmisher, infiltrator, bodyguard, assistant master torturer – only to find she doesn't enjoy this line of work as much as she thought she would. Growing ever more tired and apathetic, she took advantage of a lull in hostilities and disappeared into the wilderness. She threw her lot with the Guardians of Green; they had little to teach her, but this was a chance to do what she did back in the swamps – this time for an actual reason. The primal asceticism, the newfound purpose and learning to save her anger for a rainy day did her well. She became calmer, more methodical and less erratic [turning True Neutral!].
She sticked to the code of conduct even after returning to the civilized world to reheat a few old friendships. She moved back to the coastline, meeting up with Krii in one of the smellier mercantile port cities; she paid a visit to Enos; and she stumbled upon an old acquaintance from her mercenary years (v. friends and contacts under Uzo) who talked her into checking out that old, now frozen war that just began to thaw. They fought and pillaged their way through a couple of countries as infiltrators, interdictors, spies, vanguard units and blockade runners, with Delja honing her skill in what she termed "intelligent swordplay" and Uzo sniffing out good sources of booze and producing a steady stream of zany schemes.
But then, the war ended in a messed up, headache-inducing stalemate and now out of employment, Delja began wondering what, exactly she's doing with her life. She kept practicing, but grew ever more tired of it. She kept drinking, but it only gave her hangovers. And she kept feeling like she tried and achieved everything a mercenary type could hope to try and achieve – and it was upsettingly little. And so, she began to look for more novel stimuli…
…but that's rather incomplete, and you don't want to read it. Here's some cliffnotes on all that and more, on the other hand:
{–early years: raised by a freaking crocodile in a smelly swamp; a life of mischief, petty cruelty and eating people;
–exile from the smelly homeswamp; wild shenanigans; experimenting with battle dance and the Sublime Way to keep herself focused which turns out not to be for her;
–her first real war with a bit of assistant master torturing on top; it stops being funny; she quits during a cessation of hostilities, flees into the wild;
–training with the Guardians of the Green; she kind of grows up becoming less angry and random;
–she reemerges from the forest more disciplined but with worse table manners; she looks up a few old friends;
–she comes across an old fellow merc, learns the previous war's back on schedule;
–the duo goes to war, doing infiltration, interdiction, spying, vanguard duty, looting, drinking and stuff; Delja continues to work on mastering "intelligent swordplay";
–the war ends, the midlife crisis begins; burnt out, displeased with her life and on the brink of developing an unhealthy drinking habit, Delja sets out to find new stimuli;}
{–deciding her stupid lowlife friends are
not the people she should want to take along for this quest, she joins a very shiny Dragonborn Knight, Ux Utanar, a Dwarven locksmith and expert on portals (who turns out not to be Dwarven, a locksmith or safe to put anywhere near a portal) and a duo of mages;
–together, they follow a lead to Sigil, where
both mages almost immediately make thesmelves sparse;
–leaving Ux Utanar, the
Changeling mercenary/thief/compulsive planeshopper/dispenser of anecdotes that make Delja want to douse her own brain in acid Myriad and Delja on their own in locating an arrogant Wizard guy called Teru;
–who turns out to have gotten himself kinda disappeared by a copy of the
Book of Vile Darkness;
–a wild sheep chase follows: the trio fights Slug Demons, somehow even
more disgusting Ooze Mephit Things and navigates Sigil politics (beforending the Dustmen and pissing off the Sensates)
a lot;
–only to end up striking a deal with an Obnoxiously Good Angel Delja
hates more than anything to clean up all the loose ends;}
{–this partial victory doesn't come cheap, though: Ereshki, Ux's bat dies, prompting Ux to jump into literal Hell, Myriad probably Does Something
Weird We Don't Talk About;
–and Delja finds herself waving goodbye to cold empty space left behind her former team as the decrepit spelljammer they captured from the Slug Demons disintegrates around her;
–and so she does the obvious: go home feeling beaten and backslide into her drinking habit;
–until such time as Someone Someone Familiar with Big Old Eyebrows suddenly makes a miracle return to fish her out of some muddy roadside ditch where she's sleeping off her current hangover mostly immersed in muddy water that smells
worse than her;
–at which point she retrieves her **** from her accountant and
the game is on again…}